Difference between revisions of "Mano a Mano:Make an Item"

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(Make an Item - Equipment Generation Example)
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===Make an Item - Equipment Generation Example===
 
===Make an Item - Equipment Generation Example===
  
We will use our Modre Character from the character creation example to make a new weapon. (See [[Mano a Mano:Make a Character|Character Creation/Make a Character]].)
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We will use our Steven character from the character creation example to make a new weapon. (See [[Mano a Mano:Make a Character|Character Creation/Make a Character]].)
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Steven has craftsmanship ability with a modifier of 2.
  
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'''1. Design the weapon'''
  
'''1. Add up Modifiers'''
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We decide Steven is making a "machete".
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The mass of the machete is 0.5 kilograms, worth 1 CP.
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The machete's 5 power is worth 50 CP.
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The machete's 3 heft is worth -30 CP.
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The total CP is 21 so far. (-30 + 60 + 1 = 31.)
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Having no shots feature (not requiring ammunition or reloading) is worth 20 CP.
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We add 20 CP for the sharp feature for a final total of 61 CP.
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In other words, Steven wants to make this machete:
  
We start with Modre's +2 Craftsmanship ability modifier.
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{{:Mano a Mano:Example Weapon}}
Modre works on the weapon for 4 hours, so we add +5 for time invested.
 
Modre uses the super science from a crashed flying saucer near his arctic home.
 
We add a +8 modifier for his access to this "future age" technology.
 
The laser drills he uses from the saucer are "state of the art" alien tools, giving him another +4 modifier and making the total modifier +19.
 
  
'''2. Roll vs Zero'''
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'''2. Find the Maximum CP'''
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We start with Steven's craftsmanship modifier (2). We subtract 1 from this because Steven is only taking a few days make the machete.  We add a circumstance modifier of 1 because his culture specializes in making machetes. We multiply the result by 50 CP because Steven is in a culture that has "ancient" technology. The maximum CP is 100 CP: (2 craftsmanship ability - 1 time modifier + 1 circumstance modifier) × 50 technology CP.
  
The next step is to roll the total modifiers versus zero to get the success level of the Modre's attempt. Let's say we roll a 3, for a total of +22, and the opposing roll is a 2, so the success level for this action is +20.  We multiply the success level by 100 CP and find that Modre can make a weapon with 2000 CP.
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'''3. Compare Maximum CP to the CP of the Designed Weapon'''
  
'''3. Distribute the CP'''
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Since the maximum CP (100) is equal to or greater than the Machete's CP (61), Steven is able to make it.
 
 
We decide Modre is making an "ice blade".
 
We use 600 CP for 1/2 sharpness and 200 CP to get 1 meter reach for the ice blade, leaving 1200 CP.
 
We use 600 CP to make the ice blade's power 4, leaving 600 CP.
 
The rest of the CP can be used to reduce the weapon's heft.
 
For 600 CP, 4 times the ice blade's power minus heft should be -1.
 
In other words the weapon's heft should be 1 point more than 4 times the item's power, so the ice blade's heft is 17.
 
 
 
 
 
Modre had a +2 ability modifier for making ice weapons, spent 32 hours working on the ice blade, used state of the art tools and future age technology, and did well on his roll (his 3 versus the opposing 2) to give us a total of 2000 CP for making the ice blade. The weapon has 17 heft, 1 meter of reach, 4 power and 1/2 sharpness.  A weapon with this heft should weigh about 7 kg. (See [[Mano a Mano:Equipment|Game Design/Equipment]].)
 
 
 
Item Name  CP  Mass  Heft Reach Cvr Abs Pwr Shp Spec.
 
Ice Blade  2000  7 kg  17    1    0  0  4  1/2
 

Latest revision as of 05:50, 25 September 2008

Make an Item - Equipment Generation Example[edit]

We will use our Steven character from the character creation example to make a new weapon. (See Character Creation/Make a Character.) Steven has craftsmanship ability with a modifier of 2.

1. Design the weapon

We decide Steven is making a "machete". The mass of the machete is 0.5 kilograms, worth 1 CP. The machete's 5 power is worth 50 CP. The machete's 3 heft is worth -30 CP. The total CP is 21 so far. (-30 + 60 + 1 = 31.) Having no shots feature (not requiring ammunition or reloading) is worth 20 CP. We add 20 CP for the sharp feature for a final total of 61 CP. In other words, Steven wants to make this machete:

machete (81 CP, 0.5 kg, 3 heft, 5 power, sharp)
MaMmachete.png

2. Find the Maximum CP We start with Steven's craftsmanship modifier (2). We subtract 1 from this because Steven is only taking a few days make the machete. We add a circumstance modifier of 1 because his culture specializes in making machetes. We multiply the result by 50 CP because Steven is in a culture that has "ancient" technology. The maximum CP is 100 CP: (2 craftsmanship ability - 1 time modifier + 1 circumstance modifier) × 50 technology CP.

3. Compare Maximum CP to the CP of the Designed Weapon

Since the maximum CP (100) is equal to or greater than the Machete's CP (61), Steven is able to make it.