Difference between revisions of "Bruna the Potter"

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(Created page with "The Wilderlands of Absalom == Rank == *Human Thief 4 (Burglar) *XP: 7,200/10,000 (+5% bonus) *Neutral *Henchman of P'zev the Hairless, who is a henchman of Karag Two...")
 
(Skills)
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**
 
**
 
*Class Proficiencies
 
*Class Proficiencies
**
+
**'''Skulking''' The character excels at moving furtively and finding concealment. She receives a +2 bonus on proficiency throws to hide in shadows and move silently.
 
**
 
**
 
**'''Thief skills''' (includes proficiency bonuses)
 
**'''Thief skills''' (includes proficiency bonuses)
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***Find and Remove Traps 15+
 
***Find and Remove Traps 15+
 
***Pick Pockets 14+
 
***Pick Pockets 14+
***Move Silently 14+
+
***Move Silently 12+
 
***Climb Walls 4+
 
***Climb Walls 4+
***Hide in Shadows 16+
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***Hide in Shadows 14+
 
***Hear Noise 11+
 
***Hear Noise 11+
 
**'''Backstab''' x2
 
**'''Backstab''' x2

Revision as of 17:03, 22 October 2017

The Wilderlands of Absalom

Rank

Sub-Boss of the Kuutamo (Moonlight), the Shadow Wolves hideout in Junction

Attributes

  • STR 9
  • INT 15 (+1)
  • WIS 11
  • DEX 09
  • CON 08 (-1)
  • CHA 11

Skills

  • Languages
    • Common
  • General Proficiencies
  • Class Proficiencies
    • Skulking The character excels at moving furtively and finding concealment. She receives a +2 bonus on proficiency throws to hide in shadows and move silently.
    • Thief skills (includes proficiency bonuses)
      • Open Locks 15+
      • Find and Remove Traps 15+
      • Pick Pockets 14+
      • Move Silently 12+
      • Climb Walls 4+
      • Hide in Shadows 14+
      • Hear Noise 11+
    • Backstab x2

Combat

  • AC 4 masterwork leather + shield - dex
  • HP 5
  • Movement Rate 120/40/120
  • Initiative Modifier +0
  • Attacks
    • Primary Melee Attack: +1 sword 8+, 1d6+1
    • Secondary Melee Attack:
    • Primary Ranged Attack:
  • Saves:
    • Petrification & Paralysis 12+
    • Poison & Death 12+
    • Blast & Breath 15+
    • Staves & Wands 13+
    • Spells 14+

Equipment

  • Gear, Armor, Weapons:
  • armor
  • Sword +1
  • crossbow and 20 bolts (special-sized, need to be commissioned)
  • Y gp kept with Mr. Hand, X gp kept on person