Difference between revisions of "Mano a Mano:Make an Item"

From RPGnet
Jump to: navigation, search
(Make an Item - Equipment Generation Example)
m (Reverted edits by 75.143.153.17 (Talk); changed back to last version by SerpLord)
 
(17 intermediate revisions by 11 users not shown)
Line 1: Line 1:
 
===Make an Item - Equipment Generation Example===
 
===Make an Item - Equipment Generation Example===
  
We will use our Modre character from the character creation example to make a new weapon. (See [[Mano a Mano:Make a Character|Character Creation/Make a Character]].)
+
We will use our Steven character from the character creation example to make a new weapon. (See [[Mano a Mano:Make a Character|Character Creation/Make a Character]].)
Modre has craftsmanship ability with a modifier of 2.
+
Steven has craftsmanship ability with a modifier of 2.
  
'''1. Add up Modifiers'''
+
'''1. Design the weapon'''
  
We start with Modre's +2 craftsmanship ability modifier.
+
We decide Steven is making a "machete".
Modre works on the weapon for 4 hours, so we add +5 for time invested.
+
The mass of the machete is 0.5 kilograms, worth 1 CP.
Modre is using stone age technology, relying mostly on things he can find floating around on ice bergs.  
+
The machete's 5 power is worth 50 CP.
We add a +1 modifier for his access to this "stone age" technology.
+
The machete's 3 heft is worth -30 CP.
The bone chisels he uses are considered "typical" for his stone age technology, giving him another +3 modifier and making the total modifier +11.
+
The total CP is 21 so far. (-30 + 60 + 1 = 31.)
 +
Having no shots feature (not requiring ammunition or reloading) is worth 20 CP.
 +
We add 20 CP for the sharp feature for a final total of 61 CP.
 +
In other words, Steven wants to make this machete:
  
'''2. Roll vs Zero'''
+
{{:Mano a Mano:Example Weapon}}
  
The next step is to roll the total modifiers versus zero to get the success level of the Modre's attempt. Let's say we roll a 1, for a total of +12, and the opposing roll is a 6, so the success level for this action is +6.  We multiply the success level by 100 CP and find that Modre can make a weapon with 600 CP.
+
'''2. Find the Maximum CP'''
 +
We start with Steven's craftsmanship modifier (2). We subtract 1 from this because Steven is only taking a few days make the macheteWe add a circumstance modifier of 1 because his culture specializes in making machetes. We multiply the result by 50 CP because Steven is in a culture that has "ancient" technology. The maximum CP is 100 CP: (2 craftsmanship ability - 1 time modifier + 1 circumstance modifier) × 50 technology CP.
  
'''3. Distribute the CP'''
+
'''3. Compare Maximum CP to the CP of the Designed Weapon'''
  
We decide Modre is making an "ice blade".
+
Since the maximum CP (100) is equal to or greater than the Machete's CP (61), Steven is able to make it.
The mass of the ice blade is 0.5 kilograms, worth -350 CP, raising our total to 1150 CP.
 
We use 300 CP because the ice blade's leverage is 2 (6 power minus 4 heft) leaving 850 CP.
 
We use 600 CP for 2 sharpness leaving 200 CP. 
 
We use 200 CP to get 1 meter reach for the ice blade.
 
There is nothing we can do with the last 50 CP, so the actual value of the ice blade turns out to be 550 CP instead of 600 (600 - 50 = 550 CP.)
 
 
 
 
 
{| style="text-align:center"
 
! align="left" | Item Name !! Special Modifiers
 
CP !!  Mass  !! Heft !! Reach !! Pwr !! Shp !! Cvr !! Abs
 
|-
 
| align="left" | Ice Blade || (no special modifiers)
 
|  550 || 0.5 kg ||  4  || 1.0 m || 3-6 ||  2  ||    ||
 
|}
 
 
 
 
 
Modre had a +2 ability modifier for making ice weapons, spent 4 hours working on the ice blade, used typical tools and stone age technology, and did poorly on his roll (his 1 versus the opposing 6) to give us a total of 600 CP for making the ice blade. The weapon has 4 leverage, 1 meter of reach, 4 power and 1/2 sharpness.  A weapon with the ice blade's 4 heft should weigh about 0.5 kg. (See [[Mano a Mano:Equipment|Game Design/Equipment]].)
 

Latest revision as of 05:50, 25 September 2008

Make an Item - Equipment Generation Example[edit]

We will use our Steven character from the character creation example to make a new weapon. (See Character Creation/Make a Character.) Steven has craftsmanship ability with a modifier of 2.

1. Design the weapon

We decide Steven is making a "machete". The mass of the machete is 0.5 kilograms, worth 1 CP. The machete's 5 power is worth 50 CP. The machete's 3 heft is worth -30 CP. The total CP is 21 so far. (-30 + 60 + 1 = 31.) Having no shots feature (not requiring ammunition or reloading) is worth 20 CP. We add 20 CP for the sharp feature for a final total of 61 CP. In other words, Steven wants to make this machete:

machete (81 CP, 0.5 kg, 3 heft, 5 power, sharp)
MaMmachete.png

2. Find the Maximum CP We start with Steven's craftsmanship modifier (2). We subtract 1 from this because Steven is only taking a few days make the machete. We add a circumstance modifier of 1 because his culture specializes in making machetes. We multiply the result by 50 CP because Steven is in a culture that has "ancient" technology. The maximum CP is 100 CP: (2 craftsmanship ability - 1 time modifier + 1 circumstance modifier) × 50 technology CP.

3. Compare Maximum CP to the CP of the Designed Weapon

Since the maximum CP (100) is equal to or greater than the Machete's CP (61), Steven is able to make it.