Difference between revisions of "SPYDER-MAN 1888"

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(STAT BUILD)
('''Enemies''')
 
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==Backlog==
 
==Backlog==
''Pieter Benjerman Parkure was orphaned at a young age and raised by his father's brother, uncle Benjerman Parkure. Pieter was very bright but the Parkure were a common, poor family so it looked as though Pieter would never reach his potential. But then he had a chance encounter with Professor Nathan Osborn who recognized Pieter's mind. He sponsored him through boarding school and pulled strings to get him accepted as a freshmen at Oxford University. What Osborn saw in Pieter was his amazing gift with chemistry, which he thought he could exploit for his own experiments. Professor Osborn had been working on an alchemist elixir that would create an `Ultimate' human – better, stronger, faster, smarter. Osborn was obsessed with this and together they created something… but then it was accidentally spilled over a spider which then bite Pieter and gave him these strange powers.<br> <br> At first Pieter thought that it was great that he had these powers and he would use them to elevate his family into the nobility. Professor Osborn, jealous of Pieter mind and new powers, experiment further and used them on himself to gained powers but in the process it drove him mad! He vowed to destroy Pieter and became the villainous fiend known as the Green Goblyn!<br> <br> Meanwhile, Pieter design a strange custom for himself (to protect his identity just in case something went wrong) and started appearing around the richer neighborhoods doing things he thought was `noble' to gain attention for himself (not fighting crime, but making appearances, talking big, showing off, etc). Osborn, now the Green Goblyn appeared and threatened him, but he just ran off figuring that it wasn't his problem and if Osborn could not find him he would leave him alone.<br> <br> But the Goblyn followed him home and blow up the apartment he shared with his uncle and aunt. His aunt was away at the time but his uncle died in the explosion. Pieter, shamed by his inaction before, took up the motto "With great gifts, great things are expected by a citizen of the Empire"… ''
+
Pieter Benjerman Parkure was orphaned at a young age and raised by his father's brother, uncle Benjerman Parkure. Pieter was very bright but the Parkure were a common, poor family so it looked as though Pieter would never reach his potential. But then he had a chance encounter with Professor Nathan Osborn who recognized Pieter's mind. He sponsored him through boarding school and pulled strings to get him accepted as a freshmen at Oxford University. What Osborn saw in Pieter was his amazing gift with chemistry, which he thought he could exploit for his own experiments. Professor Osborn had been working on an alchemist elixir that would create an `Ultimate' human – better, stronger, faster, smarter. Osborn was obsessed with this and together they created something… but then it was accidentally spilled over a spider which then bite Pieter and gave him these strange powers.<br> <br> At first Pieter thought that it was great that he had these powers and he would use them to elevate his family into the nobility. Professor Osborn, jealous of Pieter mind and new powers, experiment further and used them on himself to gained powers but in the process it drove him mad! He vowed to destroy Pieter and became the villainous fiend known as the Green Goblyn!<br> <br> Meanwhile, Pieter design a strange custom for himself (to protect his identity just in case something went wrong) and started appearing around the richer neighborhoods doing things he thought was `noble' to gain attention for himself (not fighting crime, but making appearances, talking big, showing off, etc). Osborn, now the Green Goblyn appeared and threatened him, but he just ran off figuring that it wasn't his problem and if Osborn could not find him he would leave him alone.<br> <br> But the Goblyn followed him home and blow up the apartment he shared with his uncle and aunt. His aunt was away at the time but his uncle died in the explosion. Pieter, shamed by his inaction before, took up the motto "With great gifts, great things are expected by a citizen of the Empire"…
  
 
==BACKGROUND SINCE==
 
==BACKGROUND SINCE==
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==Complications  or  Character Flags==
 
==Complications  or  Character Flags==
''Enemy - the Green Goblyn
+
''Enemy'' - the Green Goblyn
Reputation - the Trumpet often reports that he is a menace to society
 
Responsibility - to his aunt and innocent people in general
 
Secret - Pieter Benjerman Parkure, mild mannered student and part time photo-grapher for the Trumpet
 
  
 +
''Reputation'' - the Trumpet often reports that he is a menace to society
  
 +
''Responsibility'' - to his aunt and innocent people in general
 +
 +
''Secret'' - Pieter Benjerman Parkure, mild mannered student and part time photo-grapher for the Trumpet
  
 
==3x5==
 
==3x5==
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*  Aunt Marry Parkure. His aunt who has raised him sense his parents were killed. She worries a great deal about him and worries that he might be in trouble or that he could run into some horrible freak like that 'Spyderman creature...'
 
