Difference between revisions of "Flamepunk: People, Culture and Factions"

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(Culture)
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==Culture==
 
==Culture==
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===Glossary===
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A host of fire-related slang terms has grown with the burgeoning ranks of flamerunners and dispossessed street punks that fill the cities of (Name of World).
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Glossary:
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;Ash
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:Excrement, offal (or, more generally, undesirable). Ash is what's left behind after a fire, and its use to mean "shit" was a natural development.
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;Binder
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:General term for someone who can bind elemental flame.
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;Blazer
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:Street slang for a tough guy, or a fighter. It is also used to refer to hired muscle. And equivalent term is '''burner'''.
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;Burn
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:Fight. Also used the sense of "get it on," "get going," or "let's roll."
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;Brands
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:Firebrands (actually a form of tattoing) used to augment the body.
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;Brass
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:One of the more common metals used to form flamerunning equipment, brass is used generally to mean "high-end, fancy equipment."
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;Family
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:A member of the Hadar, e.g. '''"Stay away from that blazer. He's Family."''
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;Icepit
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:A place where the spark (see below) is chronically absent; a boring place. An uncool (in the sense of popular) location.
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;Muleblood
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: In the brutally hot bloodforges, fleshshapers use the power of the Flame Realm to melt and reshape the flesh of men, turning them into...something else. They are reforged into an amalgam of flesh, metal and fire. These fearful creatures are called, in common parlance, '''mulebloods'''. Fleshshapers tend to refer to them as the "reforged," however.
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;Snuff
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:Derisive term for a chump, or a loser, someone whose spark is weak. ''"You want a piece of this, snuff? Come on then, let's burn." Also '''gutter'''.
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;Spark
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:Slang for firebonding or other fire magic, and the frequently visual side effects of the same. Typically, used to indicate the presence or absence of interesting stuff going on, e.g., ''Let's get outta here, burner. There's no spark in this icepit."
  
 
==Factions==
 
==Factions==

Revision as of 11:53, 18 January 2008

Flamepunk:Main Page -> Flamepunk: People, Culture and Factions

People

Culture

Glossary

A host of fire-related slang terms has grown with the burgeoning ranks of flamerunners and dispossessed street punks that fill the cities of (Name of World).

Glossary:

Ash
Excrement, offal (or, more generally, undesirable). Ash is what's left behind after a fire, and its use to mean "shit" was a natural development.
Binder
General term for someone who can bind elemental flame.
Blazer
Street slang for a tough guy, or a fighter. It is also used to refer to hired muscle. And equivalent term is burner.
Burn
Fight. Also used the sense of "get it on," "get going," or "let's roll."
Brands
Firebrands (actually a form of tattoing) used to augment the body.
Brass
One of the more common metals used to form flamerunning equipment, brass is used generally to mean "high-end, fancy equipment."
Family
A member of the Hadar, e.g. '"Stay away from that blazer. He's Family."
Icepit
A place where the spark (see below) is chronically absent; a boring place. An uncool (in the sense of popular) location.
Muleblood
In the brutally hot bloodforges, fleshshapers use the power of the Flame Realm to melt and reshape the flesh of men, turning them into...something else. They are reforged into an amalgam of flesh, metal and fire. These fearful creatures are called, in common parlance, mulebloods. Fleshshapers tend to refer to them as the "reforged," however.
Snuff
Derisive term for a chump, or a loser, someone whose spark is weak. "You want a piece of this, snuff? Come on then, let's burn." Also gutter.
Spark
Slang for firebonding or other fire magic, and the frequently visual side effects of the same. Typically, used to indicate the presence or absence of interesting stuff going on, e.g., Let's get outta here, burner. There's no spark in this icepit."

Factions

Major Factions

The world of Flamepunk is one of infighting, competing influence, and power brokering among powerful factions that seek to control the world, the people, and the magic. However, three major contenders for the role of "world domination" have arisen through the twists of history.

Since these organizations are so influential in the large and small activities of everyday life, each of them is given their own page.

The Guilds

Massive corporate conglomerates with a tight grip on the throat of the (Name of World) economy.

The Church of the Holy Flame

A sprawling religious bureaucracy that appeases the people while perpetuating the use of flamebinding magic.

The Hadar Families

Criminal families woven together by a web of debts, marriages, and contracts going back thousands of years, the Hadar are involved in enterprises both legitimate and criminal.

Minor Factions

Pages related to this topic