Difference between revisions of "Mano a Mano:Make an Item"

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(Make an Item - Equipment Generation Example)
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We decide Steven is making a "machete".
 
We decide Steven is making a "machete".
The mass of the machete is 0.5 kilograms, worth -35 CP.
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The mass of the machete is 0.5 kilograms, worth 1 CP.
We add 90 CP because of the machete's power and heft.
+
The machete's 5 power is worth 50 CP.
(6 power minus 3 heft is 3, and 3 x 30 = 90 CP.)
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The machete's 3 heft is worth -30 CP.
The total CP is 55 so far. (-35 + 90 = 55.)
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The total CP is 21 so far. (-30 + 60 + 1 = 31.)
We add 100 CP for sharp sharpness for a total of 155 CP.   
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Having no shots feature (not requiring ammunition or reloading) is worth 20 CP.
We use 20 CP to get 1 meter reach for the machete, making the total 175 CP.
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We add 20 CP for the sharp feature for a final total of 61 CP.   
 
In other words, Steven wants to make this machete:
 
In other words, Steven wants to make this machete:
  
 
{{:Mano a Mano:Example Weapon}}
 
{{:Mano a Mano:Example Weapon}}
  
'''2. Find the Difficulty Modifier'''
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'''2. Find the Maximum CP'''
 +
We start with Steven's craftsmanship modifier (2). We subtract 1 from this because Steven is only taking a few days make the machete.  We add a circumstance modifier of 1 because his culture specializes in making machetes. We multiply the result by 50 CP because Steven is in a culture that has "ancient" technology. The maximum CP is 100 CP: (2 craftsmanship ability - 1 time modifier + 1 circumstance modifier) × 50 technology CP.
  
Because the machete's CP is 175, Steven's difficulty modifier for making it is 4 (175/50 rounds up to 4.)
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'''3. Compare Maximum CP to the CP of the Designed Weapon'''
  
'''3. Find the Success Modifier'''
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Since the maximum CP (100) is equal to or greater than the Machete's CP (61), Steven is able to make it.
 
 
We start with Steven's +2 craftsmanship ability modifier.
 
Steven is using Midievil +2 technology bonus which multiplied by his ability bonus give a total success bonus of +4 so far.
 
His culture specializes in making machetes, and most Human warriors in his culture owns one, giving Steven a +2 circumstance modifier, for a total success modifier of +6.
 
 
 
'''4. Find the Time Modifier'''
 
 
 
Since Steven's success modifier is greater than his difficulty modifier, he is about to pound out a new machete from scratch in a half hour. (He automatically has a time modifier of 0, and on the time modifier chart 0 requires 30 minutes to create.)
 

Latest revision as of 05:50, 25 September 2008

Make an Item - Equipment Generation Example[edit]

We will use our Steven character from the character creation example to make a new weapon. (See Character Creation/Make a Character.) Steven has craftsmanship ability with a modifier of 2.

1. Design the weapon

We decide Steven is making a "machete". The mass of the machete is 0.5 kilograms, worth 1 CP. The machete's 5 power is worth 50 CP. The machete's 3 heft is worth -30 CP. The total CP is 21 so far. (-30 + 60 + 1 = 31.) Having no shots feature (not requiring ammunition or reloading) is worth 20 CP. We add 20 CP for the sharp feature for a final total of 61 CP. In other words, Steven wants to make this machete:

machete (81 CP, 0.5 kg, 3 heft, 5 power, sharp)
MaMmachete.png

2. Find the Maximum CP We start with Steven's craftsmanship modifier (2). We subtract 1 from this because Steven is only taking a few days make the machete. We add a circumstance modifier of 1 because his culture specializes in making machetes. We multiply the result by 50 CP because Steven is in a culture that has "ancient" technology. The maximum CP is 100 CP: (2 craftsmanship ability - 1 time modifier + 1 circumstance modifier) × 50 technology CP.

3. Compare Maximum CP to the CP of the Designed Weapon

Since the maximum CP (100) is equal to or greater than the Machete's CP (61), Steven is able to make it.