Difference between revisions of "Magical Library"

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Spellbooks add value to a mage's library as follows: Common spells (those within the Core and Player's Companion) are worth 150 gp per level. Uncommon or rare spells (i.e. ones not appearing in those two books) are worth 250 gp per level. Spells on scrolls are worth 75 gp per level (for Common) and 150 per level (for uncommon). Since each mage casts slightly different versions of the same spell the value for similar spells in cumulative. Therefore, a mage with two spellbooks in his library, each containing the spell Sleep would gain 300 gp towards his library.
 
Spellbooks add value to a mage's library as follows: Common spells (those within the Core and Player's Companion) are worth 150 gp per level. Uncommon or rare spells (i.e. ones not appearing in those two books) are worth 250 gp per level. Spells on scrolls are worth 75 gp per level (for Common) and 150 per level (for uncommon). Since each mage casts slightly different versions of the same spell the value for similar spells in cumulative. Therefore, a mage with two spellbooks in his library, each containing the spell Sleep would gain 300 gp towards his library.
  
Our library at the Candle contains the following texts, both magical and mundane. Total Value of Library: 7,050 gp
+
Our library at the Candle contains the following texts, both magical and mundane. '''Total Magical Value of Library: 7,050 gp'''
  
 
=Mundane Texts=
 
=Mundane Texts=
*Dreams of Frost and Rime by Drujaal ip Mayt (100 gp)
+
*Dreams of Frost and Rime by Drujaal ip Mayt (LV 100 gp)
*Tempered in the Forge of Krang by Mastersmith Tungas (100 gp)
+
*Tempered in the Forge of Krang by Mastersmith Tungas (LV 100 gp)
*The Mist Creeps by Pontificate Ett (100 gp)  
+
*The Mist Creeps by Pontificate Ett (LV 100 gp)  
*[https://wiki.rpg.net/index.php/Wolf_Keep_Features Alchemical notes worth 650 gp]
+
*[https://wiki.rpg.net/index.php/Wolf_Keep_Features Alchemical notes worth 650 gp] (LV 650)
*''Alchemical Applications of Praum'' (500 gp)
+
*''Alchemical Applications of Praum'' (LV 500 gp)
*[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20229704#post20229704 History of the Faery Door in the Candle] (100 gp, 500 relating to faery magic or research)
+
*[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20229704#post20229704 History of the Faery Door in the Candle] (LV 100 gp or 500 gp relating to faery magic)
  
 +
=Research and Ritual Spells=
 +
*A [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20229704#post20229704 thick tome] bound in two sheets of thin, hard greenish crystal that seems to radiate cold.  The chill emanating from the book is cold enough to burn flesh. This is a ritual spell that opens a planar gate to a realm called Leng, a cruel, cold and unforgiving place, inhabited by beings who desire to eat the souls of Men. To the right buyer, it is worth 10k gold, but only holds 500 gp value for the magical library. (LV 500 gp)
 +
*The spellbook of Apaflas Da. It contains the first level spells ''Magic Rope'', ''Wall of Smoke'', ''Summon Dervishes''; the second level spells ''Gust of Wind'', ''Locate Object'', ''Stinking Cloud'', ''Summon Steed''; third level spells ''Earth's Teeth'', ''Summon Winged Steed''; fourth level spell ''Wall of Sand''; fifth level spell ''Conjure Elemental''. It also contains two ritual spells: one binds a familiar, the second binds Lusbecira to the caster's will for seven days. (LV 3900 gp)
 +
*There is the book that radiates magic. It bears runes that looks like this upon the embossed leather cover: አንድ . [[Journal of Likang Ulin|The runes on the magical book read as "Likang Ulin".]] (LV unknown ?)
 +
*Rabanus finishes decoding the magical formula found in the lair of the Lady of Shadows. It contains detailed instructions for endowing arrows with a modest enchantment. It does not look to be in Ulin's handwriting. [https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21216494#post21216494 Formula for crafting arrows +1] (LV unknown ?)
 +
*The scroll taken from the demon boar lair turns out to be a short treatise on transfiguration magic. While brief, it seems to deal with theoretical abstracts that could be helpful to any mage attempting to experiment with new spells related to that school of magic. [https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21214046#post21214046 +1 to Magic Research Roll when researching transfiguration spells.] (LV unknown ?)
  
