Difference between revisions of "Mano a Mano:Tools"

From RPGnet
Jump to: navigation, search
(Tools)
(Tools)
Line 1: Line 1:
 
==Tools==
 
==Tools==
  
The simplest Mano a Mano games can be played with nothing but ordinary six-sided dice, paper, pens or pencils. Printed [[Mano a Mano:Character Sheet|Character Sheets]] speed up character creation. Beans, coins or dice with 10 or more sides can be used as damage counters. A hex mat and markers can show each character's direction and location during combat action. We prefer to use a 1/50 scale hex mat with 2 centimeter spacing. (Each 2 centimeter space represents 1 meter.)  
+
The simplest Mano a Mano games can be played with nothing but ordinary six-sided dice, paper and pens or pencils. Printed [[Mano a Mano:Character Sheet|Character Sheets]] speed up character creation. Beans, coins or dice with 10 or more sides can be used as damage counters. A hex mat and markers can show each character's direction and location during combat action. We prefer to use a 1/50 scale hex mat with 2 centimeter spacing. (Each 2 centimeter space represents 1 meter.)  
  
 
You will also need information about the game you are playing. Templates, Occupations, Ability and Equipment Lists are needed to create characters. An adventure refereed by a GM will have more information, such as NPCs, maps and story information. (See [[Mano a Mano:Game Design|Game Design]])
 
You will also need information about the game you are playing. Templates, Occupations, Ability and Equipment Lists are needed to create characters. An adventure refereed by a GM will have more information, such as NPCs, maps and story information. (See [[Mano a Mano:Game Design|Game Design]])

Revision as of 12:55, 29 June 2007

Tools

The simplest Mano a Mano games can be played with nothing but ordinary six-sided dice, paper and pens or pencils. Printed Character Sheets speed up character creation. Beans, coins or dice with 10 or more sides can be used as damage counters. A hex mat and markers can show each character's direction and location during combat action. We prefer to use a 1/50 scale hex mat with 2 centimeter spacing. (Each 2 centimeter space represents 1 meter.)

You will also need information about the game you are playing. Templates, Occupations, Ability and Equipment Lists are needed to create characters. An adventure refereed by a GM will have more information, such as NPCs, maps and story information. (See Game Design)