Difference between revisions of "WLD AB"

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'''Assassin Beetle''' (''Animal, Insect'')
<td align=left valign=top colspan=5>'''Assassin Bettle'''</td>
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<td align=right valign=top colspan=3>''Animal''</td></tr>
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Assassin beetles are so named for their dark brown coloring and their tendency to track prey once scented, They will leap out and capture prey with their pincers and drag them back to their burrows while still alive, chewing on them all the way back. However if the captured prey struggles it will viciously shake them into submision, dealing biting damage again every second. Assassin Beetles naturally take shelter underground, but are on guard and excitable when not in close quarter tunnels, trenches or thick undergrowth.
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<td align=left valign=top colspan=8>Assassin Beetles have 6 legs, 6 eyes, 4 small ineffective wings, and 3 eyelight glands that shed light of candlelike intensity.  They are 3 feet tall and about 4 feet long. Assassin beetles are so named for their dark brown coloring and their tendency to track prey once scented, They will leap out and capture prey with their pincers and drag them back to their burrows while still alive, chewing on them all the way back. However if the captured prey struggles it will viciously shake them into submision, dealing biting damage again every second. Assassin Beetles naturally take shelter underground, but are on guard and excitable when not in close quarter tunnels, trenches or thick undergrowth.</td></tr>
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'''Attributes:''' ST 10; DX 10; IQ 2; HT 15.
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<td align=left valign=top width=40>'''ST'''</td>
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'''Secondary Characteristics:''' HP 15; Will 10; Per 10; FP 10; Basic Speed 5.00; Move 5.
<td align=right valign=top width=40>10</td>
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<td align=center valign=top width=80></td>
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'''Traits:''' Born Biter: +2 SM when biting; Stable Footing (-2 bad footing penalty); Night Vision 3; High Pain Threshold; Discriminatory Smell.
<td align=left valign=top width=40>'''HP'''</td>
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<td align=right valign=top width=40>15</td>
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'''Skills:''' Brawling-11.
<td align=center valign=top width=80></td>
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<td align=left valign=top width=40>'''Speed'''</td>
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'''Combat Statistics:''' SM 0; DR 2; Dodge 8; Block n/a; Parry n/a.
<td align=right valign=top width=40>5.00</td></tr>
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'''Attacks:''' Pincer Bite (11) 1d-2 (imp); Mandible Chew (11) 1d (cut).
<td align=left valign=top width=40>'''DX'''</td>
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</td></tr></table>
<td align=right valign=top width=40>10</td>
 
<td align=center valign=top width=80></td>
 
<td align=left valign=top width=40>'''Will'''</td>
 
<td align=right valign=top width=40>10</td>
 
<td align=center valign=top width=80></td>
 
<td align=left valign=top width=40>'''Move'''</td>
 
<td align=right valign=top width=40>5</td></tr>
 
<tr>
 
<td align=left valign=top width=40>'''IQ'''</td>
 
<td align=right valign=top width=40>2</td>
 
<td align=center valign=top width=80></td>
 
<td align=left valign=top width=40>'''Per'''</td>
 
<td align=right valign=top width=40>10</td>
 
<td align=center valign=top width=80></td>
 
<td align=left valign=top width=40>'''SM'''</td>
 
<td align=right valign=top width=40>0</td></tr>
 
<tr>
 
<td align=left valign=top width=40>'''HT'''</td>
 
<td align=right valign=top width=40>15</td>
 
<td align=center valign=top width=80></td>
 
<td align=left valign=top width=40>'''FP'''</td>
 
<td align=right valign=top width=40>10</td>
 
<td align=center valign=top width=80></td>
 
<td align=left valign=top width=40>'''DR'''</td>
 
<td align=right valign=top width=40>2 (Chitin Shell)</td></tr>
 
<tr>
 
<td align=left valign=top width=40>'''Dodge'''</td>
 
<td align=right valign=top width=40>8</td>
 
<td align=center valign=top width=80></td>
 
<td align=left valign=top width=40>'''Parry'''</td>
 
<td align=right valign=top width=40>n/a</td>
 
<td align=center valign=top width=80></td>
 
<td align=left valign=top width=40>'''Block'''</td>
 
<td align=right valign=top width=40>n/a</td></tr>
 
<tr>
 
<td align=right valign=top width=40>'''''Attacks''''':</td>
 
<td align=left valign=top colspan=7>Pincer Bite = Thrust 1d-2 impaling, Mandible chew = 1d-2 (+1 brawl, +1 sharp) cutting</td></tr>
 
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<td align=right valign=top width=40>'''''Traits''''':</td>
 
<td align=left valign=top colspan=7>  Born Biter:  +2 SM when biting; Stable Footing (-2 bad footing penalty); Night Vision 3; High Pain Threshold; Discriminatory Smell</td></tr>
 
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<td align=right valign=top width=40>'''''Skills''''':</td>
 
<td align=left valign=top colspan=7>Brawling-11.</td></tr>
 
</table></td></tr></table></ul></ul>
 

Latest revision as of 21:22, 3 March 2008

    Assassin Beetle (Animal, Insect)

    Assassin beetles are so named for their dark brown coloring and their tendency to track prey once scented, They will leap out and capture prey with their pincers and drag them back to their burrows while still alive, chewing on them all the way back. However if the captured prey struggles it will viciously shake them into submision, dealing biting damage again every second. Assassin Beetles naturally take shelter underground, but are on guard and excitable when not in close quarter tunnels, trenches or thick undergrowth.

    Attributes: ST 10; DX 10; IQ 2; HT 15.

    Secondary Characteristics: HP 15; Will 10; Per 10; FP 10; Basic Speed 5.00; Move 5.

    Traits: Born Biter: +2 SM when biting; Stable Footing (-2 bad footing penalty); Night Vision 3; High Pain Threshold; Discriminatory Smell.

    Skills: Brawling-11.

    Combat Statistics: SM 0; DR 2; Dodge 8; Block n/a; Parry n/a.

    Attacks: Pincer Bite (11) 1d-2 (imp); Mandible Chew (11) 1d (cut).