Difference between revisions of "Cyllian:Warrior"

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The Warrior is a character with substantial combat prowess that can grow to the level of being an army in and of themselves.
 
The Warrior is a character with substantial combat prowess that can grow to the level of being an army in and of themselves.
  
Abilities:
+
=Warrior Abilites=
* Hit PointsWarriors gain 3 hit points per level plus any bonus due to Constitution.  Hit points represent the Warrior's skill, luck, and blessing of the gods.  They are lost with no longterm ill effects, until they are completely gone.  Then the Warrior starts losing Body: physical damage.
+
 
* Combat Bonus: Warriors start with a +1 to all to-hit rolls in combat.  This increases every 3 levels thereafter.
+
==Hit Points==
* Damage DiceWarriors have a number of damage dice equal to their level that they can allocate every round of combat.  Up to half these dice can be allocated to a single opponent.  Alternatively, it's possible for the Warrior to attack a number of opponents every round equal to their level with one damage die allocated to each opponent.
+
 
* Skills:  Warriors gain a skill point at every level which can be immediately spent or saved to spend later.
+
Warriors gain 3 hit points per level plus any bonus due to Constitution.  Hit points represent the Warrior's skill, luck, and blessing of the gods.  They are lost with no longterm ill effects, until they are completely gone.  Then the Warrior starts losing Body: physical damage.
* Combat Style:  Warriors get to select a Combat Style at 3rd level that gives them special abilitiesThis can be added to or supplemented again at 8th level.
+
 
* Immunity to Fear:  At 4th level Warriors become completely immune to all forms of debilitating fear, mundane or magical.
+
==Combat Bonus==  
* Leadership: At 4th level Warriors grant a +1 bonus to Morale for associated troops led directly by them.
+
 
* Fear:  At 8th level Warriors cause normal troops to make a Morale roll to even face them.   
+
Warriors start with a +1 to all to-hit rolls in combat.  This increases every 3 levels thereafter.
 +
 
 +
==Damage Dice==
 +
 
 +
Warriors have a number of damage dice equal to their level that they can allocate every round of combat.  Up to half these dice can be allocated to a single opponent.  Alternatively, it's possible for the Warrior to attack a number of opponents every round equal to their level with one damage die allocated to each opponent.
 +
 
 +
==Combat Style==
 +
 
 +
At 3rd level Warrior select a Combat Style in which to specialize.  They receive specific bonuses for that style.
 +
 
 +
==Leadership==
 +
 
 +
Fourth level and higher Warriors automatically boost the Morale of all soldiers in their vicinity by +1They must lead form the front to get this bonus.
 +
 
 +
==Fearlessness==
 +
 
 +
Fourth level and higher Warriors are completely immune to all forms of debilitating fear, even magical fearIn the most stressful situations, Warriors are clearheaded and able to make decisions based strictly on the known facts of the situation.
 +
 
 +
==Fearsome Reputation==
 +
 
 +
Eighth level and higher Warriors have a fearsome reputation.  Non heroic enemy combatants must make a morale check immediately upon learning the identify of the Warrior or flee.   
  
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
!width="50"|Levels
+
!width="50"|Level
!width="150"| Title
 
 
!width="50"|Experience Points
 
!width="50"|Experience Points
 
!width="50"| Hit Points
 
!width="50"| Hit Points
Line 22: Line 41:
 
!width="200"| Special Ability
 
!width="200"| Special Ability
 
|-
 
|-
|'''1''' || '''Veteran''' || '''0''' || '''3''' || '''+1''' ||   
+
|'''1''' || '''0''' || '''3''' || '''+1''' ||   
 
|-
 
|-
|'''2''' || '''Warrior''' || '''100''' || '''6''' || '''+1''' ||  
+
|'''2''' || '''100''' || '''6''' || '''+1''' ||  
 
|-
 
|-
|'''3''' || '''Weaponmaster''' || '''200''' || '''9''' || '''+1''' ||  
+
|'''3''' || '''200''' || '''9''' || '''+1''' ||  
 