=Research / Ritual Spells=
 
*A [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20229704#post20229704 thick tome] bound in two sheets of thin, hard greenish crystal that seems to radiate cold.  The chill emanating from the book is cold enough to burn flesh. This is a ritual spell that opens a planar gate to a realm called Leng, a cruel, cold and unforgiving place, inhabited by beings who desire to eat the souls of Men. To the right buyer, it is worth 10k gold, but only holds 500 gp value for the magical library.
 
*The spellbook of Apaflas Da. It contains the first level spells ''Magic Rope'', ''Wall of Smoke'', ''Summon Dervishes''; the second level spells ''Gust of Wind'', ''Locate Object'', ''Stinking Cloud'', ''Summon Steed''; third level spells ''Earth's Teeth'', ''Summon Winged Steed''; fourth level spell ''Wall of Sand''; fifth level spell ''Conjure Elemental''. It also contains two ritual spells: one binds a familiar, the second binds Lusbecira to the caster's will for seven days.
 
*There is the book that radiates magic. It bears runes that looks like this upon the embossed leather cover: አንድ . [[Journal of Likang Ulin|The runes on the magical book read as "Likang Ulin".]]
 
*A [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20229704#post20229704 history of four companions of the Candle], who found a door to faerie within the Candle. Magical library value of 100 gp or 500 gp for spells related directly to Faerie. Could be sold for 5000 gp to a sage.
 
*Rabanus finishes decoding the magical formula found in the lair of the Lady of Shadows. It contains detailed instructions for endowing arrows with a modest enchantment. It does not look to be in Ulin's handwriting. [https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21216494#post21216494 Formula for crafting arrows +1]
 
*The scroll taken from the demon boar lair turns out to be a short treatise on transfiguration magic. While brief, it seems to deal with theoretical abstracts that could be helpful to any mage attempting to experiment with new spells related to that school of magic. [https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21214046#post21214046 +1 to Magic Research Roll when researching transfiguration spells.]
 
  
 
+
=Scrolls=
=Scrolls and Spellbooks=
+
*Karag's spell scroll (from start of game): ''Floating Disc'', ''Shield'', ''Protection from Evil - Sustained'', ''Animate Dead'', ''Conjure Elemental'', ''Trollblood'' (LV 1200 gp)
*Karag's spell scroll (from start of game): ''Floating Disc'', ''Shield'', ''Protection from Evil - Sustained'', ''Animate Dead'', ''Conjure Elemental'', ''Trollblood''
 
 
*Brass scrollcase from secret room in Keep, containing a scroll with the following spell: ''Hold Monster''
 
*Brass scrollcase from secret room in Keep, containing a scroll with the following spell: ''Hold Monster''
*A brass scrollcase containing a single rolled scroll of soft vellum. It is a scroll of arcane magics, written in an archaic dialect of Common. It contains the following spells: ''Sleep'', ''Read Languages'', ''Dispel Magic'' and ''Giant Strength''
+
*A brass scrollcase containing a single rolled scroll of soft vellum. It is a scroll of arcane magics, written in an archaic dialect of Common. It contains the following spells: ''Sleep'', ''Read Languages'', ''Dispel Magic'' and ''Giant Strength'' (LV 675 gp)
*A curious cylinder of wood, perhaps six inches in diameter and a foot and-a half long. One quarter of the height has writing carved into it; those capable of understanding Faerie note that it is in that tongue, and those of a magical nature further note that the writings are magical. The cylinder weighs one stone. It is a spellbook containing ''Sleep, Cause Fear, and Detect Faerie Lands''
+
*The scroll contains the spell ''Levitate''. IC 1220 (LV 150 gp)
*Owlbear spellbook with ''Jump, Shield and Wall of Smoke''. The pages are swollen with moisture and some of the ink is smeared. There exists a possibility that using the book to study might result in magical mishap, if care is not taken to transcribe the spell properly.
+
*A scroll of some thin, pale leather that contains more writing in Bestial. The scroll has the spells ''Wizard Lock'' and ''Phantasmal Force'' (LV 300 gp)
*An apprentice‘s spellbook that contains ''Detect Magic'', ''Floating Disc'', ''Ventriloquism'', ''Locate Object'', and ''Mirror Image''.
+
*There are two spell scrolls, both containing arcane magics.  One contains two spells: ''Ventriloquism'' and ''Water Breathing''. The second contains five spells: ''Floating Disc'', ''Slipperiness'', ''Infravision'', ''Polymorph Other'' and ''Cloudkill''. (LV 300 gp and LV 1050 gp)
*The scroll contains the spell ''Levitate''. IC 1220
+
*Redfoot Gang scrolls: one contains a single spell, ''Massmorph''. The other contains seven spells, as follows: ''Jump'', ''Sharpness'', ''ESP'', ''Mirror Image'', ''Uncanny Gyration'', ''Scry'', and ''Enslave''. (LV 300 gp and LV 1350 gp)
*The writing upon the slate is a magical formulae for a spell that seems to be able to turn -- at least temporarily -- a certain number of steel or iron weapons into silver. [http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19676675#post19676675 Steel to Silver spell]
 
