Difference between revisions of "Trinity:Jikuu A-I"

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  '''A - I''' | [[Trinity:Jikuu_J-R|J - R]] | [[Trinity:Jikuu_S-Z|S - Z]]
 
  '''A - I''' | [[Trinity:Jikuu_J-R|J - R]] | [[Trinity:Jikuu_S-Z|S - Z]]
 +
 +
==Jikuu (A - I)==
 +
The following is an alphabetical list of Jikuu, from A to I.
 +
 +
<div id="Accelerate">
 +
'''Accelerate'''
 +
  '''''Spatial''''' (Manipulation)
 +
  '''Level:''' Tmp 1
 +
  '''Casting Time:''' 1 standard action
 +
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 +
  '''Targets:''' One creature
 +
  '''Duration:''' One round/level (D)
 +
  '''Saving Throw:''' None (Harmless)
 +
  '''Temporal Opposition:''' Yes (Harmless)
 +
  '''Jikuu Points:''' 1
 +
 
 +
  The targeted creature moves through space at a slightly increased rate. It gains a +10 haste bonus to its primary movement rate
 +
  for one round/level.
 +
</div>
 +
 +
<div id="Accelerate Metabolism">
 +
'''Accelerate Metabolism'''
 +
  '''''Temporal''''' (Manipulation)
 +
  '''Level:''' Tmp 1
 +
  '''Casting Time:''' 1 standard action
 +
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 +
  '''Targets:''' One creature
 +
  '''Duration:''' 1 minute/level
 +
  '''Saving Throw:''' Fortitude negates
 +
  '''Temporal Opposition:''' Yes
 +
  '''Jikuu Points:''' 1
 +
 
 +
  You weaken the target creature by rapidly accelerating its metabolism, causing it physical pain. If the creature fails its
 +
  saving throw, it becomes ''fatigued'', and suffers a 2 points of temporary ability damage to Strength and Dexterity.
 +
</div>
 +
 +
<div id="Blink">
 +
'''Blink'''
 +
  '''''Spatial''''' (Movement)
 +
  '''Level:''' Tmp 3
 +
  '''Casting Time:''' 1 standard action
 +
  '''Range:''' Personal
 +
  '''Targets:''' You
 +
  '''Duration:''' 1 round/level (D)
 +
  '''Temporal Opposition:''' Yes
 +
  '''Jikuu Points:''' 3
 +
 
 +
  You “blink” back and forth between the Material Plane and the Ethereal Plane. You look as though you’re winking in and out of
 +
  reality very quickly and at random.
 +
 +
  Blinking has several effects, as follows.
 +
 +
  Physical attacks against you have a 50% miss chance, and the Blind-Fight feat doesn’t help opponents, since you’re ethereal and
 +
  not merely invisible. If the attack is capable of striking ethereal creatures, the miss chance is only 20% (for concealment).
 +
 +
  If the attacker can see invisible creatures, the miss chance is also only 20%. (For an attacker who can both see and strike
 +
  ethereal creatures, there is no miss chance.) Likewise, your own attacks have a 20% miss chance, since you sometimes go ethereal
 +
  just as you are about to strike.
 +
 +
  Any individually targeted spell has a 50% chance to fail against you while you’re blinking unless your attacker can target
 +
  invisible, ethereal creatures. Your own spells have a 20% chance to activate just as you go ethereal, in which case they typically
 +
  do not affect the Material Plane.
 +
 +
  While blinking, you take only half damage from area attacks (but full damage from those that extend onto the Ethereal Plane). You
 +
  strike as an invisible creature (with a +2 bonus on attack rolls), denying your target any Dexterity bonus to AC.
 +
 +
  You take only half damage from falling, since you fall only while you are material.
 +
 +
  While blinking, you can step through (but not see through) solid objects. For each 5 feet of solid material you walk through,
 +
  there is a 50% chance that you become material. If this occurs, you are shunted off to the nearest open space and take 1d6 points
 +
  of damage per 5 feet so traveled. You can move at only three-quarters speed (because movement on the Ethereal Plane is at half
 +
  speed, and you spend about half your time there and half your time material.)
 +
 +
  Since you spend about half your time on the Ethereal Plane, you can see and even attack ethereal creatures. You interact with
 +
  ethereal creatures roughly the same way you interact with material ones.
 +
 +
  An ethereal creature is invisible, incorporeal, and capable of moving in any direction, even up or down. As an incorporeal
 +
  creature, you can move through solid objects, including living creatures.
 +
 +
  An ethereal creature can see and hear the Material Plane, but everything looks gray and insubstantial. Sight and hearing on the
 +
  Material Plane are limited to 60 feet.
 +
 +
  [Force] effects and abjurations affect you normally. Their effects extend onto the Ethereal Plane from the Material Plane, but not
 +
  vice versa. An ethereal creature can’t attack material creatures, and spells you cast while ethereal affect only other ethereal
 +
  things. Certain material creatures or objects have attacks or effects that work on the Ethereal Plane. Treat other ethereal
 +
  creatures and objects as material.
 +
</div>
 +
 +
<div id="Bomb">
 +
'''Bomb'''
 +
  '''''Spatial''''' [Compression]
 +
  '''Level:''' Tmp 1
 +
  '''Casting Time:''' 1 standard action
 +
  '''Range:''' Medium (100 feet + 10 feet/level)
 +
  '''Targets:''' One creature
 +
  '''Duration:''' Instantaneous
 +
  '''Saving Throw:''' Reflex half
 +
  '''Temporal Opposition:''' No
 +
  '''Jikuu Points:''' 1
 +
 
