Difference between revisions of "Spatchi Spells"
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*8 | *8 | ||
+ | ==Power Words-Working on them still== | ||
+ | *1 | ||
+ | *2 | ||
+ | *3 | ||
+ | *4 | ||
+ | *5 | ||
+ | *6 | ||
+ | *7 | ||
+ | *8 | ||
+ | *9 | ||
+ | *10 | ||
==Cantrips == | ==Cantrips == | ||
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==Low Order Magery 2== | ==Low Order Magery 2== | ||
− | *2 Pip-20th Level | + | *2 Pip-20th Level: 11,7,6,5,3,3,2,1 |
− | |||
===First=== | ===First=== | ||
− | *********** | + | *Hold Portal |
+ | *Individual Silence | ||
+ | *Light | ||
+ | *Match | ||
+ | *Muscle spasm | ||
+ | *Sleep | ||
+ | *Telescope | ||
+ | *Ventriloquism | ||
+ | *Read Languages | ||
+ | *Silence 1"r | ||
+ | *Charm Animal Class : Dog | ||
===SECOND=== | ===SECOND=== | ||
− | ******* | + | *Parachute |
+ | *Awaken | ||
+ | *con Light | ||
+ | *Extinguish fire | ||
+ | *Gliding | ||
+ | *Knock | ||
+ | *Magic Missle | ||
===Third=== | ===Third=== | ||
− | ****** | + | *Ball of Fire |
+ | *Clairaudience | ||
+ | *Continual Darkness | ||
+ | *Fly | ||
+ | *Magic Analysis | ||
+ | *Wizard Light | ||
===Fourth=== | ===Fourth=== | ||
− | ***** | + | *Poly Self |
+ | *One Way Darkness | ||
+ | *Remove Curse | ||
+ | *Slow | ||
+ | *Wizard Eye | ||
===Fifth=== | ===Fifth=== | ||
− | *** | + | *TK |
+ | *Teleport | ||
+ | *Crimson Bands | ||
===Sixth=== | ===Sixth=== | ||
− | *** | + | *Disintegrate |
+ | *Bomb | ||
+ | *Geas | ||
===Seventh=== | ===Seventh=== | ||
− | ** | + | *Poly Object |
− | === | + | *Castle Protection |
− | * | + | ===Eight=== |
− | + | *Double Phasing | |
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==Thievish Skills 8== | ==Thievish Skills 8== | ||
− | + | [[Spatchi Thief Skills]] | |
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====Thievish Tops==== | ====Thievish Tops==== | ||
+ | *Duplicate Poisons | ||
+ | *Bypass Traps 90%+30 | ||
+ | *Dagger Sure Strike x6 | ||
+ | *Streetwise 75% | ||
+ | *Acrobatics & Parkour Advance Parkour | ||
+ | *Game of Skill +45% | ||
+ | *Move Silently +80% | ||
+ | *Pick Locks 95% | ||
+ | *Pick Pockets 99% | ||
+ | *Tracking 95% | ||
+ | *Juggle 99% | ||
+ | *Dagger Attack Quick-draw | ||
+ | *Dagger Sure Strike x5 | ||
+ | *Dagger Throwing Accuracy +20 Critical + | ||
+ | *Lip Reading 90% | ||
+ | *Sap 90% ko | ||
+ | *Sleight of Hand 99% | ||
+ | *Grappling Hook +30% | ||
+ | *Dodge Missiles +5% | ||
+ | *Climbing Walls & Obstacles+90% | ||
+ | *Dodge Missiles +5% | ||
+ | *Fist Attack +2 | ||
+ | *Jimmy Portals +50% |
Latest revision as of 22:25, 6 April 2024
Contents
Mal at Reiss[edit]
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
Power Words-Working on them still[edit]
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
Cantrips[edit]
- Amber level allows one to memorize 20 cantrips
- Psyche Pips Each 5 Points of Psyche allows 4 more cantrips to be memorized.
- 24 Cantrips
Anatomics | Blend | Blind | Catfall | Catfeet | Chain |
Chill | Clean | Color | Dampen | Dust | Enrich |
Exterminate or Zap | Extinguish | Firefinger | Float | Gather | Gun |
Heat | Haunting | Knot | Know Direction | Legerdemain | Mend |
Page Light | Purify Water | Sharpen | Shield | Slip | Speed |
Stitch | Sober | Stumble | Temperature | Tie | Turn Page |
Unseen Hand | Weathertell | Werelight |
Low Order Magery 2[edit]
- 2 Pip-20th Level: 11,7,6,5,3,3,2,1
First[edit]
- Hold Portal
- Individual Silence
- Light
- Match
- Muscle spasm
- Sleep
- Telescope
- Ventriloquism
- Read Languages
- Silence 1"r
- Charm Animal Class : Dog
SECOND[edit]
- Parachute
- Awaken
- con Light
- Extinguish fire
- Gliding
- Knock
- Magic Missle
Third[edit]
- Ball of Fire
- Clairaudience
- Continual Darkness
- Fly
- Magic Analysis
- Wizard Light
Fourth[edit]
- Poly Self
- One Way Darkness
- Remove Curse
- Slow
- Wizard Eye
Fifth[edit]
- TK
- Teleport
- Crimson Bands
Sixth[edit]
- Disintegrate
- Bomb
- Geas
Seventh[edit]
- Poly Object
- Castle Protection
Eight[edit]
- Double Phasing
Thievish Skills 8[edit]
Thievish Tops[edit]
- Duplicate Poisons
- Bypass Traps 90%+30
- Dagger Sure Strike x6
- Streetwise 75%
- Acrobatics & Parkour Advance Parkour
- Game of Skill +45%
- Move Silently +80%
- Pick Locks 95%
- Pick Pockets 99%
- Tracking 95%
- Juggle 99%
- Dagger Attack Quick-draw
- Dagger Sure Strike x5
- Dagger Throwing Accuracy +20 Critical +
- Lip Reading 90%
- Sap 90% ko
- Sleight of Hand 99%
- Grappling Hook +30%
- Dodge Missiles +5%
- Climbing Walls & Obstacles+90%
- Dodge Missiles +5%
- Fist Attack +2
- Jimmy Portals +50%