*The shaman carries several thin sheets of metal, bound together by leather and containing writings in what looks to be the Bestial tongue. They contain the spells ''Sleep'' and ''Ventriloquism''
 
*A scroll of some thin, pale leather that contains more writing in Bestial. The scroll has the spells ''Wizard Lock'' and ''Phantasmal Force''
 
*There are two spell scrolls, both containing arcane magics.  One contains two spells: ''Ventriloquism'' and ''Water Breathing''. The second contains five spells: ''Floating Disc'', ''Slipperiness'', ''Infravision'', ''Polymorph Other'' and ''Cloudkill''.  
 
*Redfoot Gang scrolls: one contains a single spell, ''Massmorph''. The other contains seven spells, as follows: ''Jump'', ''Sharpness'', ''ESP'', ''Mirror Image'', ''Uncanny Gyration'', ''Scry'', and ''Enslave''.
 
  
 +
=Spellbooks=
 +
*A curious cylinder of wood, perhaps six inches in diameter and a foot and-a half long. One quarter of the height has writing carved into it; those capable of understanding Faerie note that it is in that tongue, and those of a magical nature further note that the writings are magical. The cylinder weighs one stone. It is a spellbook containing ''Sleep, Cause Fear, and Detect Faerie Lands'' (LV 750 + ? gp)
 +
*Owlbear spellbook with ''Jump, Shield and Wall of Smoke''. The pages are swollen with moisture and some of the ink is smeared. There exists a possibility that using the book to study might result in magical mishap, if care is not taken to transcribe the spell properly. (LV 450 gp)
 +
*An apprentice‘s spellbook that contains ''Detect Magic'', ''Floating Disc'', ''Ventriloquism'', ''Locate Object'', and ''Mirror Image''. (LV 1050 gp)
 +
*The writing upon the slate is a magical formulae for a spell that seems to be able to turn -- at least temporarily -- a certain number of steel or iron weapons into silver. [http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19676675#post19676675 Steel to Silver spell] ''Note this spell is in the basement of Modnar's Tower.''
 +
*The shaman carries several thin sheets of metal, bound together by leather and containing writings in what looks to be the Bestial tongue. They contain the spells ''Sleep'' and ''Ventriloquism'' (LV 300 gp)
 +
*''Observations on Defensive Magics'' Text found [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20200974#post20200974 here]. Contains spells ''Shield'', ''Ablative Armor'', ''Protection from Normal Missiles'', and ''Protective Aura''. It also contains detailed instructions on how to create ''bracers of armor'', a magical item that requires knowledge of the spell ''Protective Aura''. There are also numerous pages of theoretical musings on protective and defensive magics. (LV 2000 gp, 4000 gp if researching defensive spells)
  
 
=Other / Unidentified=
 
=Other / Unidentified=
*There are two more books upon the table, one covered in red leather, the other in black. There is no writing upon the one in red leather; the one in black has writing upon the spine in silver threads, but it is in a language that none of the adventurers can read. It says "Journey through the Shadowlands".
+
*There are two more books upon the table, one covered in red leather, the other in black. There is no writing upon the one in red leather; the one in black has writing upon the spine in silver threads, but it is in a language that none of the adventurers can read. It says "Journey through the Shadowlands". (LV ?)
*The other scrolls appear to be as follows: a list of names (about thirty, in total), half of which are crossed off, a parchment containing seemingly random doodles of moth-like creatures devouring tiny humans, what looks almost to be a recipe but Hira judges to be a formula for the creation of some sort of enchanted item, and an unlabeled map.
+
*The other scrolls appear to be as follows: a list of names (about thirty, in total), half of which are crossed off, a parchment containing seemingly random doodles of moth-like creatures devouring tiny humans, what looks almost to be a recipe but Hira judges to be a formula for the creation of some sort of enchanted item, and an unlabeled map. (LV ?)
  
