Difference between revisions of "Zal'Kazzir's Response to His Family being murdered"

From RPGnet
Jump to: navigation, search
Line 51: Line 51:
 
: Saving Throw: None Spell Resistance: Yes
 
: Saving Throw: None Spell Resistance: Yes
  
You, or a messenger touched by you, sends a phantasmal message to others in the form of a dream. At the beginning of the spell, you must name the recipient or identify him or her by some title that leaves no doubt as to identity. The messenger then enters a trance, appears in the intended recipient’s dream, and delivers the message. The message can be of any length, and the recipient remembers it perfectly upon waking. The communication is one-way. The recipient cannot ask questions or offer information, nor can the messenger gain any information by observing the dreams of the recipient.
+
: You, or a messenger touched by you, sends a phantasmal message to others in the form of a dream. At the beginning of the spell, you must name the recipient or identify him or her by some title that leaves no doubt as to identity. The messenger then enters a trance, appears in the intended recipient’s dream, and delivers the message. The message can be of any length, and the recipient remembers it perfectly upon waking. The communication is one-way. The recipient cannot ask questions or offer information, nor can the messenger gain any information by observing the dreams of the recipient.
  
Once the message is delivered, the messenger’s mind returns instantly to its body. The duration of the spell is the time required for the messenger to enter the recipient’s dream and deliver the message.
+
: Once the message is delivered, the messenger’s mind returns instantly to its body. The duration of the spell is the time required for the messenger to enter the recipient’s dream and deliver the message.
  
If the recipient is awake when the spell begins, the messenger can choose to wake up (ending the spell) or remain in the trance. The messenger can remain in the trance until the recipient goes to sleep, then enter the recipient’s dream and deliver the message as normal. A messenger that is disturbed during the trance comes awake, ending the spell.
+
: If the recipient is awake when the spell begins, the messenger can choose to wake up (ending the spell) or remain in the trance. The messenger can remain in the trance until the recipient goes to sleep, then enter the recipient’s dream and deliver the message as normal. A messenger that is disturbed during the trance comes awake, ending the spell.
  
Creatures who don’t sleep (such as elves, but not half-elves) or don’t dream cannot be contacted by this spell.
+
: Creatures who don’t sleep (such as elves, but not half-elves) or don’t dream cannot be contacted by this spell.
  
The messenger is unaware of its own surroundings or of the activities around it while in the trance. It is defenseless both physically and mentally (always fails any saving throw) while in the trance.
+
: The messenger is unaware of its own surroundings or of the activities around it while in the trance. It is defenseless both physically and mentally (always fails any saving throw) while in the trance.
 
----
 
----
  

Revision as of 02:12, 27 June 2007

Things to be done in Sharuun:

  • Meet with Sussar Shanduz (This conversation should be pretty straightforward)
    • Arrange for the Sussar to begin legal proceedings against Krell as we discussed.
    • Arrange a beneficial share-cropping arrangement with the Sussar.
    • Acquire proper traveling papers from the Sussar for Himself, as well as the authority to grant papers to his allies.
    • Make a formal request reporting all of his missing people, and petitioning for them to be returned, if discovered.
  • Meet with the Grand Legate of Sharuun (Perhaps less straighforward)
    • Arrange a deposit and letter of credit from the Temple.
    • Get the Grand Legate's endorsement for his travelling papers.
    • Ask if the Grand Legate can begin the political process to have Krell's ranks and privilages suspended.
  • Other Items
    • Use contacts (Perhaps Tomux-Gub) to get the name of any goblinoid mercenaries in the area around Eisin. Being a huge military hub, and given how readily goblinoids turn to mercenary work, there should be plenty.
    • Have Aisha and Zahir properly cremated, and feed their ashes to his horses (or hippogriffs, in this case) so that they might gain the departed ones' courage and strength.
    • Procure some parchment and inks for Kyuad (from Quadira, likely)
    • Send Dream messages to Eranon, Durgaz, Kyuad, Mi'sun, Zalma and Ahimia.


KEVIN'S - Initial thoughts/questions

One thing I wanted you to think about is the emotional impact of this on Zal'Kazzir. Some people WOULD just go into "robot" motion and supress the emotional stuff, setting out to "FIX" the problem. Is that what Zal's doing? I don't want you to only consider this a game challenge, but an experience that could likely MORE impactful than anything that's happened in-game so far. Then again, maybe it's not. Maybe Zal just was that distant from them/it.

I'd like to see you consider that some. Mostly because, as I told you - I DIDNOT just "kill" your family to make a plot point. This was something that a (now enemy) person came to take revenge on you with the potential for getting information from you regarding the other people in your group responsible for the death of HIS family.


What I'll do (soon as I can) is reply to your notes above "in-character". As if you've already asked the questions and such. Then you can take it from there. Unless you want to change them into in-character questions before I get to it... Your choice.


On "costs" or your use of your background "wealth" from your feats and such. Technically those feats only suggest a wealth. But I'm not going to challenge/begrudge you that. However, I do think it will be important (and fun in a way) to consider the costs and incomes of Zal's estate and legal costs, etc... I'm not going to go indepth with it, but it will be something I "talk" about in role-play... I think NOT doing so (with those type individuals) would take away the fun of the "politics" and diplomacy and financial ownership. Again - I'm not going to do anything to detailed... just enought for fun.

What do you think?

Dream Messages

  • Send Dream messages to Eranon, Durgaz, Kyuad, Mi'sun, Zalma and Ahimia.

I like this... How does this work again?


Is THIS the correct spell you're talking about?

DREAM

Illusion (Phantasm) [Mind-Affecting]
Level: Brd 5, Sor/Wiz 5
Components: V, S
Casting Time: 1 minute
Range: Unlimited
Target: One living creature touched
Duration: See text
Saving Throw: None Spell Resistance: Yes
You, or a messenger touched by you, sends a phantasmal message to others in the form of a dream. At the beginning of the spell, you must name the recipient or identify him or her by some title that leaves no doubt as to identity. The messenger then enters a trance, appears in the intended recipient’s dream, and delivers the message. The message can be of any length, and the recipient remembers it perfectly upon waking. The communication is one-way. The recipient cannot ask questions or offer information, nor can the messenger gain any information by observing the dreams of the recipient.
Once the message is delivered, the messenger’s mind returns instantly to its body. The duration of the spell is the time required for the messenger to enter the recipient’s dream and deliver the message.
If the recipient is awake when the spell begins, the messenger can choose to wake up (ending the spell) or remain in the trance. The messenger can remain in the trance until the recipient goes to sleep, then enter the recipient’s dream and deliver the message as normal. A messenger that is disturbed during the trance comes awake, ending the spell.
Creatures who don’t sleep (such as elves, but not half-elves) or don’t dream cannot be contacted by this spell.
The messenger is unaware of its own surroundings or of the activities around it while in the trance. It is defenseless both physically and mentally (always fails any saving throw) while in the trance.

If so - here's what I'd like you to do.

Please type up the dreams as you would like them to be. Describe them as best you can from the point of view of the individual. Post them HERE. I'll then take them and send the reciever a SPECIAL Dream Bluebook - SINCE it is one-way I'd like to give it to them privately!

This will be FUN.

I need you to do the same for NPCs and PCs alike.

You're welcome to use the same basic premise (copy/paste) for all of them. But try to change them a little bit... as if you're "going into" their dreams. I may add to your dream notes, but I will NOT change your content. I'd like this to possibly be mysterious at first - ie. don't TELL the other players you can do this!!


COOL?  :)