Difference between revisions of "Bill's special rule requests"
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− | * The rules say that the Giantblooded heroic path isn't open to dwarves. I'm fine playing a giantblooded Erenlander, but I'd ''really'' like to have that character a dwarf. It seems the main reason the rules say this is due to dwarves being mostly a small-sized creature, and the 'path eventually makes the character Large-sized. But, I really like the idea of a large dwarf, who looks like a more-burly version of Blob (remember that he was Large?) who gains most of his size from being '''thick'''. | + | * The rules say that the [[http://darknessfalls.leaderdesslok.com/hp-giantblooded.htm Giantblooded]] heroic path isn't open to dwarves. I'm fine playing a giantblooded Erenlander, but I'd ''really'' like to have that character a dwarf. It seems the main reason the rules say this is due to dwarves being mostly a small-sized creature, and the 'path eventually makes the character Large-sized. But, I really like the idea of a large dwarf, who looks like a more-burly version of Blob (remember that he was Large?) who gains most of his size from being '''thick'''. |
− | * [[http://www.againsttheshadow.org/index.php?page=28 Founling]] is a new heroic path from the Against the Shadow fansite. I'd like to choose this for my necromancy-focused channeler. Basically, the path is for a person who is born somewhat apart from reality. Less than totally alive. At level 20 the character becomes incorporeal, like a ghost, which isn't really something I'd look forward to necessarily, but it would drive the development of the character into a really neat direction. That's the main reason I like it so much. If not, second choice is Charismatic - but that will not develop the character's personality and such in the direction I'm really excited about. | + | * [[http://www.againsttheshadow.org/index.php?page=28 Founling]] is a new heroic path from the Against the Shadow fansite. I'd like to choose this for my necromancy-focused channeler. Basically, the path is for a person who is born somewhat apart from reality. Less than totally alive. At level 20 the character becomes incorporeal, like a ghost, which isn't really something I'd look forward to necessarily, but it would drive the development of the character into a really neat direction. That's the main reason I like it so much. If not, second choice is Charismatic - but that will not develop the character's personality and such in the direction I'm really excited about.<br>'''Update:''' Foundling was allowed |
− | ''' | + | * [[http://www.againsttheshadow.org/index.php?page=36 Bloodletter]] is a new heroic path from the Against the Shadow fansite. I thought this would be really strange but fun, for a dwarven barbarian. A very front-line fighter who acts as a literal meat shield, taking hits frequently and just barely scraping through. Very reckless and dangerously fun!<br>'''Note:''' This may be used for a future character (assuming a current character dies) |
− | * | + | * '''Spells''' |
− | + | ** ''Spells from the Book of Vile Darkness.'' <br>None of these have the [Evil] descriptor. They just happen to have a neat effect, and are from that book. I don't want evil spells. I don't really care about the spell being the same, but I like what these spells accomplish. | |
− | * Spells from the Book of Vile Darkness. | + | *** '''Angry Ache''' - causes pain that imposes a -2 per 4 lvls penalty to attacks. |
− | ** '''Angry Ache''' - causes pain that imposes a -2 per 4 lvls penalty to attacks. | + | *** '''No Light''' - it's the opposite of ''light'', by creating an absense of light (not magical darkness). |
− | ** '''No Light''' - it's the opposite of ''light'', by creating an absense of light (not magical darkness). | + | *** '''Preserve Organ''' - a lower-level and weakened version of ''gentle repose''. This preserves a portion of a corpse, rather than the whole thing. Mainly, I could see this useful for preserving steaks, or a portion of a body that needs to not decay, like if you were bringing it to someone who could reincarnate a dead ally. |
− | ** '''Preserve Organ''' - a lower-level and weakened version of ''gentle repose''. This preserves a portion of a corpse, rather than the whole thing. Mainly, I could see this useful for preserving steaks, or a portion of a body that needs to not decay, like if you were bringing it to someone who could reincarnate a dead ally. | + | *** '''Suspend Disease''' - doesn't cure disease, but slows it, like ''slow poison''. |
− | ** '''Suspend Disease''' - doesn't cure disease, but slows it, like ''slow poison''. | + | ** ''Spells from Dragon Magazine'' |
− | + | *** '''Bestow Greater Curse''' - upgrade to ''bestow curse'', from Dragon ###. | |
− | * Spells from Dragon Magazine | + | ** ''Spells from other sources'' |
− | ** '''Bestow Greater Curse''' - upgrade to ''bestow curse'', from Dragon ###. | + | *** [[New Spell: Fast Healing I|Fast Healing I]] |
+ | *** [[New Spell: Fast Healing II|Fast Healing II]] |
Revision as of 15:27, 8 October 2006
- The rules say that the [Giantblooded] heroic path isn't open to dwarves. I'm fine playing a giantblooded Erenlander, but I'd really like to have that character a dwarf. It seems the main reason the rules say this is due to dwarves being mostly a small-sized creature, and the 'path eventually makes the character Large-sized. But, I really like the idea of a large dwarf, who looks like a more-burly version of Blob (remember that he was Large?) who gains most of his size from being thick.
- [Founling] is a new heroic path from the Against the Shadow fansite. I'd like to choose this for my necromancy-focused channeler. Basically, the path is for a person who is born somewhat apart from reality. Less than totally alive. At level 20 the character becomes incorporeal, like a ghost, which isn't really something I'd look forward to necessarily, but it would drive the development of the character into a really neat direction. That's the main reason I like it so much. If not, second choice is Charismatic - but that will not develop the character's personality and such in the direction I'm really excited about.
Update: Foundling was allowed
- [Bloodletter] is a new heroic path from the Against the Shadow fansite. I thought this would be really strange but fun, for a dwarven barbarian. A very front-line fighter who acts as a literal meat shield, taking hits frequently and just barely scraping through. Very reckless and dangerously fun!
Note: This may be used for a future character (assuming a current character dies)
- Spells
- Spells from the Book of Vile Darkness.
None of these have the [Evil] descriptor. They just happen to have a neat effect, and are from that book. I don't want evil spells. I don't really care about the spell being the same, but I like what these spells accomplish.- Angry Ache - causes pain that imposes a -2 per 4 lvls penalty to attacks.
- No Light - it's the opposite of light, by creating an absense of light (not magical darkness).
- Preserve Organ - a lower-level and weakened version of gentle repose. This preserves a portion of a corpse, rather than the whole thing. Mainly, I could see this useful for preserving steaks, or a portion of a body that needs to not decay, like if you were bringing it to someone who could reincarnate a dead ally.
- Suspend Disease - doesn't cure disease, but slows it, like slow poison.
- Spells from Dragon Magazine
- Bestow Greater Curse - upgrade to bestow curse, from Dragon ###.
- Spells from other sources
- Spells from the Book of Vile Darkness.