  
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*Charm Person (Rabanus spellbook)
 
*Charm Person (Rabanus spellbook)
 
*Detect Magic
 
*Detect Magic
*Floating Disc x3 (scroll) + (Nathet spellbook)
+
*Floating Disc x3 (scroll/spellbook) + (Nathet spellbook)
 
*Jump x2
 
*Jump x2
 
*Light (Xallijk spellbook)
 
*Light (Xallijk spellbook)
*Magic Rope (scroll) + (Xallijk spellbook)
+
*Magic Rope (scroll/spellbook) + (Xallijk spellbook)
 
*Magic Missile (P'zev, Rabanus, and Xallijk spellbooks)
 
*Magic Missile (P'zev, Rabanus, and Xallijk spellbooks)
 
*Magic Mouth (Nathet and Rabanus spellbooks)
 
*Magic Mouth (Nathet and Rabanus spellbooks)
*Read Languages (scroll) + (Rabanus spellbook)
+
*[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20200974#post20200974 Protective Aura]
 +
*Read Languages (scroll/spellbook) + (Rabanus spellbook)
 
*Sharpness
 
*Sharpness
*Shield x2 (scrolls) + (Anvan spellbook)
+
*Shield x3 (scrolls/spellbook) + (Anvan spellbook)
*Sleep x2 scroll + P'zev spellbook
+
*Sleep x2 (scroll//spellbook) + (P'zev spellbook)
 
*Slipperiness
 
*Slipperiness
*Summon Dervishes (scroll) + Summon Berserkers (P'zev spellbook)
+
*[https://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19676675#post19676675 Steel to Silver]
 +
*Summon Dervishes (scroll/spellbook) + Summon Berserkers (P'zev spellbook)
 
*Unseen Servant (Nathet spellbook)
 
*Unseen Servant (Nathet spellbook)
 
*Ventriloquism x2
 
*Ventriloquism x2
Line 66: Line 68:
  
 
==Second Level==
 
==Second Level==
 +
*[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20200974#post20200974 Ablative Armor]
 
*ESP
 
*ESP
 
*Glitterdust (Xallijk spellbook)
 
*Glitterdust (Xallijk spellbook)
*Gust of Wind (scroll) + (Xallijk spellbook)
+
*Gust of Wind (scroll/spellbook) + (Xallijk spellbook)
 
*Inaudibility (Xallijk spellbook)
 
*Inaudibility (Xallijk spellbook)
 
*Invisibility (P'zev, Rabanus, and Xallijk spellbooks)
 
*Invisibility (P'zev, Rabanus, and Xallijk spellbooks)
Line 74: Line 77:
 
*Levitate
 
*Levitate
 
*Locate Object x2
 
*Locate Object x2
*Mirror Image x2 (scrolls) + (Anvan spellbook)
+
*Mirror Image x2 (scroll/spellbook) + (Anvan spellbook)
 
*Phantasmal Force
 
*Phantasmal Force
 
*Stinking Cloud
 
*Stinking Cloud
 
*Summon Hero (P'zev and Rabanus spellbooks)
 
*Summon Hero (P'zev and Rabanus spellbooks)
 
*Summon Steed
 
*Summon Steed
*Uncanny Gyration (scroll) + (Anvan spellbook)
+
*Uncanny Gyration (scroll/spellbook) + (Anvan spellbook)
 
*Web (Nathet and Rabanus spellbooks)
 
*Web (Nathet and Rabanus spellbooks)
 
*Wizard Lock
 
*Wizard Lock
Line 85: Line 88:
 
==Third Level==
 
==Third Level==
 
*Dispel Magic
 
*Dispel Magic
*Earth's Teeth (scroll) + (P'zev spellbook)
+
*Earth's Teeth (scroll/spellbook) + (P'zev spellbook)
 
*Fireball (Anvan, P'zev, Rabanus, and Xallijk spellbooks)
 
*Fireball (Anvan, P'zev, Rabanus, and Xallijk spellbooks)
 
*Fly (Rabanus and Xallijk spellbook)
 
*Fly (Rabanus and Xallijk spellbook)
Line 91: Line 94:
 
*Infravision
 
*Infravision
 
*Protection from Evil, Sustained
 
*Protection from Evil, Sustained
*Protection from Normal Missiles (Rabanus spellbook)
+
*Protection from Normal Missiles (spellbook) + (Rabanus spellbook)
 
*Summon Winged Steed
 
*Summon Winged Steed
*Water Breathing (scroll) + (Xallijk spellbook)
+
*Water Breathing (scroll/spellbook) + (Xallijk spellbook)
  
