Difference between revisions of "Mano a Mano:Make an Item"
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Modre has craftsmanship ability with a modifier of 2. | Modre has craftsmanship ability with a modifier of 2. | ||
− | '''1. | + | '''1. Design the weapon''' |
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We decide Modre is making an "ice blade". | We decide Modre is making an "ice blade". | ||
− | The mass of the ice blade is 0.5 kilograms, worth -350 | + | The mass of the ice blade is 0.5 kilograms, worth -350 CP. |
− | We | + | We add 300 CP because the ice blade's leverage is 2 (6 power minus 4 heft) leaving -50 CP. |
− | We | + | We add 600 CP for 2 sharpness leaving 550 CP. |
− | We use 200 CP to get 1 meter reach for the ice blade | + | We use 200 CP to get 1 meter reach for the ice blade, making to total 750 CP. |
− | + | In other words, Modre wants to make this Ice Blade: | |
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{| style="text-align:center" | {| style="text-align:center" | ||
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|- | |- | ||
| align="left" | Ice Blade || (no special modifiers) | | align="left" | Ice Blade || (no special modifiers) | ||
− | | | + | | 750 || 0.5 kg || 4 || 1.0 m || 3-6 || 2 || || |
|} | |} | ||
− | Modre | + | '''2. Determine Difficulty Modifier''' |
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+ | Because the Ice Blade's CP is 750, Modre's difficulty modifier for making it is 7.5. | ||
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+ | '''3. Determine Success Modifier''' | ||
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+ | We start with Modre's +2 craftsmanship ability modifier. | ||
+ | Modre is using stone age technology, relying mostly on things he can find floating around on ice bergs. | ||
+ | We add a +0 modifier for his access to this "stone age" technology (for a total modifier of +2 so far.) | ||
+ | The bone chisels he uses are considered "typical" for his stone age technology, giving him another +2 modifier and making the total modifier +4. | ||
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+ | '''4. Determine the Time Modifier''' | ||
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+ | The Time modifier is the Difficulty Modifier with the Success Modifier subtracted from it. Modre's difficulty modifier is 7.5, and his Success Modifier is 4, so his Time Modifier is 3.5 (7.5 - 4 = 3.5.) Since the Time modifiers are measured in whole numbers, we round Modre's Time Modifier to 4. Looking at the Time modifier chart, we can see it will take Modre 4 hours to make his ice blade. |
Revision as of 22:40, 21 November 2007
Make an Item - Equipment Generation Example
We will use our Modre character from the character creation example to make a new weapon. (See Character Creation/Make a Character.) Modre has craftsmanship ability with a modifier of 2.
1. Design the weapon
We decide Modre is making an "ice blade". The mass of the ice blade is 0.5 kilograms, worth -350 CP. We add 300 CP because the ice blade's leverage is 2 (6 power minus 4 heft) leaving -50 CP. We add 600 CP for 2 sharpness leaving 550 CP. We use 200 CP to get 1 meter reach for the ice blade, making to total 750 CP. In other words, Modre wants to make this Ice Blade:
Item Name | Special Modifiers | CP | Mass | Heft | Reach | Pwr | Shp | Cvr | Abs |
---|---|---|---|---|---|---|---|---|---|
Ice Blade | (no special modifiers) | 750 | 0.5 kg | 4 | 1.0 m | 3-6 | 2 |
2. Determine Difficulty Modifier
Because the Ice Blade's CP is 750, Modre's difficulty modifier for making it is 7.5.
3. Determine Success Modifier
We start with Modre's +2 craftsmanship ability modifier. Modre is using stone age technology, relying mostly on things he can find floating around on ice bergs. We add a +0 modifier for his access to this "stone age" technology (for a total modifier of +2 so far.) The bone chisels he uses are considered "typical" for his stone age technology, giving him another +2 modifier and making the total modifier +4.
4. Determine the Time Modifier
The Time modifier is the Difficulty Modifier with the Success Modifier subtracted from it. Modre's difficulty modifier is 7.5, and his Success Modifier is 4, so his Time Modifier is 3.5 (7.5 - 4 = 3.5.) Since the Time modifiers are measured in whole numbers, we round Modre's Time Modifier to 4. Looking at the Time modifier chart, we can see it will take Modre 4 hours to make his ice blade.