*  Aunt Marry Parkure. His aunt who has raised him sense his parents were killed. She worries a great deal about him and worries that he might be in trouble or that he could run into some horrible freak like that 'Spyderman creature...'
 
*  Maryanne Janice Watts. Works as a dancer in one of the lower class drinking holes in London, but struggles to stay above certain 'unhealth' activies that many other dancers engage in. Grew up next door to Pieter and have been friends for many years. Pieter has crush on her, but never the confidence to talk with her about it.
 
*  Maryanne Janice Watts. Works as a dancer in one of the lower class drinking holes in London, but struggles to stay above certain 'unhealth' activies that many other dancers engage in. Grew up next door to Pieter and have been friends for many years. Pieter has crush on her, but never the confidence to talk with her about it.
???
+
Joseph Robertson.
 
 
  
 
==='''Contacts'''===  
 
==='''Contacts'''===  
 
*   
 
*   
???
+
J. Jones Jameson
???
+
Betsy Brant
 
 
  
 
==='''Enemies'''===  
 
==='''Enemies'''===  
''(list 3 people that are your adversaries; list name, your relationship, their concept in 1-2 sentences, where are they now.)''
 
*  ???
 
*  ???
 
*  ???
 
  
 +
*The Green Goblyn<br>
 +
*Cossack Rytsar<br>
 +
*Taskmistress<br>
  
 
==='''Locations'''===
 
==='''Locations'''===
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'''ABILITIES''': STR: 26/12 (+8/+1), DEX: 30/12 (+10/+1), CON: 20/12 (+5/+1), INT: 18 (+4), WIS: 14 (+2), CHA: 10 (0)
 
'''ABILITIES''': STR: 26/12 (+8/+1), DEX: 30/12 (+10/+1), CON: 20/12 (+5/+1), INT: 18 (+4), WIS: 14 (+2), CHA: 10 (0)
  
'''SKILLS''': Acrobatics 7 (+17), Bluff (+0), Climb (+8), Concentration (+2), Craft [Chemical] 2 (+6), Disable Device 1 (+5), Escape Artist (+10), Intimidate (+0), Investigate 1 (+5), Knowledge [Current Event] 1 (+5), Knowledge [Technology] 2 (+6), Notice 2 (+4), Search (+4), Sense Motive 2 (+4), Stealth 2 (+12), Survival (+2), Swim (+8)
+
'''SKILLS''': Acrobatics 7 (+17), Bluff (+0), Climb (+8), Concentration (+2), Craft [Chemical] 4 (+8), Disable Device 1 (+5), Escape Artist (+10), Intimidate (+0), Investigate 1 (+5), Knowledge [Current Event] 1 (+5), Knowledge [Technology] 2 (+6), Notice 2 (+4), Search (+4), Sense Motive 2 (+4), Stealth 4 (+14), Survival (+2), Swim (+8)
  
'''FEATS''': Accurate Attack, Acrobatic Bluff, Attack Focus (Melee) (2), Defensive Attack, Defensive Roll (1), Dodge Focus (7), Evasion (2), Improved Initiative (2), Uncanny Dodge, Ultimate Effort [can take 20 on Deflect/Dodge rolls] (1)
+
'''FEATS''': Accurate Attack, Acrobatic Bluff, Attack Focus (Melee) (2), Defensive Attack, Defensive Roll (1), Dodge Focus (7), Evasion (2), Improved Initiative (2), Luck (1), Uncanny Dodge, Ultimate Effort [can take 20 on Deflect/Dodge rolls] (1)
  
 
'''POWERS''' [Mad-Science, Accident/Experiment]:   
 
'''POWERS''' [Mad-Science, Accident/Experiment]:   
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'''*Leaping''' [2] Running 90ft, Standing 45ft, High 22ft
 
'''*Leaping''' [2] Running 90ft, Standing 45ft, High 22ft
  
'''*Super-Movement [2]''': Wall-Crawling (full def)  
+
'''*Super-Movement ''' [2] Wall-Crawling (full def)  
  
