Difference between revisions of "Mano a Mano:Make an Item"

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(Make an Item - Equipment Generation Example)
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We decide Steven is making a "machete".
 
We decide Steven is making a "machete".
The mass of the machete is 0.5 kilograms, worth -350 CP.
+
The mass of the machete is 0.5 kilograms, worth 1 CP.
We add 900 CP because the machete's (6 power minus 3 = a difference of 3x300 = 900 CP.The CP for this weapon so far is 550 CP.  
+
The machete's 5 power is worth 50 CP.
We add 1000 CP for sharp sharpness for a total of 1550 CP.   
+
The machete's 3 heft is worth -30 CP.
We use 200 CP to get 1 meter reach for the machete, making to total 1750 CP.
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The total CP is 21 so far. (-30 + 60 + 1 = 31.)
 +
Having no shots feature (not requiring ammunition or reloading) is worth 20 CP.
 +
We add 20 CP for the sharp feature for a final total of 61 CP.   
 
In other words, Steven wants to make this machete:
 
In other words, Steven wants to make this machete:
  
{| style="text-align:center"
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{{:Mano a Mano:Example Weapon}}
! align="left" | Item Name !! Special Modifiers
 
!  CP  !!  Mass  !! Heft !! Reach !! Pwr !! Shp !! Cvr !! Abs
 
|-
 
| align="left" | machete || (no special modifiers)
 
| 1150 || 0.5 kg ||  3  || 1.0 m || 3-6 ||  S  ||    ||
 
|}
 
  
'''2. Find the Difficulty Modifier'''
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'''2. Find the Maximum CP'''
 +
We start with Steven's craftsmanship modifier (2). We subtract 1 from this because Steven is only taking a few days make the machete.  We add a circumstance modifier of 1 because his culture specializes in making machetes. We multiply the result by 50 CP because Steven is in a culture that has "ancient" technology. The maximum CP is 100 CP: (2 craftsmanship ability - 1 time modifier + 1 circumstance modifier) × 50 technology CP.
  
Because the machete's CP is 1750, Steven's difficulty modifier for making it is 17.5.
+
'''3. Compare Maximum CP to the CP of the Designed Weapon'''
  
'''3. Find the Success Modifier'''
+
Since the maximum CP (100) is equal to or greater than the Machete's CP (61), Steven is able to make it.
 
 
We start with Steven's +2 craftsmanship ability modifier.
 
Steven is using Steel Age technology, as his culture has developed metal working technology, giving him a +3 modifier (for a total modifier of +5 so far.)
 
The "emperor's armory" he makes his weapons at is "high quality" tools for his Steel Age technology, giving him another +3 modifier and making the total modifier +8. 
 
His culture specializes in making machetes, and most Human warriors in his culture owns one, giving Steven another +2 from his culture.  His total modifier is now +10.
 
 
 
'''4. Find the Time Modifier'''
 
 
 
The time modifier is the difficulty modifier with the success modifier subtracted from it.  Steven's difficulty modifier is 17.5, and his success modifier is 10, so his time modifier is 7.5 (17.5 - 10 = 7.5.) Since the time modifiers are measured in whole numbers, we round Steven's time modifier to 8.  Looking at the time modifier chart, we can see it will take Steven 64 hours to make his machete.
 

Latest revision as of 05:50, 25 September 2008

Make an Item - Equipment Generation Example[edit]

We will use our Steven character from the character creation example to make a new weapon. (See Character Creation/Make a Character.) Steven has craftsmanship ability with a modifier of 2.

1. Design the weapon

We decide Steven is making a "machete". The mass of the machete is 0.5 kilograms, worth 1 CP. The machete's 5 power is worth 50 CP. The machete's 3 heft is worth -30 CP. The total CP is 21 so far. (-30 + 60 + 1 = 31.) Having no shots feature (not requiring ammunition or reloading) is worth 20 CP. We add 20 CP for the sharp feature for a final total of 61 CP. In other words, Steven wants to make this machete:

machete (81 CP, 0.5 kg, 3 heft, 5 power, sharp)
MaMmachete.png

2. Find the Maximum CP We start with Steven's craftsmanship modifier (2). We subtract 1 from this because Steven is only taking a few days make the machete. We add a circumstance modifier of 1 because his culture specializes in making machetes. We multiply the result by 50 CP because Steven is in a culture that has "ancient" technology. The maximum CP is 100 CP: (2 craftsmanship ability - 1 time modifier + 1 circumstance modifier) × 50 technology CP.

3. Compare Maximum CP to the CP of the Designed Weapon

Since the maximum CP (100) is equal to or greater than the Machete's CP (61), Steven is able to make it.