 +
  You cause space to collapse around a single creature. This effect deals 1d8+1/level (max +5) magnetic damage. A successful
 +
  Reflex save halves this damage.
 +
</div>
 +
 +
<div id="Chrono_Cross">
 +
'''Chrono Cross'''
 +
  '''''Temporal''''' (Manipulation)
 +
  '''Level:''' Tmp 3
 +
  '''Casting Time:''' 1 standard action
 +
  '''Range:''' Personal; see text
 +
  '''Targets:''' You
 +
  '''Duration:''' 1 minute/level (D)
 +
  '''Temporal Opposition:''' No
 +
  '''Jikuu Points:''' 3
 +
 
 +
  You bring forth vaguely illusionary copies of yourself. While they are figments, they are actually echoes of alternative
 +
  timelines, giving you slightly more options than ''mirror image''.
 +
 +
  Chrono Cross creates 1d4 images plus one image per three caster levels (maximum eight images total). These figments separate from
 +
  you; during your turn, you may dictate the actions and movements of these figments. You can move into and through an image. When
 +
  you and the image separate, observers can’t use vision or hearing to tell which one is you and which the image. The figments may
 +
  also move through each other. The figments may mimic your actions, pretending to cast spells when you cast a spell, drink potions
 +
  when you drink a potion, levitate when you levitate, and so on, or they may "take" entirely different actions, at your discretion.
 +
  Their actions have no actual effect.
 +
 +
  At any time during your turn, as a swift action, you may decide to exchange places with an image; this is not an actual spatial
 +
  swap, but a switching of timelines. As such, effects that block spatial travel does not stop this effect, but effects that block
 +
  temporal travel do.
 +
</div>
 +
 +
<div id="Chronosense">
 +
'''Chronosense'''
 +
  '''''Temporal''''' (Detection)
 +
  '''Level:''' Tmp 1
 +
  '''Casting Time:''' 1 swift action
 +
  '''Range:''' Personal
 +
  '''Area:''' 60 ft radius emanation
 +
  '''Duration:''' 1 minute/level (D)
 +
  '''Saving Throw:''' None
 +
  '''Temporal Opposition:''' No
 +
  '''Jikuu Points:''' 1
 +
 
 +
  You sense time passing. When you first use this jikuu, you immediately sense your awareness of time passing relative to actual
 +
  time passing; after the first round, you can sense the amount of time passing for other creatures or objects within the area of
 +
  effect relative to actual time.
 +
</div>
 +
 +
<div id="Decelerate">
 +
'''Decelerate'''
 +
  '''''Spatial''''' (Manipulation)
 +
  '''Level:''' Tmp 1
 +
  '''Casting Time:''' 1 standard action
 +
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 +
  '''Targets:''' One creature
 +
  '''Duration:''' One round/level (D)
 +
  '''Saving Throw:''' Will negates
 +
  '''Temporal Opposition:''' Yes
 +
  '''Jikuu Points:''' 1
 +
 
