Difference between revisions of "Gilda "Granny" Greentooth"

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== '''Prince Graf Goritz''' ==
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[[A Song For Navonne]]
  
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Middle-Aged Goblin, Cloistered Cleric 4
  
Dwarf (Earth Elemental Bloodline) Cloistered Cleric 1/Fighter 3
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STR 10 (Base 13 [Cost 5] -1 age -2 Gob)  bonus +0
 +
DEX 13 (Base 12 [Cost 4] -1 age +2 Gob)  bonus +1
 +
CON 12 (Base 13 [Cost 5] -1 age)         bonus +1
 +
INT 16 (Base 15 [Cost 8] +1 age)          bonus +3
 +
WIS 16 (Base 15 [Cost 8] +1 age)          bonus +3
 +
CHA 18 (Base 14 [Cost 6] +1 age +2 Gob +1 Lev 4) bonus +4
  
STR 13 - 05
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'''Vitality:''' ##
DEX 14 - 06
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'''Wounds:''' ##
CON 15 - 05
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'''BAB:''' ##
INT 12 - 04
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'''FORT:''' ##
WIS 16 (+1 for 4th) - 08
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'''REF:''' ##
CHA 13 - 08
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'''WILL:''' ##
 
 
'''Vitality:''' 29
 
'''Wounds:''' 15
 
'''BAB:''' +3
 
'''FORT:''' +7
 
'''REF:''' +3
 
'''WILL:''' +6
 
  
 
'''Skills:''' (CC/Fig/Abil/Misc|Tot)
 
'''Skills:''' (CC/Fig/Abil/Misc|Tot)
  
 
Climb (Str) 0+0+1+2 = +3, Craft (Alchemy) (Int) 4+1+1+4 = +10, Craft (Gonnes) (Int) 4+3+1+4 = +12(+14 with tools; +16 if metal and stone), Diplomacy (Cha) 4+2+1+4 = +11, Knowledge (Local) (Int) 4+1+3+1 = +8, Knowledge (Arcana) (Int) 2+1+3+2 = +8, Knowledge (Noblity) (Int) 4+1+3+1 = +9, Knowledge (Engineer) (Int) 3+2+3+2 = +10, Knowledge (Religon) (Int) 3+1+3+1 = +8, Ride (Dex) 0+4+2+0 = +6, Sense Motive (Wis) 2+2+3+2 = +9, Spellcraft (Int) 2+0+1+0 = +3
 
Climb (Str) 0+0+1+2 = +3, Craft (Alchemy) (Int) 4+1+1+4 = +10, Craft (Gonnes) (Int) 4+3+1+4 = +12(+14 with tools; +16 if metal and stone), Diplomacy (Cha) 4+2+1+4 = +11, Knowledge (Local) (Int) 4+1+3+1 = +8, Knowledge (Arcana) (Int) 2+1+3+2 = +8, Knowledge (Noblity) (Int) 4+1+3+1 = +9, Knowledge (Engineer) (Int) 3+2+3+2 = +10, Knowledge (Religon) (Int) 3+1+3+1 = +8, Ride (Dex) 0+4+2+0 = +6, Sense Motive (Wis) 2+2+3+2 = +9, Spellcraft (Int) 2+0+1+0 = +3
 
'''Trait:''' Absent-Minded (+1 to knowledges, -1 to spot and listen)
 
  
 
'''Feats:'''
 
'''Feats:'''
Oreads kiss and Ancestral Knowledge (Class Occupation),
 
Clan Prestige and Leadership (Bonus),
 
Education - 1st,
 
Rapid Reload (Powdered Weapons) - Fighter 1st,
 
Point Blank Shot - Fighter 2nd,
 
Weapon Focus (Powdered Weapons) - Fighter 3rd,
 
Power Attack - Bloodline,
 
Negotiator - 3rd,
 
Weapon Groups (Basic Weapons, Powder, Axes, Heavy Blades, Picks and Hammers, Spears and Lances)
 
  
 
'''Other Abilities:'''
 
'''Other Abilities:'''
Darkvision 20ft,
 
Stonecunning: +2 to search on stonework,
 
Weapon Familiarity,
 
Stability: +4 to ability checks to resist bull rush or trip,
 
+2 racial to save vs. poison,
 
+3 to save vs. spells and s-l effects,
 
+1 racial to attack rolls vs. orcs and goblins,
 
+4 dodge ac vs giants,
 
+2 racial to appraise metal or stone items,
 
Lore(Ex): 1/2 CC level, bardic knowledge,
 
Turning(su): 4/day
 
  
'''Spellcasting:'''(Domains: Knowledge, Artifice, Creation)
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'''Spellcasting:'''(Domains: Knowledge, ########, #####)
  
 
Base: 3/1+1/-/-/-/-/-/-/-/-
 
Base: 3/1+1/-/-/-/-/-/-/-/-
Line 54: Line 31:
 
Bonus: -/1/1/1/-/-/-/-/-/-
 
Bonus: -/1/1/1/-/-/-/-/-/-
  
 +
A goblin witch of traveller origin.
  