 
'''*Super-Strength''' [1] Hvy: 1,840lbs
 
'''*Super-Strength''' [1] Hvy: 1,840lbs
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'''SAVES:''' Toughness +6 (+5 flat-footed), Fortitude +5, Reflex +12, Will +2
 
'''SAVES:''' Toughness +6 (+5 flat-footed), Fortitude +5, Reflex +12, Will +2
  
''<small>Abilities 18 + Skills 5 (20 ranks) + Feats 19 + Powers 63 + Combat 18 + Saves 2 – Drawbacks 0 = 125 / 125</small>''
+
''<small>Abilities 18 + Skills 6 (24 ranks) + Feats 20 + Powers 63 + Combat 18 + Saves 2 – Drawbacks 0 = 127 / 127</small>''
 
 
  
 
----
 
----
 
[[AGE OF WONDERS - "The IMPERIALS"]]
 
[[AGE OF WONDERS - "The IMPERIALS"]]

Latest revision as of 09:18, 29 November 2007

"SPYDER-MAN"
Spidey.gif
NAME: Spyder-Man
1st APP: issue # 3:1: , October 19, 2007.
QUOTE:  : "Here now mates, can't we all get along or do I hav' to web ya'll up? These chemicals will soil anything!"
BORN:  : July 13th, 1870
BASE OF OPTS:  : London and Oxford
EDUCATION/CAREER:  : Attending Oxford and working at the London Trumpet
RELATIVES/CONNECTIONS:  : Aunt Marry
STATUS:  : Single and shy
GROUP AFFILIATION:  : the Avengers
KNOWN POWERS/ABILITIES:  : Super Agility, Speed and Strength. Ability to 'walk' up and down walls and cling to any surface. Unnatural sense of danger. Alchemist created 'web-shooters' of his own design.


the Unknowable SPYDER-MAN[edit]

CIVILIAN IDENTITY: Pieter Benjerman Parkure

Height / Weight: 5'4" tall and 134lbs weight
Super-Powers & Abilities: Super-human speed and strength, along with the ability to cling to walls and an unnatural sense of danger. Alchemist web-shooters of his own design.


CONCEPT: Webbing and joking majestic


QUOTES: (for in and out of game quotes)

Victorian to Modern Marvel Differences[edit]

  • the Green Goblyn instead of Green Goblin

Backlog[edit]

Pieter Benjerman Parkure was orphaned at a young age and raised by his father's brother, uncle Benjerman Parkure. Pieter was very bright but the Parkure were a common, poor family so it looked as though Pieter would never reach his potential. But then he had a chance encounter with Professor Nathan Osborn who recognized Pieter's mind. He sponsored him through boarding school and pulled strings to get him accepted as a freshmen at Oxford University. What Osborn saw in Pieter was his amazing gift with chemistry, which he thought he could exploit for his own experiments. Professor Osborn had been working on an alchemist elixir that would create an `Ultimate' human – better, stronger, faster, smarter. Osborn was obsessed with this and together they created something… but then it was accidentally spilled over a spider which then bite Pieter and gave him these strange powers.

At first Pieter thought that it was great that he had these powers and he would use them to elevate his family into the nobility. Professor Osborn, jealous of Pieter mind and new powers, experiment further and used them on himself to gained powers but in the process it drove him mad! He vowed to destroy Pieter and became the villainous fiend known as the Green Goblyn!

Meanwhile, Pieter design a strange custom for himself (to protect his identity just in case something went wrong) and started appearing around the richer neighborhoods doing things he thought was `noble' to gain attention for himself (not fighting crime, but making appearances, talking big, showing off, etc). Osborn, now the Green Goblyn appeared and threatened him, but he just ran off figuring that it wasn't his problem and if Osborn could not find him he would leave him alone.

But the Goblyn followed him home and blow up the apartment he shared with his uncle and aunt. His aunt was away at the time but his uncle died in the explosion. Pieter, shamed by his inaction before, took up the motto "With great gifts, great things are expected by a citizen of the Empire"…

BACKGROUND SINCE[edit]

Works for the London Trumpet part time to help fund school. Joined the Avengers out of a sense of responibility and adventure.