 +
  The targeted creature's ability to move through space is hampered. Its speed is halved (round down to the nearest 5 ft)
 +
  for one round/level.
 +
</div>
 +
 +
<div id="Defensive_Precognition">
 +
'''Defensive Precognition'''
 +
  '''''Foresight'''''
 +
  '''Level:''' Tmp 1
 +
  '''Casting Time:''' 1 standard action
 +
  '''Range:''' Personal
 +
  '''Targets:''' You
 +
  '''Duration:''' One hour/level (D)
 +
  '''Temporal Opposition:''' Yes
 +
  '''Jikuu Points:''' 1
 +
 
 +
  You perceive time a split-second before others, allowing you to better manage your defenses. You gain a +2 insight bonus to AC and
 +
  a +2 insight bonus on Reflex saves.
 +
</div>
 +
 +
<div id="Deja_Vu">
 +
'''Deja Vu'''
 +
  '''''Temporal''''' (Manipulation)
 +
  '''Level:''' Tmp 1
 +
  '''Casting Time:''' 1 standard action
 +
  '''Range:''' Medium (100 feet + 10 feet/level)
 +
  '''Targets:''' One creature
 +
  '''Duration:''' One round
 +
  '''Saving Throw:''' Will negates
 +
  '''Temporal Opposition:''' Yes
 +
  '''Jikuu Points:''' 1
 +
 
 +
  You manipulate the creature's perception of the time stream, such that it attempts to repeat its last action. If the
 +
  situation has changed in such a way that the subject can’t take the same actions again (if its foe is dead, or the subject
 +
  has run out of power points, and so on), the subject stands still and takes no actions for 1 round. In any event, the subject
 +
  can still defend itself, and it retains its Dexterity bonus to AC even if it stands still.
 +
</div>
 +
 +
<div id="Detect_Jikuu">
 +
'''Detect Jikuu'''
 +
  '''''Temporal''''' (Detection)
 +
  '''Level:''' Tmp 1
 +
  '''Casting Time:''' 1 move action
 +
  '''Range:''' 60 ft.
 +
  '''Area:''' Cone-shaped emanation
 +
  '''Duration:''' Concentration, up to 1 round/level (D)
 +
  '''Saving Throw:''' None
 +
  '''Temporal Opposition:''' No
 +
  '''Jikuu Points:''' 1
 +
 
 +
  You detect manipulations of time and space. You can sense the relative amount of time passing for yourself, as well as any
 +
  objects or creatures in the area of effect. If you concentrate on an area, item, or creature, you can determine more about it.
 +
 
 +
  ''1st round''
 +
  Presence or absence of spatial or temporal manipulation.
 +
 
 +
  ''2nd round''
 +
  Number of different jikuu auras and the power of the most potent.
 +
 
 +
  ''3rd round''
 +
    The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make
 +
  Jikuucraft skill checks to determine the sphere of jikuu involved in each. (Make one check per aura; DC 15 + spell level, or
 +
  15 + half caster level for a nonjikuu effect.)
 +
 
 +
  This jikuu otherwise functions as ''[http://www.d20srd.org/srd/spells/detectMagic.htm Detect Magic]''.
 +
</div>
 +
 +
<div id="Dimension_Swap">
 +
'''Dimension Swap'''
 +
  '''''Spatial''''' (Movement)
 +
  '''Level:''' Tmp 2
 +
  '''Casting Time:''' 1 standard action
 +
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 +
  '''Targets:''' You and one ally in range, or any two allies in range; see text
 +
  '''Duration:''' Instantaneous
 +
  '''Saving Throw:''' Will negates (harmless, object)
 +
  '''Temporal Opposition:''' Yes (harmless, object)
 +
  '''Jikuu Points:''' 2
 +
 