A mountain dwarf, son of the local Lord (Kingskin - a cousin). A lord by blood and maybe a mastercrafter, but definitely with a scholarly bent, second in line to your fathers hold. A fighter 3/wizard 1.
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'''Parents:'''  
 
 
'''Parents:''' Father/mother royal dwarves. Father a warrior/noble, mother a noble/adept.
 
 
 
'''Class:''' Nobility- Clanlord heir.
 
 
 
'''Renown:''' +9(+13)
 
 
 
'''Equipment:''' Purse of 110gp/month. Townhouse in Dwarven town. Rooms at Dwarf Hall. Masterwork armour and arms, one item of adamant.. Own crafthall attached to townhouse or DwarfHall in Crac Navonne. Two mountain ponies, one war trained. Masterwork craft tools. $ sets of good quality travellers clothes, 1 set royal robes excellent quality. An ‘apprentice’ who travels with you, military saddle.
 
  
'''Arms of your clan:''' Masterwork War Axe, Scimitar, A brace of pistols (4).
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'''Class:''' Traveller
  
'''Special Equipment:''' +1 Dragoneir "Dreamborn", Masterwork Breastplate
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'''Renown:''' +X(+XX)
  
'''Alchemical Equipment:''' 2 tanglefoot bags, 2 thunder stones, 2 smokesticks, 2 flasks of alchemists fire, 6 flask acid.
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'''Equipment:''' Purse of XXXgp/month. TEXT
 +
 +
'''Special Equipment:'''
  
'''Other Equipment:''' 10 GP worth of miscellanous Adventuring Gear (Backpack, Rope and the like) and 50 GP pocket change
+
'''Alchemical Equipment:'''  
  
'''Followers:'''
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'''Other Equipment:''' EXAMPLE: 10 GP worth of miscellanous Adventuring Gear (Backpack, Rope and the like) and 50 GP pocket change
Personal Guard: Choose 8 to your taste.
 
These guys don’t generally follow you around. (They are stationed wherever you reside). They will be well equipped in basic (by dwarven standards) gear - masterwork stuff.
 
Grenadiers 1st warrior [ Brutal Throw, WF: Powder Weapons]
 
Dragoons 1st Warrior [ Crossbow(Dragoniere) Sniper, WF: Powder Weapons]
 
Artillerists 1st Expert [ EWF: Artillery, Quick-load]
 
All will have ponies to ride, but only the Dragoons horses are war trained.
 
  
But these guys do…
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'''Followers:''' XXXXXXXXX
Hergen: 2nd Ftr: Dragoon.
 
Brauste: 1st /1st Ftr/Cle Dragoon. Follower of the gunpowder god.
 
Arnn: 2nd Ftr: Grenadier.
 
Strenn: 1st/1st Ftr/Cle Grenadier. Follower.
 

Revision as of 13:20, 5 August 2008

A Song For Navonne

Middle-Aged Goblin, Cloistered Cleric 4

STR 10 (Base 13 [Cost 5] -1 age -2 Gob) bonus +0 DEX 13 (Base 12 [Cost 4] -1 age +2 Gob) bonus +1 CON 12 (Base 13 [Cost 5] -1 age) bonus +1 INT 16 (Base 15 [Cost 8] +1 age) bonus +3 WIS 16 (Base 15 [Cost 8] +1 age) bonus +3 CHA 18 (Base 14 [Cost 6] +1 age +2 Gob +1 Lev 4) bonus +4

Vitality: ## Wounds: ## BAB: ## FORT: ## REF: ## WILL: ##

Skills: (CC/Fig/Abil/Misc|Tot)

Climb (Str) 0+0+1+2 = +3, Craft (Alchemy) (Int) 4+1+1+4 = +10, Craft (Gonnes) (Int) 4+3+1+4 = +12(+14 with tools; +16 if metal and stone), Diplomacy (Cha) 4+2+1+4 = +11, Knowledge (Local) (Int) 4+1+3+1 = +8, Knowledge (Arcana) (Int) 2+1+3+2 = +8, Knowledge (Noblity) (Int) 4+1+3+1 = +9, Knowledge (Engineer) (Int) 3+2+3+2 = +10, Knowledge (Religon) (Int) 3+1+3+1 = +8, Ride (Dex) 0+4+2+0 = +6, Sense Motive (Wis) 2+2+3+2 = +9, Spellcraft (Int) 2+0+1+0 = +3

Feats:

Other Abilities:

Spellcasting:(Domains: Knowledge, ########, #####)

Base: 3/1+1/-/-/-/-/-/-/-/-

Bonus: -/1/1/1/-/-/-/-/-/-

A goblin witch of traveller origin.

Parents:

Class: Traveller

Renown: +X(+XX)

Equipment: Purse of XXXgp/month. TEXT

Special Equipment:

Alchemical Equipment:

Other Equipment: EXAMPLE: 10 GP worth of miscellanous Adventuring Gear (Backpack, Rope and the like) and 50 GP pocket change

Followers: XXXXXXXXX