Difference between revisions of "Magical Library"

From RPGnet
Jump to: navigation, search
Line 36: Line 36:
 
*Floating Disc x3
 
*Floating Disc x3
 
*Jump x2
 
*Jump x2
 +
*Magic Rope
 
*Read Languages
 
*Read Languages
 
*Sharpness
 
*Sharpness
Line 41: Line 42:
 
*Sleep x2
 
*Sleep x2
 
*Slipperiness
 
*Slipperiness
 +
*Summon Dervishes
 
*Ventriloquism x2
 
*Ventriloquism x2
*Wall of Smoke
+
*Wall of Smoke x2
  
 
==Second Level==
 
==Second Level==
 
*ESP
 
*ESP
 +
*Gust of Wind
 
*Levitate
 
*Levitate
*Locate Object
+
*Locate Object x2
 
*Mirror Image x2
 
*Mirror Image x2
 
*Phantasmal Force
 
*Phantasmal Force
 +
*Stinking Cloud
 +
*Summon Steed
 
*Uncanny Gyration
 
*Uncanny Gyration
 
*Wizard Lock
 
*Wizard Lock
Line 55: Line 60:
 
==Third Level==
 
==Third Level==
 
*Dispel Magic
 
*Dispel Magic
 +
*Earth's Teeth
 
*Infravision
 
*Infravision
 
*Protection from Evil, Sustained
 
*Protection from Evil, Sustained
 +
*Summon Winged Steed
 
*Water Breathing
 
*Water Breathing
  
Line 65: Line 72:
 
*Polymorph Other
 
*Polymorph Other
 
*Scry
 
*Scry
 +
*Wall of Sand
  
 
==Fifth Level==
 
==Fifth Level==
 
*Animate Dead
 
*Animate Dead
 
*Cloudkill
 
*Cloudkill
*Conjure Elemental
+
*Conjure Elemental x2
 
*Hold Monster
 
*Hold Monster
  

Revision as of 14:38, 9 July 2017

The Wilderlands of Absalom

Research / Ritual Spells

  • A thick tome bound in two sheets of thin, hard greenish crystal that seems to radiate cold. The chill emanating from the book is cold enough to burn flesh. This is a ritual spell that opens a planar gate to a realm called Leng, a cruel, cold and unforgiving place, inhabited by beings who desire to eat the souls of Men. To the right buyer, it is worth 10k gold, but only holds 500 gp value for the magical library.
  • The spellbook of Apaflas Da. It contains the first level spells Magic Rope, Wall of Smoke, Summon Dervishes; the second level spells Gust of Wind, Locate Object, Stinking Cloud, Summon Steed; third level spells Earth's Teeth, Summon Winged Steed; fourth level spell Wall of Sand; fifth level spell Conjure Elemental. It also contains two ritual spells: one binds a familiar, the second binds Lusbecira to the caster's will for seven days.
  • There is the book that radiates magic. It bears runes that looks like this upon the embossed leather cover: አንድ . The runes on the magical book read as "Likang Ulin".
  • A history of four companions of the Candle, who found a door to faerie within the Candle. Magical library value of 100 gp or 500 gp for spells related directly to Faerie. Could be sold for 5000 gp to a sage.
  • Rabanus finishes decoding the magical formula found in the lair of the Lady of Shadows. It contains detailed instructions for endowing arrows with a modest enchantment. It does not look to be in Ulin's handwriting. Formula for crafting arrows +1
  • The scroll taken from the demon boar lair turns out to be a short treatise on transfiguration magic. While brief, it seems to deal with theoretical abstracts that could be helpful to any mage attempting to experiment with new spells related to that school of magic. +1 to Magic Research Roll when researching transfiguration spells.


Scrolls and Spellbooks

  • Karag's spell scroll (from start of game): Floating Disc, Shield, Protection from Evil - Sustained, Animate Dead, Conjure Elemental, Trollblood
  • Brass scrollcase from secret room in Keep, containing a scroll with the following spell: Hold Monster
  • A brass scrollcase containing a single rolled scroll of soft vellum. It is a scroll of arcane magics, written in an archaic dialect of Common. It contains the following spells: Sleep, Read Languages, Dispel Magic and Giant Strength
  • A curious cylinder of wood, perhaps six inches in diameter and a foot and-a half long. One quarter of the height has writing carved into it; those capable of understanding Faerie note that it is in that tongue, and those of a magical nature further note that the writings are magical. The cylinder weighs one stone. It is a spellbook containing Sleep, Cause Fear, and Detect Faerie Lands
  • Owlbear spellbook with Jump, Shield and Wall of Smoke. The pages are swollen with moisture and some of the ink is smeared. There exists a possibility that using the book to study might result in magical mishap, if care is not taken to transcribe the spell properly.
  • An apprentice‘s spellbook that contains Detect Magic, Floating Disc, Ventriloquism, Locate Object, and Mirror Image.
  • The scroll contains the spell Levitate. IC 1220
  • The writing upon the slate is a magical formulae for a spell that seems to be able to turn -- at least temporarily -- a certain number of steel or iron weapons into silver. Steel to Silver spell
  • The shaman carries several thin sheets of metal, bound together by leather and containing writings in what looks to be the Bestial tongue. They contain the spells Sleep and Ventriloquism
  • A scroll of some thin, pale leather that contains more writing in Bestial. The scroll has the spells Wizard Lock and Phantasmal Force
  • There are two spell scrolls, both containing arcane magics. One contains two spells: Ventriloquism and Water Breathing. The second contains five spells: Floating Disc, Slipperiness, Infravision, Polymorph Other and Cloudkill.
  • Redfoot Gang scrolls: one contains a single spell, Massmorph. The other contains seven spells, as follows: Jump, Sharpness, ESP, Mirror Image, Uncanny Gyration, Scry, and Enslave.


Other / Unidentified

  • There are two more books upon the table, one covered in red leather, the other in black. There is no writing upon the one in red leather; the one in black has writing upon the spine in silver threads, but it is in a language that none of the adventurers can read. It says "Journey through the Shadowlands".
  • The other scrolls appear to be as follows: a list of names (about thirty, in total), half of which are crossed off, a parchment containing seemingly random doodles of moth-like creatures devouring tiny humans, what looks almost to be a recipe but Hira judges to be a formula for the creation of some sort of enchanted item, and an unlabeled map.


Arcane Spell Library

First Level

  • Detect Magic
  • Floating Disc x3
  • Jump x2
  • Magic Rope
  • Read Languages
  • Sharpness
  • Shield x2
  • Sleep x2
  • Slipperiness
  • Summon Dervishes
  • Ventriloquism x2
  • Wall of Smoke x2

Second Level

  • ESP
  • Gust of Wind
  • Levitate
  • Locate Object x2
  • Mirror Image x2
  • Phantasmal Force
  • Stinking Cloud
  • Summon Steed
  • Uncanny Gyration
  • Wizard Lock

Third Level

  • Dispel Magic
  • Earth's Teeth
  • Infravision
  • Protection from Evil, Sustained
  • Summon Winged Steed
  • Water Breathing

Fourth Level

  • Fear
  • Giant Strength
  • Massmorph
  • Polymorph Other
  • Scry
  • Wall of Sand

Fifth Level

  • Animate Dead
  • Cloudkill
  • Conjure Elemental x2
  • Hold Monster

Sixth Level

  • Enslave
  • Trollblood

Undetermined

  • Detect Faerie Lands
  • Steel to Silver

Divine Spell Library

First Level

  • Sleep
  • Ventriloquism