 +
  You instantly swap positions between your current position and that of a designated ally in range. Alternatively, you can swap
 +
  the positions of any two allies in range. This jikuu affects creatures of Large or smaller size. You can bring along objects,
 +
  but not other creatures.
 +
</div>
 +
 +
<div id="Drag">
 +
'''Drag'''
 +
  '''''Spatial''''' (Manipulation)
 +
  '''Level:''' Tmp 1
 +
  '''Casting Time:''' 1 immediate action
 +
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 +
  '''Targets:''' One Medium or smaller freefalling object or creature/level, no two of which may be more than 20 ft. apart
 +
  '''Duration:''' Until landing or 1 round/level (D)
 +
  '''Saving Throw:''' Reflex negates
 +
  '''Temporal Opposition:''' Yes
 +
  '''Jikuu Points:''' 1
 +
 
 +
  The affected creatures or objects fall faster. Drag instantly changes the rate at which the targets fall, doubling their
 +
  normal rate of falling. Due to this, the subjects take double the normal damage they would take upon landing (this doubling
 +
  can increase the damage over the normal maximums for falling damage).
 +
 +
  The jikuu affects one or more Medium or smaller creatures (including gear and carried objects up to each creature’s maximum
 +
  load) or objects, or the equivalent in larger creatures: A Large creature or object counts as two Medium creatures or
 +
  objects, a Huge creature or object counts as two Large creatures or objects, and so forth.
 +
 +
  You can use this jikuu in an instant, quickly enough to affect another creature or object once it has begun falling.
 +
 +
  This jikuu has no special effect on ranged weapons unless they are falling quite a distance. If the jikuu is used on a
 +
  falling item, the object does double normal damage based on its weight, with normal bonuses for the height of the drop.
 +
 +
  Drag works on upon free-falling objects and flying creatures. Flying creatures have their maneuverability category reduced
 +
  by one step; if they would go below clumsy, they remain at clumsy.
 +
 +
  ''Drag'' counters and negates ''Float'' and similar effects.
 +
</div>
 +
 +
<div id="Float">
 +
'''Float'''
 +
  '''''Spatial''''' (Manipulation)
 +
  '''Level:''' Tmp 1
 +
  '''Casting Time:''' 1 immediate action
 +
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 +
  '''Targets:''' One Medium or smaller freefalling object or creature/level, no two of which may be more than 20 ft. apart
 +
  '''Duration:''' Until landing or 1 round/level (D)
 +
  '''Saving Throw:''' Will negates (harmless) or Will negates (object)
 +
  '''Temporal Opposition:''' Yes (object)
 +
  '''Jikuu Points:''' 1
 +
 
 +
  The affected creatures or objects fall slowly. Float instantly changes the rate at which the targets fall to a mere 60 feet
 +
  per round (equivalent to the end of a fall from a few feet), and the subjects take no damage upon landing while the jikuu is
 +
  in effect. However, when the jikuu duration expires, a normal rate of falling resumes.
 +
 +
  The jikuu affects one or more Medium or smaller creatures (including gear and carried objects up to each creature’s maximum
 +
  load) or objects, or the equivalent in larger creatures: A Large creature or object counts as two Medium creatures or
 +
  objects, a Huge creature or object counts as two Large creatures or objects, and so forth.
 +
 +
  You can use this jikuu in an instant, quickly enough to save yourself if you unexpectedly fall.
 +
 +
  This jikuu has no special effect on ranged weapons unless they are falling quite a distance. If the jikuu is used on a
 +
  falling item the object does half normal damage based on its weight, with no bonus for the height of the drop.
 +
 +
  Float works only upon free-falling objects. It does not affect a sword blow or a charging or flying creature.
 +
 +
  ''Float'' counters and negates ''Drag'' and similar effects.
 +
</div>
 +
 +
<div id="Fold_Space">
 +
'''Fold Space'''
 +
  '''''Spatial''''' (Modification)
 +
  '''Level:''' Tmp 2
 +
  '''Casting Time:''' 1 full-round action
 +
  '''Range:''' Close (25 ft. + 5 ft./2 levels)
 +
  '''Area:''' Up to one 5-ft square/level (S)
 +
  '''Duration:''' 1 round/level (D)
 +
  '''Saving Throw:''' None
 +
  '''Temporal Opposition:''' Yes (object)
 +
  '''Jikuu Points:''' 2
 +
 