 
==Fourth Level==
 
==Fourth Level==
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==Undetermined==
 
==Undetermined==
 
*Detect Faerie Lands
 
*Detect Faerie Lands
*Steel to Silver
 
  
 
=Divine Spell Library=
 
=Divine Spell Library=

Revision as of 21:50, 9 July 2017

The Wilderlands of Absalom

Spellbooks add value to a mage's library as follows: Common spells (those within the Core and Player's Companion) are worth 150 gp per level. Uncommon or rare spells (i.e. ones not appearing in those two books) are worth 250 gp per level. Spells on scrolls are worth 75 gp per level (for Common) and 150 per level (for uncommon). Since each mage casts slightly different versions of the same spell the value for similar spells in cumulative. Therefore, a mage with two spellbooks in his library, each containing the spell Sleep would gain 300 gp towards his library.

Our library at the Candle contains the following texts, both magical and mundane. Total Magical Value of Library: 7,050 gp

Mundane Texts

Research and Ritual Spells

  • A thick tome bound in two sheets of thin, hard greenish crystal that seems to radiate cold. The chill emanating from the book is cold enough to burn flesh. This is a ritual spell that opens a planar gate to a realm called Leng, a cruel, cold and unforgiving place, inhabited by beings who desire to eat the souls of Men. To the right buyer, it is worth 10k gold, but only holds 500 gp value for the magical library. (LV 500 gp)
  • The spellbook of Apaflas Da. It contains the first level spells Magic Rope, Wall of Smoke, Summon Dervishes; the second level spells Gust of Wind, Locate Object, Stinking Cloud, Summon Steed; third level spells Earth's Teeth, Summon Winged Steed; fourth level spell Wall of Sand; fifth level spell Conjure Elemental. It also contains two ritual spells: one binds a familiar, the second binds Lusbecira to the caster's will for seven days. (LV 3900 gp)
  • There is the book that radiates magic. It bears runes that looks like this upon the embossed leather cover: አንድ . The runes on the magical book read as "Likang Ulin". (LV unknown ?)
  • Rabanus finishes decoding the magical formula found in the lair of the Lady of Shadows. It contains detailed instructions for endowing arrows with a modest enchantment. It does not look to be in Ulin's handwriting. Formula for crafting arrows +1 (LV unknown ?)
  • The scroll taken from the demon boar lair turns out to be a short treatise on transfiguration magic. While brief, it seems to deal with theoretical abstracts that could be helpful to any mage attempting to experiment with new spells related to that school of magic. +1 to Magic Research Roll when researching transfiguration spells. (LV unknown ?)


Scrolls

  • Karag's spell scroll (from start of game): Floating Disc, Shield, Protection from Evil - Sustained, Animate Dead, Conjure Elemental, Trollblood (LV 1200 gp)
  • Brass scrollcase from secret room in Keep, containing a scroll with the following spell: Hold Monster
  • A brass scrollcase containing a single rolled scroll of soft vellum. It is a scroll of arcane magics, written in an archaic dialect of Common. It contains the following spells: Sleep, Read Languages, Dispel Magic and Giant Strength (LV 675 gp)
  • The scroll contains the spell Levitate. IC 1220 (LV 150 gp)
  • A scroll of some thin, pale leather that contains more writing in Bestial. The scroll has the spells Wizard Lock and Phantasmal Force (LV 300 gp)
  • There are two spell scrolls, both containing arcane magics. One contains two spells: Ventriloquism and Water Breathing. The second contains five spells: Floating Disc, Slipperiness, Infravision, Polymorph Other and Cloudkill. (LV 300 gp and LV 1050 gp)
  • Redfoot Gang scrolls: one contains a single spell, Massmorph. The other contains seven spells, as follows: Jump, Sharpness, ESP, Mirror Image, Uncanny Gyration, Scry, and Enslave. (LV 300 gp and LV 1350 gp)

