Difference between revisions of "Mano a Mano:Make an Item"

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(Make an Item - Equipment Generation Example)
(Make an Item - Equipment Generation Example)
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The mass of the ice blade is 0.5 kilograms, worth -350 CP.
 
The mass of the ice blade is 0.5 kilograms, worth -350 CP.
 
We add 300 CP because the ice blade's leverage is 2 (6 power minus 4 heft) leaving -50 CP.
 
We add 300 CP because the ice blade's leverage is 2 (6 power minus 4 heft) leaving -50 CP.
We add 600 CP for 2 sharpness leaving 550 CP.   
+
We add 1000 CP for sharp sharpness leaving 950 CP.   
We use 200 CP to get 1 meter reach for the ice blade, making to total 750 CP.
+
We use 200 CP to get 1 meter reach for the ice blade, making to total 1150 CP.
 
In other words, Modre wants to make this Ice Blade:
 
In other words, Modre wants to make this Ice Blade:
  
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|-
 
|-
 
| align="left" | Ice Blade || (no special modifiers)
 
| align="left" | Ice Blade || (no special modifiers)
| 750 || 0.5 kg ||  4  || 1.0 m || 3-6 ||  2  ||    ||
+
| 1150 || 0.5 kg ||  4  || 1.0 m || 3-6 ||  2  ||    ||
 
|}
 
|}
  
 
'''2. Find the Difficulty Modifier'''
 
'''2. Find the Difficulty Modifier'''
  
Because the Ice Blade's CP is 750, Modre's difficulty modifier for making it is 7.5.
+
Because the Ice Blade's CP is 1150, Modre's difficulty modifier for making it is 11.5.
  
 
'''3. Find the Success Modifier'''
 
'''3. Find the Success Modifier'''
  
 
We start with Modre's +2 craftsmanship ability modifier.
 
We start with Modre's +2 craftsmanship ability modifier.
Modre is using stone age technology, relying mostly on things he can find floating around on ice bergs.  
+
Modre is using Iron Age technology, as his culture has developed extremely advanced cold technologies.  
We add a +0 modifier for his access to this "stone age" technology (for a total modifier of +2 so far.)
+
We add a +2 modifier for his access to this "Iron Age" technology (for a total modifier of +4 so far.)
The bone chisels he uses are "typical" for his stone age technology, giving him another +2 modifier and making the total modifier +4.
+
The thermal chisels he uses are "typical" for his Iron Age technology, giving him another +2 modifier and making the total modifier +6. 
 +
His culture specializes in making Ice Blades, and every honorable Sabertooth Penguine warrior owns one, giving Modre another +2 from his culture.  His total modifier is now +8.  
  
 
'''4. Find the Time Modifier'''
 
'''4. Find the Time Modifier'''
  
The time modifier is the difficulty modifier with the success modifier subtracted from it.  Modre's difficulty modifier is 7.5, and his success modifier is 4, so his time modifier is 3.5 (7.5 - 4 = 3.5.)  Since the time modifiers are measured in whole numbers, we round Modre's time modifier to 4.  Looking at the time modifier chart, we can see it will take Modre 4 hours to make his ice blade.
+
The time modifier is the difficulty modifier with the success modifier subtracted from it.  Modre's difficulty modifier is 11.5, and his success modifier is 8, so his time modifier is 3.5 (11.5 - 8 = 3.5.)  Since the time modifiers are measured in whole numbers, we round Modre's time modifier to 4.  Looking at the time modifier chart, we can see it will take Modre 4 hours to make his ice blade.

Revision as of 19:46, 18 January 2008

Make an Item - Equipment Generation Example

We will use our Modre character from the character creation example to make a new weapon. (See Character Creation/Make a Character.) Modre has craftsmanship ability with a modifier of 2.

1. Design the weapon

We decide Modre is making an "ice blade". The mass of the ice blade is 0.5 kilograms, worth -350 CP. We add 300 CP because the ice blade's leverage is 2 (6 power minus 4 heft) leaving -50 CP. We add 1000 CP for sharp sharpness leaving 950 CP. We use 200 CP to get 1 meter reach for the ice blade, making to total 1150 CP. In other words, Modre wants to make this Ice Blade:

Item Name Special Modifiers CP Mass Heft Reach Pwr Shp Cvr Abs
Ice Blade (no special modifiers) 1150 0.5 kg 4 1.0 m 3-6 2

2. Find the Difficulty Modifier

Because the Ice Blade's CP is 1150, Modre's difficulty modifier for making it is 11.5.

3. Find the Success Modifier

We start with Modre's +2 craftsmanship ability modifier. Modre is using Iron Age technology, as his culture has developed extremely advanced cold technologies. We add a +2 modifier for his access to this "Iron Age" technology (for a total modifier of +4 so far.) The thermal chisels he uses are "typical" for his Iron Age technology, giving him another +2 modifier and making the total modifier +6. His culture specializes in making Ice Blades, and every honorable Sabertooth Penguine warrior owns one, giving Modre another +2 from his culture. His total modifier is now +8.

4. Find the Time Modifier

The time modifier is the difficulty modifier with the success modifier subtracted from it. Modre's difficulty modifier is 11.5, and his success modifier is 8, so his time modifier is 3.5 (11.5 - 8 = 3.5.) Since the time modifiers are measured in whole numbers, we round Modre's time modifier to 4. Looking at the time modifier chart, we can see it will take Modre 4 hours to make his ice blade.