 +
  You cause space to fold in on itself.
 +
 +
  When you use this jikuu, you designate a number of 5-foot squares up to your caster level. These squares need not be contiguous.
 +
  Once you have chosen your target squares, you fold space in such a way as to temporarily remove the chosen squares from the
 +
  space-time continuum for 1 round/level.
 +
 +
  Creatures that were in these squares are shunted to the nearest "existing" square. For game purposes, movement through these
 +
  squares requires 0 squares of movement (however, creatures cannot end their movement in a "non-existing" square - they must move
 +
  to an "existing" square before taking any other action, or ending their turn); spell ranges and ranged attacks do not count these
 +
  squares against their range increments; and area-of-effect effects do not count these squares against their area.
 +
</div>
 +
 +
<div id="Gravity">
 +
'''Gravity'''
 +
  '''''Spatial''''' [Compression]
 +
  '''Level:''' Tmp 3
 +
  '''Casting Time:''' 1 standard action
 +
  '''Range:''' Close (25 ft. + 5 ft./2 levels)
 +
  '''Targets:''' One creature
 +
  '''Duration:''' Instantaneous
 +
  '''Saving Throw:''' Fort negates
 +
  '''Temporal Opposition:''' Yes
 +
  '''Jikuu Points:''' 3
 +
 
 +
  You cause space to rapidly compress and decompress on the target. This effect causes the creature to lose a quarter of its hit
 +
  points, rounded down. If the creature is at 1 hp, it takes 1 point of damage.
 +
</div>
 +
 +
<div id="Haste">
 +
'''Haste'''
 +
  '''''Temporal''''' (Manipulation)
 +
  '''Level:''' Tmp 3
 +
  '''Casting Time:''' 1 standard action
 +
  '''Range:''' Close (25 ft. + 5 ft./2 levels)
 +
  '''Targets:''' One creature/level, no two of which can be more than 30 ft. apart
 +
  '''Duration:''' 1 round/level
 +
  '''Saving Throw:''' Fort negates (harmless)
 +
  '''Temporal Opposition:''' Yes
 +
  '''Jikuu Points:''' 3
 +
 
 +
  The affected creatures move and act more quickly than normal. This extra speed has several effects.
 +
 +
  When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made
 +
  using the creature’s full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with
 +
  similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action, so you can’t use it to
 +
  cast a second spell or otherwise take an extra action in the round.)
 +
 +
  A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose
 +
  your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
 +
 +
  All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a
 +
  maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it
 +
  affects the creature’s jumping distance as normal for increased speed.
 +
 +
  Multiple haste effects don’t stack. Haste dispels and counters ''slow''.
 +
</div>
 +
 +
<div id="Hustle">
 +
'''Hustle'''
 +
  '''''Temporal''''' (Manipulation)
 +
  '''Level:''' Tmp 2
 +
  '''Casting Time:''' 1 swift action
 +
  '''Range:''' Personal
 +
  '''Targets:''' You
 +
  '''Effect:''' 1 extra move action
 +
  '''Temporal Opposition:''' Yes
 +
  '''Jikuu Points:''' 2
 +
 
 +
  You gain an additional move action in the current round. Taking a full round’s worth of attacks and then using this jikuu to
 +
  move away from your foe does provoke attacks of opportunity.
 +
</div>
 +
 +
<div id="Identify_Jikuu">
 +
'''Identify Jikuu'''
 +
  '''''Foresight'''''
 +
  '''Level:''' Tmp 2
 +
  '''Casting Time:''' 5 minutes
 +
  '''Range:''' Touch
 +
  '''Targets:''' One touched object
 +
  '''Duration:''' Instantaneous
 +
  '''Saving Throw:''' None
 +
  '''Temporal Opposition:''' No
 +
  '''Jikuu Points:''' 2
 +
 
 +
  The jikuu determines all temporal properties of a single temporal item, including how to activate those functions (if
 +
  appropriate), and how many charges are left (if any).
 +
 +
  Identify Jikuu does not function when used on an artifact.
 +
</div>
  
 
[[category:Trinity]]
 
[[category:Trinity]]

Revision as of 18:30, 27 September 2007

This is a list of Jikuu for the Trinity campaign setting. The list has gotten too long for a single page, and as such, the Jikuu have been split onto three pages.

