Difference between revisions of "WXLTD"

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(References)
(Primary Virtue)
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* '''Valor'''
 
* '''Valor'''
  
Furthermore, Exalted (and only Exalted) may, once per Conflict, choose to gain a point of Limit instead of having to lose a Mote. Every time this happens, however, roll one d6 and add your new Limit score to it; if the total is 8 or more, your character undergoes Limit Break and must suffer her Flaw (see below).
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Furthermore, Exalted (and only Exalted) may, once per Conflict, choose to gain a point of Limit instead of having to lose a Mote. Every time this happens, however, roll one d10 and add your new Limit score to it; if the total is 12 or more, your character undergoes Limit Break and must suffer her Flaw (see below).
  
 
===Limit Break & Flaws===
 
===Limit Break & Flaws===

Revision as of 10:02, 8 November 2007

What is it?

Working name for yet another Wushu/Exalted hack by Aprogressivist.

References & Inspiration

  • Exalted, of course.
  • Wushu for much of the game engine, as such.
  • Wuxalted, by Benjamin Baugh.
  • Exwushu, a similar work by Shreyas Sampat.
  • Wuxalted Redux; Aprogressivist's previous attempt, for what it's worth.

Concepts

Characters

This section describes the traits used to define characters in WXLTD.

Motivation

Define a grandiose Motivation for your character, as in Exalted 2E. This is the character's driving goal and desire in life; whenever your character takes significant steps towards achieving her Motivation, you may add +2 to your TN during related Conflicts. Furthermore, if she succeeds in the Conflict, she may regain a Mote.

Primary Virtue

Choose one of the four Virtues described below. This is your character's strongest Virtue; whenever that Virtue is tested, you may add +1 to your TN during a Conflict.

  • Compassion
  • Conviction
  • Temperance
  • Valor

Furthermore, Exalted (and only Exalted) may, once per Conflict, choose to gain a point of Limit instead of having to lose a Mote. Every time this happens, however, roll one d10 and add your new Limit score to it; if the total is 12 or more, your character undergoes Limit Break and must suffer her Flaw (see below).

Limit Break & Flaws

{More on how to choose a Flaw later.}

When undergoing Limit Break, characters find themselves restricted by their Flaw, and must act out according to it. If they resist their Flaw, they suffer the following penalties:

  • Solars: TN reduced to 1 for all Conflicts until the Limit Break ends.
  • Lunars & Sidereals: Subtract 1 from TN for all Conflicts until the Limit Break ends.
  • Dragon-Blooded: May not regain Motes by fulfilling their Motivation.

A character's Limit score is reset to zero at the end of the Limit Break. Furthermore, if a character did not resist her Flaw during Limit Break, she regains a Mote at the end of it.