Difference between revisions of "Mano a Mano:Make an Item"

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(BFGalbraith updates the weapon generation rules for new weapon CP mass scale.)
(Make an Item - Equipment Generation Example)
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Modre has craftsmanship ability with a modifier of 2.
 
Modre has craftsmanship ability with a modifier of 2.
  
'''1. Add up Modifiers'''
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'''1. Design the weapon'''
 
 
We start with Modre's +2 craftsmanship ability modifier.
 
Modre works on the weapon for 4 hours, so we add +5 for time invested.
 
Modre is using stone age technology, relying mostly on things he can find floating around on ice bergs.
 
We add a +1 modifier for his access to this "stone age" technology.
 
The bone chisels he uses are considered "typical" for his stone age technology, giving him another +3 modifier and making the total modifier +11.
 
 
 
'''2. Roll vs Zero'''
 
 
 
The next step is to roll the total modifiers versus zero to get the success level of the Modre's attempt. Let's say we roll a 1, for a total of +12, and the opposing roll is a 6, so the success level for this action is +6.  We multiply the success level by 100 CP and find that Modre can make a weapon with 600 CP.
 
 
 
'''3. Distribute the CP'''
 
  
 
We decide Modre is making an "ice blade".
 
We decide Modre is making an "ice blade".
The mass of the ice blade is 0.5 kilograms, worth -350 CP, raising our total to 1150 CP.
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The mass of the ice blade is 0.5 kilograms, worth -350 CP.
We use 300 CP because the ice blade's leverage is 2 (6 power minus 4 heft) leaving 850 CP.
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We add 300 CP because the ice blade's leverage is 2 (6 power minus 4 heft) leaving -50 CP.
We use 600 CP for 2 sharpness leaving 250 CP.   
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We add 600 CP for 2 sharpness leaving 550 CP.   
We use 200 CP to get 1 meter reach for the ice blade.
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We use 200 CP to get 1 meter reach for the ice blade, making to total 750 CP.
There is nothing we can do with the last 50 CP, so the actual value of the ice blade turns out to be 550 CP instead of 600 (600 - 50 = 550 CP.)
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In other words, Modre wants to make this Ice Blade:
 
 
  
 
{| style="text-align:center"
 
{| style="text-align:center"
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|-
 
|-
 
| align="left" | Ice Blade || (no special modifiers)
 
| align="left" | Ice Blade || (no special modifiers)
550 || 0.5 kg ||  4  || 1.0 m || 3-6 ||  2  ||    ||
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750 || 0.5 kg ||  4  || 1.0 m || 3-6 ||  2  ||    ||
 
|}
 
|}
  
  
Modre had a +2 ability modifier for making ice weapons, spent 4 hours working on the ice blade, used typical tools and stone age technology, and did poorly on his roll (his 1 versus the opposing 6) to give us a total of 600 CP for making the ice blade. The weapon has 4 leverage, 1 meter of reach, 4 power and 1/2 sharpnessA weapon with the ice blade's 4 heft should weigh about 0.5 kg. (See [[Mano a Mano:Equipment|Game Design/Equipment]].)
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'''2. Determine Difficulty Modifier'''
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 +
Because the Ice Blade's CP is 750, Modre's difficulty modifier for making it is 7.5.
 +
 
 +
 
 +
'''3. Determine Success Modifier'''
 +
 
 +
We start with Modre's +2 craftsmanship ability modifier.
 +
Modre is using stone age technology, relying mostly on things he can find floating around on ice bergs.
 +
We add a +0 modifier for his access to this "stone age" technology (for a total modifier of +2 so far.)
 +
The bone chisels he uses are considered "typical" for his stone age technology, giving him another +2 modifier and making the total modifier +4.
 +
 
 +
 
 +
'''4. Determine the Time Modifier'''
 +
 
 +
The Time modifier is the Difficulty Modifier with the Success Modifier subtracted from it.  Modre's difficulty modifier is 7.5, and his Success Modifier is 4, so his Time Modifier is 3.5 (7.5 - 4 = 3.5.) Since the Time modifiers are measured in whole numbers, we round Modre's Time Modifier to 4. Looking at the Time modifier chart, we can see it will take Modre 4 hours to make his ice blade.

Revision as of 22:40, 21 November 2007

Make an Item - Equipment Generation Example

We will use our Modre character from the character creation example to make a new weapon. (See Character Creation/Make a Character.) Modre has craftsmanship ability with a modifier of 2.

1. Design the weapon

We decide Modre is making an "ice blade". The mass of the ice blade is 0.5 kilograms, worth -350 CP. We add 300 CP because the ice blade's leverage is 2 (6 power minus 4 heft) leaving -50 CP. We add 600 CP for 2 sharpness leaving 550 CP. We use 200 CP to get 1 meter reach for the ice blade, making to total 750 CP. In other words, Modre wants to make this Ice Blade:

Item Name Special Modifiers CP Mass Heft Reach Pwr Shp Cvr Abs
Ice Blade (no special modifiers) 750 0.5 kg 4 1.0 m 3-6 2


2. Determine Difficulty Modifier

Because the Ice Blade's CP is 750, Modre's difficulty modifier for making it is 7.5.


3. Determine Success Modifier

We start with Modre's +2 craftsmanship ability modifier. Modre is using stone age technology, relying mostly on things he can find floating around on ice bergs. We add a +0 modifier for his access to this "stone age" technology (for a total modifier of +2 so far.) The bone chisels he uses are considered "typical" for his stone age technology, giving him another +2 modifier and making the total modifier +4.


4. Determine the Time Modifier

The Time modifier is the Difficulty Modifier with the Success Modifier subtracted from it. Modre's difficulty modifier is 7.5, and his Success Modifier is 4, so his Time Modifier is 3.5 (7.5 - 4 = 3.5.) Since the Time modifiers are measured in whole numbers, we round Modre's Time Modifier to 4. Looking at the Time modifier chart, we can see it will take Modre 4 hours to make his ice blade.