|-
 
|-
|'''4''' || '''Hero''' || '''400''' || '''12''' || '''+2''' ||  
+
|'''4''' || '''400''' || '''12''' || '''+2''' ||  
 
|-
 
|-
|'''5''' || '''Swashbuckler''' || '''800''' || '''15''' || '''+2''' ||  
+
|'''5''' || '''800''' || '''15''' || '''+2''' ||  
 
|-
 
|-
|'''6''' || '''Myrmidon''' || '''1600''' || '''18''' || '''+2''' ||  
+
|'''6''' || '''1600''' || '''18''' || '''+2''' ||  
 
|-
 
|-
|'''7''' || '''Champion''' || '''3200''' || '''21''' || '''+3''' ||
+
|'''7''' || '''3200''' || '''21''' || '''+3''' ||
 
|-
 
|-
|'''8''' || '''Superhero''' || '''6400''' || '''24''' || '''+3''' ||  
+
|'''8''' || '''6400''' || '''24''' || '''+3''' ||  
 
|-
 
|-
|'''9''' || '''Lord/Lady''' || '''12000''' || '''27''' || '''+3''' ||
+
|'''9''' || '''12000''' || '''27''' || '''+3''' ||
 
|-
 
|-
|'''10''' || '''Lord/Lady''' || '''24000''' || '''30''' || '''+4''' ||
+
|'''10''' || '''24000''' || '''30''' || '''+4''' ||
 
|-
 
|-
|'''11''' || '''Lord/Lady''' || '''48000''' || '''33''' || '''+4''' ||
+
|'''11''' || '''48000''' || '''33''' || '''+4''' ||
 
|-
 
|-
|'''12''' || '''Lord/Lady''' || '''96000''' || '''36''' || '''+4''' ||
+
|'''12''' || '''96000''' || '''36''' || '''+4''' ||
 
|-
 
|-
 
|}
 
|}
  
  
=== Combat Styles ===
+
=Combat Styles=
 +
 
 +
==Weapon and Shield==
 +
 
 +
==Two Weapon==
 +
 
 +
==Great Weapon==
 +
 
 +
==Mobile Archer==
  
* Weapon and Shield
+
==Assassin==
* Two Weapon
 
* Great Weapon
 
* Mobile Archer
 
* Assassin
 

Revision as of 12:11, 22 July 2016

[Main Page]

The Warrior is a character with substantial combat prowess that can grow to the level of being an army in and of themselves.

Warrior Abilites

Hit Points

Warriors gain 3 hit points per level plus any bonus due to Constitution. Hit points represent the Warrior's skill, luck, and blessing of the gods. They are lost with no longterm ill effects, until they are completely gone. Then the Warrior starts losing Body: physical damage.

Combat Bonus

Warriors start with a +1 to all to-hit rolls in combat. This increases every 3 levels thereafter.

Damage Dice

Warriors have a number of damage dice equal to their level that they can allocate every round of combat. Up to half these dice can be allocated to a single opponent. Alternatively, it's possible for the Warrior to attack a number of opponents every round equal to their level with one damage die allocated to each opponent.

Combat Style

At 3rd level Warrior select a Combat Style in which to specialize. They receive specific bonuses for that style.

Leadership

Fourth level and higher Warriors automatically boost the Morale of all soldiers in their vicinity by +1. They must lead form the front to get this bonus.

Fearlessness

Fourth level and higher Warriors are completely immune to all forms of debilitating fear, even magical fear. In the most stressful situations, Warriors are clearheaded and able to make decisions based strictly on the known facts of the situation.

Fearsome Reputation

Eighth level and higher Warriors have a fearsome reputation. Non heroic enemy combatants must make a morale check immediately upon learning the identify of the Warrior or flee.


Level Experience Points Hit Points Combat Bonus Special Ability
1 0 3 +1
2 100 6 +1
3 200 9 +1
4 400 12 +2
5 800 15 +2
6 1600 18 +2
7 3200 21 +3
8 6400 24 +3
9 12000 27 +3
10 24000 30 +4
11 48000 33 +4
12 96000 36 +4


Combat Styles

Weapon and Shield

Two Weapon

Great Weapon

Mobile Archer

Assassin