Difference between revisions of "Mano a Mano:Make an Item"

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(Make an Item - Equipment Generation Example)
(Make an Item - Equipment Generation Example)
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'''2. Find the Difficulty Modifier'''
 
'''2. Find the Difficulty Modifier'''
  
Because the machete's CP is 175, Steven's difficulty modifier for making it is 17.5.
+
Because the machete's CP is 175, Steven's difficulty modifier for making it is 4 (175/50 rounds up to 4.)
  
 
'''3. Find the Success Modifier'''
 
'''3. Find the Success Modifier'''
  
 
We start with Steven's +2 craftsmanship ability modifier.
 
We start with Steven's +2 craftsmanship ability modifier.
Steven is using Steel Age technology, as his culture has developed metal working technology, giving him a +3 modifier (for a total modifier of +5 so far.)
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Steven is using Midievil +2 technology bonus which multiplied by his ability bonus give a total success bonus of +4 so far.  
The "emperor's armory" he makes his weapons at is "high quality" tools for his Steel Age technology, giving him another +3 modifier and making the total modifier +8. 
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His culture specializes in making machetes, and most Human warriors in his culture owns one, giving Steven a +2 circumstance modifier, for a total success modifier of +6.  
His culture specializes in making machetes, and most Human warriors in his culture owns one, giving Steven another +2 from his culture.  His total modifier is now +10.  
 
  
 
'''4. Find the Time Modifier'''
 
'''4. Find the Time Modifier'''
  
The time modifier is the difficulty modifier with the success modifier subtracted from it.  Steven's difficulty modifier is 17.5, and his success modifier is 10, so his time modifier is 7.5 (17.5 - 10 = 7.5.)  Since the time modifiers are measured in whole numbers, we round Steven's time modifier to 8.  Looking at the time modifier chart, we can see it will take Steven 64 hours to make his machete.
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Since Steven's success modifier is greater than his difficulty modifier, he is about to pound out a new machete from scratch in a half hour. (He automatically has a time modifier of 0, and on the time modifier chart 0 requires 30 minutes to create.)

Revision as of 11:30, 2 April 2008

Make an Item - Equipment Generation Example

We will use our Steven character from the character creation example to make a new weapon. (See Character Creation/Make a Character.) Steven has craftsmanship ability with a modifier of 2.

1. Design the weapon

We decide Steven is making a "machete". The mass of the machete is 0.5 kilograms, worth -35 CP. We add 90 CP because of the machete's power and heft. (6 power minus 3 heft is 3, and 3 x 30 = 90 CP.) The total CP is 55 so far. (-35 + 90 = 55.) We add 100 CP for sharp sharpness for a total of 155 CP. We use 20 CP to get 1 meter reach for the machete, making the total 175 CP. In other words, Steven wants to make this machete:

machete (81 CP, 0.5 kg, 3 heft, 5 power, sharp)
MaMmachete.png

2. Find the Difficulty Modifier

Because the machete's CP is 175, Steven's difficulty modifier for making it is 4 (175/50 rounds up to 4.)

3. Find the Success Modifier

We start with Steven's +2 craftsmanship ability modifier. Steven is using Midievil +2 technology bonus which multiplied by his ability bonus give a total success bonus of +4 so far. His culture specializes in making machetes, and most Human warriors in his culture owns one, giving Steven a +2 circumstance modifier, for a total success modifier of +6.

4. Find the Time Modifier

Since Steven's success modifier is greater than his difficulty modifier, he is about to pound out a new machete from scratch in a half hour. (He automatically has a time modifier of 0, and on the time modifier chart 0 requires 30 minutes to create.)