Difference between revisions of "Costs & Powers-Jeweled Amber"

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(Adagalasck)
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The imprint of Adagalasck makes one a "Rover" able to enter stairs and lead others onto them.  
 
The imprint of Adagalasck makes one a "Rover" able to enter stairs and lead others onto them.  
 
*The imprint of Adagalasck does not create Trumps in a normal manner.  A ritual is performed to create a holographic image in a glass ball the size of a golf ball.  Contact can be made and transfers occur.
 
*The imprint of Adagalasck does not create Trumps in a normal manner.  A ritual is performed to create a holographic image in a glass ball the size of a golf ball.  Contact can be made and transfers occur.
*===Talwas===
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===Talwas===
 
The squiggle of Talwas is a sentient and active inscription. It will not allow people to assay it against its permission.  It choses if someone,  access it with Advanced powers.  It offers a Lord's Imprint when i chooses.
 
The squiggle of Talwas is a sentient and active inscription. It will not allow people to assay it against its permission.  It choses if someone,  access it with Advanced powers.  It offers a Lord's Imprint when i chooses.
  
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The Talwas imprint can not empower trumps.  
 
The Talwas imprint can not empower trumps.  
 
*
 
*
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==Powers==
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*45 pips Basic Imprint: Frame can hold 12 spells of any power level with great power.
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*90 pips Advanced Imprint:Frame can hold 18 spells of any power level with great power.
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*180 Pips Master's Imprint.: Frame can hold 24 spells of any power level with great power.
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*To assay for a '''Basic Imprint'' one must have have the power of shape-change in order react to the changing nature of the construct.  Using an artifact does not work since the artifacts would be disassembled by the experience.
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*To assay for an ''Advanced Imprint'' one must have the power of shape-change at an ''advanced'' level.
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*To assay for a ''Master's Imprint'' one must have shape-change at a ''Master'' level.
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Holders of a Logrus imprint may walk in shadow by extending tendril along lines of possibility.  This differs from Shadow walking in the manner of pattern imprint holders by questing along extremely detailed specific desires and leaves not shadow trail to be followed.
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The Sign of the Logrus can be used defensively.
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The Logrus is an egotistical creation.  It does not interact well with other imprints in a wielder and tries to override them if they are used.
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The Logrus can empower high order sorcery.  It also empowers a wide variety of Low Order magical systems through proxies in shadow.
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The Logrus can manifest anywhere in Chaos and anywhere in Shadow in the presence of an imprint wielder.
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Assaying the Logrus will erase magical damages, derangements, bindings, and other magical effects.

Revision as of 11:45, 26 April 2019

High Order Initiations act and react in different ways. They can be accessed and used in different ways. They drain the psyche of the holder in different ways

Powers of the Patterns of Amber' and Avalon'

  • 50 pips Basic Imprint: Frame can hold 12 spells of any power level with great power.
  • 75 pips Advanced Imprint:Frame can hold 18 spells of any power level with great power.
  • 100 Pips Master's Imprint.: Frame can hold 24 spells of any power level with great power.

Sigil can defend against direct magical attacks.

Mark of Mandalay

  • 50 (15 granted) pips Basic Imprint: Frame can hold 12 spells of any power level with great power.
  • 80 (30 Granted) pips Advanced Imprint:Frame can hold 18 spells of any power level with great power.
  • 100(60 Granted) Pips Master's Imprint.: Frame can hold 24 spells of any power level with great power.
  • Permission to assay the Mark must be given by Ygg and Adrian.
  • Wearers of the Mark have extensive nature oriented powers.

Broken Pattern

  • 10 pips. Basic Imprint
  • 20 Advanced Broken Pattern
  • 40 25 pips

Squiggle

Sigil of Bursain

  • 10 pip Basic Imprint. Frame can hold 8 Minor Spells and 4 Major Spell
  • 20 pip Advanced Imprint. Frame can hold 12 Minor Spells and 6 Major Spell
  • 40 pip Lord's Imprint. Frame can hold 16 Minor Spells and 9 Major Spell
  • The can direct a fire based attack powered to half its wielder's pysche. 1' wide.
  • It can direct an earth based attack of 4' in diameter equal to the psyche of hte wielder, Available earth matter must be available.
  • It can funnel tornado attacks.
  • It can funnel water based attacks. it can funnel water like a stream.
  • It can create a screen against magical attacks.