A - I | J - R | S - Z

Jikuu (A - I)

The following is an alphabetical list of Jikuu, from A to I.

Accelerate
  Spatial (Manipulation)
  Level: Tmp 1
  Casting Time: 1 standard action
  Range: Close (25 feet + 5 feet/2 levels)
  Targets: One creature
  Duration: One round/level (D)
  Saving Throw: None (Harmless)
  Temporal Opposition: Yes (Harmless)
  Jikuu Points: 1
  
  The targeted creature moves through space at a slightly increased rate. It gains a +10 haste bonus to its primary movement rate 
  for one round/level.
Accelerate Metabolism
  Temporal (Manipulation)
  Level: Tmp 1
  Casting Time: 1 standard action
  Range: Close (25 feet + 5 feet/2 levels)
  Targets: One creature
  Duration: 1 minute/level
  Saving Throw: Fortitude negates
  Temporal Opposition: Yes
  Jikuu Points: 1
  
  You weaken the target creature by rapidly accelerating its metabolism, causing it physical pain. If the creature fails its
  saving throw, it becomes fatigued, and suffers a 2 points of temporary ability damage to Strength and Dexterity.
Bomb
  Spatial [Compression]
  Level: Tmp 1
  Casting Time: 1 standard action
  Range: Medium (100 feet + 10 feet/level)
  Targets: One creature
  Duration: Instantaneous
  Saving Throw: Reflex half
  Temporal Opposition: No 
  Jikuu Points: 1
  
  You cause space to collapse around a single creature. This effect deals 1d8+1/level (max +5) magnetic damage. A successful 
  Reflex save halves this damage.
Chrono Cross
  Temporal (Manipulation)
  Level: Tmp 3
  Casting Time: 1 standard action
  Range: Personal; see text
  Targets: You
  Duration: 1 minute/level (D)
  Temporal Opposition: No
  Jikuu Points: 3
  
  You bring forth vaguely illusionary copies of yourself. While they are figments, they are actually echoes of alternative
  timelines, giving you slightly more options than mirror image.

  Chrono Cross creates 1d4 images plus one image per three caster levels (maximum eight images total). These figments separate from
  you; during your turn, you may dictate the actions and movements of these figments. You can move into and through an image. When
  you and the image separate, observers can’t use vision or hearing to tell which one is you and which the image. The figments may
  also move through each other. The figments may mimic your actions, pretending to cast spells when you cast a spell, drink potions
  when you drink a potion, levitate when you levitate, and so on, or they may "take" entirely different actions, at your discretion.
  Their actions have no actual effect.

  At any time during your turn, as a swift action, you may decide to exchange places with an image; this is not an actual spatial
  swap, but a switching of timelines. As such, effects that block spatial travel does not stop this effect, but effects that block
  temporal travel do.
Chronosense
  Temporal (Detection)
  Level: Tmp 1
  Casting Time: 1 swift action
  Range: Personal
  Area: 60 ft radius emanation
  Duration: 1 minute/level (D)
  Saving Throw: None
  Temporal Opposition: No
  Jikuu Points: 1
  
  You sense time passing. When you first use this jikuu, you immediately sense your awareness of time passing relative to actual 
  time passing; after the first round, you can sense the amount of time passing for other creatures or objects within the area of
  effect relative to actual time.
Decelerate
  Spatial (Manipulation)
  Level: Tmp 1
  Casting Time: 1 standard action
  Range: Close (25 feet + 5 feet/2 levels)
  Targets: One creature
  Duration: One round/level (D)
  Saving Throw: Will negates
  Temporal Opposition: Yes
  Jikuu Points: 1
  
  The targeted creature's ability to move through space is hampered. Its speed is halved (round down to the nearest 5 ft) 
  for one round/level. 
Defensive Precognition
  Foresight
  Level: Tmp 1
  Casting Time: 1 standard action
  Range: Personal
  Targets: You
  Duration: One hour/level (D)
  Temporal Opposition: Yes
  Jikuu Points: 1
  