Spellbooks

  • A curious cylinder of wood, perhaps six inches in diameter and a foot and-a half long. One quarter of the height has writing carved into it; those capable of understanding Faerie note that it is in that tongue, and those of a magical nature further note that the writings are magical. The cylinder weighs one stone. It is a spellbook containing Sleep, Cause Fear, and Detect Faerie Lands (LV 750 + ? gp)
  • Owlbear spellbook with Jump, Shield and Wall of Smoke. The pages are swollen with moisture and some of the ink is smeared. There exists a possibility that using the book to study might result in magical mishap, if care is not taken to transcribe the spell properly. (LV 450 gp)
  • An apprentice‘s spellbook that contains Detect Magic, Floating Disc, Ventriloquism, Locate Object, and Mirror Image. (LV 1050 gp)
  • The writing upon the slate is a magical formulae for a spell that seems to be able to turn -- at least temporarily -- a certain number of steel or iron weapons into silver. Steel to Silver spell Note this spell is in the basement of Modnar's Tower.
  • The shaman carries several thin sheets of metal, bound together by leather and containing writings in what looks to be the Bestial tongue. They contain the spells Sleep and Ventriloquism (LV 300 gp)
  • Observations on Defensive Magics Text found here. Contains spells Shield, Ablative Armor, Protection from Normal Missiles, and Protective Aura. It also contains detailed instructions on how to create bracers of armor, a magical item that requires knowledge of the spell Protective Aura. There are also numerous pages of theoretical musings on protective and defensive magics. (LV 2000 gp, 4000 gp if researching defensive spells)

Other / Unidentified

  • There are two more books upon the table, one covered in red leather, the other in black. There is no writing upon the one in red leather; the one in black has writing upon the spine in silver threads, but it is in a language that none of the adventurers can read. It says "Journey through the Shadowlands". (LV ?)
  • The other scrolls appear to be as follows: a list of names (about thirty, in total), half of which are crossed off, a parchment containing seemingly random doodles of moth-like creatures devouring tiny humans, what looks almost to be a recipe but Hira judges to be a formula for the creation of some sort of enchanted item, and an unlabeled map. (LV ?)


Arcane Spell Library

First Level

  • Burning Hands (Anvan and Xallijk spellbook)
  • Charm Person (Rabanus spellbook)
  • Detect Magic
  • Floating Disc x3 (scroll/spellbook) + (Nathet spellbook)
  • Jump x2
  • Light (Xallijk spellbook)
  • Magic Rope (scroll/spellbook) + (Xallijk spellbook)
  • Magic Missile (P'zev, Rabanus, and Xallijk spellbooks)
  • Magic Mouth (Nathet and Rabanus spellbooks)
  • Protective Aura
  • Read Languages (scroll/spellbook) + (Rabanus spellbook)
  • Sharpness
  • Shield x3 (scrolls/spellbook) + (Anvan spellbook)
  • Sleep x2 (scroll//spellbook) + (P'zev spellbook)
  • Slipperiness
  • Steel to Silver
  • Summon Dervishes (scroll/spellbook) + Summon Berserkers (P'zev spellbook)
  • Unseen Servant (Nathet spellbook)
  • Ventriloquism x2
  • Wall of Smoke x2

Second Level

  • Ablative Armor
  • ESP
  • Glitterdust (Xallijk spellbook)
  • Gust of Wind (scroll/spellbook) + (Xallijk spellbook)
  • Inaudibility (Xallijk spellbook)
  • Invisibility (P'zev, Rabanus, and Xallijk spellbooks)
  • Knock (P'zev spellbook)
  • Levitate
  • Locate Object x2
  • Mirror Image x2 (scroll/spellbook) + (Anvan spellbook)
  • Phantasmal Force
  • Stinking Cloud
  • Summon Hero (P'zev and Rabanus spellbooks)
  • Summon Steed
  • Uncanny Gyration (scroll/spellbook) + (Anvan spellbook)
  • Web (Nathet and Rabanus spellbooks)
  • Wizard Lock

Third Level

  • Dispel Magic
  • Earth's Teeth (scroll/spellbook) + (P'zev spellbook)
  • Fireball (Anvan, P'zev, Rabanus, and Xallijk spellbooks)
  • Fly (Rabanus and Xallijk spellbook)
  • Growth (P'zev spellbook)
  • Infravision
  • Protection from Evil, Sustained
  • Protection from Normal Missiles (spellbook) + (Rabanus spellbook)
  • Summon Winged Steed
  • Water Breathing (scroll/spellbook) + (Xallijk spellbook)

Fourth Level

  • Charm Monster (Rabanus spellbook)
  • Fear
  • Giant Strength
  • Massmorph
  • Polymorph Other
  • Scry
  • Summon Fantastic Creature (Rabanus spellbook)
  • Wall of Sand

Fifth Level

  • Animate Dead
  • Cloudkill
  • Conjure Elemental x2
  • Hold Monster

Sixth Level

  • Enslave
  • Trollblood

Undetermined

  • Detect Faerie Lands

Divine Spell Library

First Level

  • Sleep
  • Ventriloquism