What is your Heroic Motivation?[edit]

Sense of Responsibility after the death of his uncle, Benjerman Parkure. He is also still something of a trill seeker and has an adventurous seeker.

Spyder Man is a hero of the `people' and while at one time he was enthralled by the idea of the nobility, his time spent with them as tempered this enthusiasm with the harsh realization that in real life, an accident of birth does not make one noble.


Complications or Character Flags[edit]

Enemy - the Green Goblyn

Reputation - the Trumpet often reports that he is a menace to society

Responsibility - to his aunt and innocent people in general

Secret - Pieter Benjerman Parkure, mild mannered student and part time photo-grapher for the Trumpet

3x5[edit]

Friends[edit]

  • Aunt Marry Parkure. His aunt who has raised him sense his parents were killed. She worries a great deal about him and worries that he might be in trouble or that he could run into some horrible freak like that 'Spyderman creature...'
  • Maryanne Janice Watts. Works as a dancer in one of the lower class drinking holes in London, but struggles to stay above certain 'unhealth' activies that many other dancers engage in. Grew up next door to Pieter and have been friends for many years. Pieter has crush on her, but never the confidence to talk with her about it.
  • Joseph Robertson.

Contacts[edit]

  • J. Jones Jameson
  • Betsy Brant

Enemies[edit]

  • The Green Goblyn
  • Cossack Rytsar
  • Taskmistress

Locations[edit]

(list 3 locations in the game setting that are important to your character, important can be "good" or "bad"; list name, your relationship, the concept in 1-2 sentences, when last you were there.)

  •  ???
  •  ???
  •  ???


Organizations[edit]

(list 3 groups in the game setting that are important to your character, important can be "good" or "bad"; list name, your relationship, the concept in 1-2 sentences, what they may be up to now.)

  •  ???
  •  ???
  •  ???







STAT BUILD[edit]

THE UNKNOWABLE SPYDERMAN!!!

PL: 8 (125 pp)

ABILITIES: STR: 26/12 (+8/+1), DEX: 30/12 (+10/+1), CON: 20/12 (+5/+1), INT: 18 (+4), WIS: 14 (+2), CHA: 10 (0)

SKILLS: Acrobatics 7 (+17), Bluff (+0), Climb (+8), Concentration (+2), Craft [Chemical] 4 (+8), Disable Device 1 (+5), Escape Artist (+10), Intimidate (+0), Investigate 1 (+5), Knowledge [Current Event] 1 (+5), Knowledge [Technology] 2 (+6), Notice 2 (+4), Search (+4), Sense Motive 2 (+4), Stealth 4 (+14), Survival (+2), Swim (+8)

FEATS: Accurate Attack, Acrobatic Bluff, Attack Focus (Melee) (2), Defensive Attack, Defensive Roll (1), Dodge Focus (7), Evasion (2), Improved Initiative (2), Luck (1), Uncanny Dodge, Ultimate Effort [can take 20 on Deflect/Dodge rolls] (1)

POWERS [Mad-Science, Accident/Experiment]:

*Enhanced Attribute: Strength [14]

*Enhanced Attribute: Dexterity [18]

*Enhanced Attribute: Constitution [8]

*Deflect (all): Super-Dodge [1], extra: Action (reaction) [+2] [1], extra: Automatic [+1] [1]

*Device [easy to take] Web-shooter [3]

1. Snare [6] (webbing snares), 1a. power feat: Accurate (+2 atk rolls)

2. alt. power: Dazzle [6] (webbing to the eyes), 2a. power feat: Accurate (+2 atk rolls)

3. alt. power: Stun (hard webbing shots), 3a. power feat: Accurate (+2 atk rolls)

*Leaping [2] Running 90ft, Standing 45ft, High 22ft

*Super-Movement [2] Wall-Crawling (full def)

*Super-Strength [1] Hvy: 1,840lbs

COMBAT: Attack +6/melee +8 [Unarmed +8 (Bruise)], Defense 20 (12 flat-footed), Init +18

SAVES: Toughness +6 (+5 flat-footed), Fortitude +5, Reflex +12, Will +2

Abilities 18 + Skills 6 (24 ranks) + Feats 20 + Powers 63 + Combat 18 + Saves 2 – Drawbacks 0 = 127 / 127



AGE OF WONDERS - "The IMPERIALS"