Azcala

  • 20 pip Basic Imprint. Frame can hold 8 Minor Spells and 4 Major Spell
  • 40 pip Advanced Imprint. Frame can hold 12 Minor Spells and 6 Major Spell
  • 80 pip Lord's Imprint. Frame can hold 16 Minor Spells and 9 Major Spell

Regor

  • 20 pip Basic Imprint. Frame can hold 8 Minor Spells and 4 Major Spell
  • 40 pip Advanced Imprint. Frame can hold 12 Minor Spells and 6 Major Spell
  • 80 pip Lord's Imprint. Frame can hold 16 Minor Spells and 9 Major Spell
  • ===Trasidy===
  • 10 pip Basic Imprint. Frame can hold 8 Minor Spells and 4 Major Spell
  • 20 pip Advanced Imprint. Frame can hold 12 Minor Spells and 6 Major Spell
  • 40 pip Lord's Imprint. Frame can hold 16 Minor Spells and 9 Major Spell
  • ===Alamond===
  • 10 pip Basic Imprint. Frame can hold 8 Minor Spells and 4 Major Spell
  • 20 pip Advanced Imprint. Frame can hold 12 Minor Spells and 6 Major Spell
  • 40 pip Lord's Imprint. Frame can hold 16 Minor Spells and 9 Major Spell
  • ===Pócaí===
  • 5 pips Basic Imprint
  • 10 Pips Advanced Imprint.
  • 20 Pips Master Imprint

Atlantis

  • 10 Basic Imprint
  • 20 Advanced Imprint
  • 40 Master Imprint

Imprint of Atlantis donates Limited Shapechange to one who assays it and does not have the power. It adds 15 pips to the Shapechange Power of a walker with the ability to a total of 35.

Adagalasck

  • 30 pip Basic Imprint. Frame can hold 8 Minor Spells and 4 Major Spell
  • 60 pip Advanced Imprint. Frame can hold 12 Minor Spells and 6 Major Spell
  • 120 pip Lord's Imprint. Frame can hold 16 Minor Spells and 9 Major Spell

The imprint of Adagalasck makes one a "Rover" able to enter stairs and lead others onto them.

  • The imprint of Adagalasck does not create Trumps in a normal manner. A ritual is performed to create a holographic image in a glass ball the size of a golf ball. Contact can be made and transfers occur.

Talwas

The squiggle of Talwas is a sentient and active inscription. It will not allow people to assay it against its permission. It choses if someone, access it with Advanced powers. It offers a Lord's Imprint when i chooses.

  • (10) pip Basic Imprint. Frame can hold 4 minor non-offensive spells. 2 Minor Spells and 1 Major Spell. This imprint is only worn by those born in Talwas. It is granted when their parents present the newborn to the Squiggle to regard it.
  • 20 (10 Granted)pip Advanced Imprint. Frame can hold 8 minor non-offensive spells. 4 Minor Spells and 2 Major Spell.
  • 40 (20 Granted)pip Lord's Imprint. Frame can hold 12 minor non-offensive spells. 8 Minor Spells and 4 Major Spell

Outside Talwas the Frame of Talwas hold half as many spells as they do in realm. The Talwas imprint can not empower trumps.

Powers

  • 45 pips Basic Imprint: Frame can hold 12 spells of any power level with great power.
  • 90 pips Advanced Imprint:Frame can hold 18 spells of any power level with great power.
  • 180 Pips Master's Imprint.: Frame can hold 24 spells of any power level with great power.
  • To assay for a 'Basic Imprint one must have have the power of shape-change in order react to the changing nature of the construct. Using an artifact does not work since the artifacts would be disassembled by the experience.
  • To assay for an Advanced Imprint one must have the power of shape-change at an advanced level.
  • To assay for a Master's Imprint one must have shape-change at a Master level.

Holders of a Logrus imprint may walk in shadow by extending tendril along lines of possibility. This differs from Shadow walking in the manner of pattern imprint holders by questing along extremely detailed specific desires and leaves not shadow trail to be followed.

The Sign of the Logrus can be used defensively.

The Logrus is an egotistical creation. It does not interact well with other imprints in a wielder and tries to override them if they are used.

The Logrus can empower high order sorcery. It also empowers a wide variety of Low Order magical systems through proxies in shadow.

The Logrus can manifest anywhere in Chaos and anywhere in Shadow in the presence of an imprint wielder.

Assaying the Logrus will erase magical damages, derangements, bindings, and other magical effects.