  You perceive time a split-second before others, allowing you to better manage your defenses. You gain a +2 insight bonus to AC and
  a +2 insight bonus on Reflex saves.
Deja Vu
  Temporal (Manipulation)
  Level: Tmp 1
  Casting Time: 1 standard action
  Range: Medium (100 feet + 10 feet/level)
  Targets: One creature
  Duration: One round
  Saving Throw: Will negates
  Temporal Opposition: Yes 
  Jikuu Points: 1
  
  You manipulate the creature's perception of the time stream, such that it attempts to repeat its last action. If the 
  situation has changed in such a way that the subject can’t take the same actions again (if its foe is dead, or the subject 
  has run out of power points, and so on), the subject stands still and takes no actions for 1 round. In any event, the subject 
  can still defend itself, and it retains its Dexterity bonus to AC even if it stands still.
Detect Jikuu
  Temporal (Detection)
  Level: Tmp 1
  Casting Time: 1 move action
  Range: 60 ft.
  Area: Cone-shaped emanation
  Duration: Concentration, up to 1 round/level (D)
  Saving Throw: None
  Temporal Opposition: No
  Jikuu Points: 1
  
  You detect manipulations of time and space. You can sense the relative amount of time passing for yourself, as well as any 
  objects or creatures in the area of effect. If you concentrate on an area, item, or creature, you can determine more about it.
  
  1st round
  Presence or absence of spatial or temporal manipulation.
  
  2nd round
  Number of different jikuu auras and the power of the most potent.
  
  3rd round
   The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make 
  Jikuucraft skill checks to determine the sphere of jikuu involved in each. (Make one check per aura; DC 15 + spell level, or 
  15 + half caster level for a nonjikuu effect.)
  
  This jikuu otherwise functions as Detect Magic.
Dimension Swap
  Spatial (Movement)
  Level: Tmp 2
  Casting Time: 1 standard action
  Range: Close (25 feet + 5 feet/2 levels)
  Targets: You and one ally in range, or any two allies in range; see text
  Duration: Instantaneous
  Saving Throw: Will negates (harmless, object)
  Temporal Opposition: Yes (harmless, object)
  Jikuu Points: 2
  
  You instantly swap positions between your current position and that of a designated ally in range. Alternatively, you can swap 
  the positions of any two allies in range. This jikuu affects creatures of Large or smaller size. You can bring along objects, 
  but not other creatures.
Drag
  Spatial (Manipulation)
  Level: Tmp 1
  Casting Time: 1 immediate action
  Range: Close (25 feet + 5 feet/2 levels)
  Targets: One Medium or smaller freefalling object or creature/level, no two of which may be more than 20 ft. apart
  Duration: Until landing or 1 round/level (D)
  Saving Throw: Reflex negates
  Temporal Opposition: Yes
  Jikuu Points: 1
  
  The affected creatures or objects fall faster. Drag instantly changes the rate at which the targets fall, doubling their
  normal rate of falling. Due to this, the subjects take double the normal damage they would take upon landing (this doubling
  can increase the damage over the normal maximums for falling damage).

  The jikuu affects one or more Medium or smaller creatures (including gear and carried objects up to each creature’s maximum
  load) or objects, or the equivalent in larger creatures: A Large creature or object counts as two Medium creatures or 
  objects, a Huge creature or object counts as two Large creatures or objects, and so forth.

  You can use this jikuu in an instant, quickly enough to affect another creature or object once it has begun falling.

  This jikuu has no special effect on ranged weapons unless they are falling quite a distance. If the jikuu is used on a
  falling item, the object does double normal damage based on its weight, with normal bonuses for the height of the drop.

  Drag works on upon free-falling objects and flying creatures. Flying creatures have their maneuverability category reduced
  by one step; if they would go below clumsy, they remain at clumsy.

  Drag counters and negates Float and similar effects.
Float
  Spatial (Manipulation)
  Level: Tmp 1
  Casting Time: 1 immediate action
  Range: Close (25 feet + 5 feet/2 levels)
  Targets: One Medium or smaller freefalling object or creature/level, no two of which may be more than 20 ft. apart
  Duration: Until landing or 1 round/level (D)
  Saving Throw: Will negates (harmless) or Will negates (object)
  Temporal Opposition: Yes (object)
  Jikuu Points: 1
  
  The affected creatures or objects fall slowly. Float instantly changes the rate at which the targets fall to a mere 60 feet 
  per round (equivalent to the end of a fall from a few feet), and the subjects take no damage upon landing while the jikuu is
  in effect. However, when the jikuu duration expires, a normal rate of falling resumes.

