Difference between revisions of "Mano a Mano:Tools"

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(Tools)
(Tools)
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==Tools==
 
==Tools==
  
The simplest Mano a Mano games can be played with nothing but ordinary six-sided dice, paper and pens or pencils. Printed templates or [[Mano a Mano:Character Sheet|character sheets]] speed up character creation. Beans, coins or dice with 10 or more sides can be used as damage counters. A hex mat and markers can show each character's direction and location during combat action. We prefer to use a 1/50 scale hex mat with 2 centimeter spacing. (Each 2 centimeter space represents 1 meter.)
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Mano a Mano games are usually played with paper, pencils and one or more 20-sided dice. 10-sided dice or 6-sided dice can be used instead of 20-sided dice. Printed templates or [[Mano a Mano:Character Sheet|character sheets]] speed up character creation. Beans, coins or extra dice can be used as damage counters. A hex mat or game board and markers can show each character's direction and location during combat action.
  
 
You will also need information about the game you are playing. Templates, Occupations, Ability and Equipment Lists are needed to create characters. An adventure refereed by a GM will have more information, such as NPCs, maps and story information. (See [[Mano a Mano:Game Design|Game Design]])
 
You will also need information about the game you are playing. Templates, Occupations, Ability and Equipment Lists are needed to create characters. An adventure refereed by a GM will have more information, such as NPCs, maps and story information. (See [[Mano a Mano:Game Design|Game Design]])

Revision as of 20:29, 26 June 2008

Tools

Mano a Mano games are usually played with paper, pencils and one or more 20-sided dice. 10-sided dice or 6-sided dice can be used instead of 20-sided dice. Printed templates or character sheets speed up character creation. Beans, coins or extra dice can be used as damage counters. A hex mat or game board and markers can show each character's direction and location during combat action.

You will also need information about the game you are playing. Templates, Occupations, Ability and Equipment Lists are needed to create characters. An adventure refereed by a GM will have more information, such as NPCs, maps and story information. (See Game Design)