  The jikuu affects one or more Medium or smaller creatures (including gear and carried objects up to each creature’s maximum
  load) or objects, or the equivalent in larger creatures: A Large creature or object counts as two Medium creatures or 
  objects, a Huge creature or object counts as two Large creatures or objects, and so forth.

  You can use this jikuu in an instant, quickly enough to save yourself if you unexpectedly fall.

  This jikuu has no special effect on ranged weapons unless they are falling quite a distance. If the jikuu is used on a
  falling item the object does half normal damage based on its weight, with no bonus for the height of the drop.

  Float works only upon free-falling objects. It does not affect a sword blow or a charging or flying creature.

  Float counters and negates Drag and similar effects.
Fold Space
  Spatial (Modification)
  Level: Tmp 2
  Casting Time: 1 full-round action
  Range: Close (25 ft. + 5 ft./2 levels)
  Area: Up to one 5-ft square/level (S)
  Duration: 1 round/level (D)
  Saving Throw: None
  Temporal Opposition: Yes (object)
  Jikuu Points: 2
  
  You cause space to fold in on itself.

  When you use this jikuu, you designate a number of 5-foot squares up to your caster level. These squares need not be contiguous.
  Once you have chosen your target squares, you fold space in such a way as to temporarily remove the chosen squares from the
  space-time continuum for 1 round/level.

  Creatures that were in these squares are shunted to the nearest "existing" square. For game purposes, movement through these
  squares requires 0 squares of movement (however, creatures cannot end their movement in a "non-existing" square - they must move
  to an "existing" square before taking any other action, or ending their turn); spell ranges and ranged attacks do not count these
  squares against their range increments; and area-of-effect effects do not count these squares against their area. 
Gravity
  Spatial [Compression]
  Level: Tmp 3
  Casting Time: 1 standard action
  Range: Close (25 ft. + 5 ft./2 levels)
  Targets: One creature
  Duration: Instantaneous
  Saving Throw: Fort negates
  Temporal Opposition: Yes 
  Jikuu Points: 3
  
  You cause space to rapidly compress and decompress on the target. This effect causes the creature to lose a quarter of its hit
  points, rounded down. If the creature is at 1 hp, it takes 1 point of damage.
Haste
  Temporal (Manipulation)
  Level: Tmp 3
  Casting Time: 1 standard action
  Range: Close (25 ft. + 5 ft./2 levels)
  Targets: One creature/level, no two of which can be more than 30 ft. apart
  Duration: 1 round/level
  Saving Throw: Fort negates (harmless)
  Temporal Opposition: Yes 
  Jikuu Points: 3
  
  The affected creatures move and act more quickly than normal. This extra speed has several effects.

  When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made
  using the creature’s full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with
  similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action, so you can’t use it to
  cast a second spell or otherwise take an extra action in the round.)

  A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose
  your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

  All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a
  maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it
  affects the creature’s jumping distance as normal for increased speed.

  Multiple haste effects don’t stack. Haste dispels and counters slow. 
Hustle
  Temporal (Manipulation)
  Level: Tmp 2
  Casting Time: 1 swift action
  Range: Personal
  Targets: You
  Effect: 1 extra move action
  Temporal Opposition: Yes
  Jikuu Points: 2
  
  You gain an additional move action in the current round. Taking a full round’s worth of attacks and then using this jikuu to 
  move away from your foe does provoke attacks of opportunity.
Identify Jikuu
  Foresight
  Level: Tmp 2
  Casting Time: 5 minutes
  Range: Touch 
  Targets: One touched object
  Duration: Instantaneous
  Saving Throw: None
  Temporal Opposition: No
  Jikuu Points: 2
  
  The jikuu determines all temporal properties of a single temporal item, including how to activate those functions (if
  appropriate), and how many charges are left (if any).

  Identify Jikuu does not function when used on an artifact.