Difference between revisions of "Erik the Brick"

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(Created page with "[Erik "the Brick"], [Man at Arms] [Fighter] [1], [Lawful] [0] / [2000] Contents [hide] 1 Attributes 2 Combat 3 Skills 4 Equipment 5 Spells [edit] Attributes S...")
 
 
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[Erik "the Brick"], [Man at Arms]  
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-->''Return to Main Site:''[[ACKS Versus Caverns of Thracia]]
[Fighter] [1], [Lawful]  
+
'''[Erik "the Brick"]''', [Man-at-Arms]
[0] / [2000]  
+
*[Fighter] [3rd], [Neutral]
 +
*[6751] / [8000]
 +
*'''XP Reserve''' 3960
  
  
 +
== Attributes ==
 +
*STR 14 (+1)
 +
*INT 11
 +
*WIS 10
 +
*DEX 10
 +
*CON 12
 +
*CHA 7 (-1)
  
  
 +
== Combat ==
 +
*HP: 13/13
 +
*AC: 5
 +
*Initiative: +1 (Combat Reflexes)
  
 +
*Movement:
 +
**Base: 60
 +
**Combat: 20
 +
**Charge:
 +
**Climb:
 +
**Stealth:
 +
**Daily:
  
 +
*Saving Throws
 +
**Petrification & Paralysis 14
 +
**Poison & Death 13
 +
**Blast & Breath 15
 +
**Staffs & Wands 15
 +
**Spells 16
  
 +
*Weapons & Attacks
 +
**[Light Crossbow [9+] [1d6+2]
 +
**[2-handed Sword] [8+] [1d10+4]
 +
**[silver dagger] [8+] [1d4+4]
  
Contents
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== Skills ==
[hide] 1 Attributes
 
2 Combat
 
3 Skills
 
4 Equipment
 
5 Spells
 
 
  
[edit] Attributes
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*Languages: Common
STR
+
*Class Abilities
INT
+
**+2 to damage
WIS
+
*Proficiencies:
DEX
+
**Combat Reflexes: True warriors never hesitate in combat. The
CON
+
character gains a +1 bonus on surprise rolls and initiative rolls.
CHA
+
This bonus does not apply when casting spells.
 +
**Endurance.  Does not need to rest every 6 turns, can force march for one day without penalty.
 +
**Fighting Style (Two-handed weapons): +1 damage
  
 +
== Equipment ==
  
 +
*Weapons
 +
**Weapon 2-handed sword (1 stone)
 +
**Weapon light crossbow (1 stone)
 +
**Weapon silver dagger
 +
*Armor
 +
**Armor: banded (5 stone)
 +
**Shield: none
 +
*Gear: tunic, boots, sword, shield, crossbow, case of 19 quarrels
 +
**Backpack: 5 flasks of military oil (1 stone), 1 pint of holy water, tinderbox
 +
**Mule: 12 torches, 50' rope, 40 add. crossbow bolts, 1 lb. comfrey, 1 lb. woundwort, 3 flasks military oil, 2 weeks iron rations
 +
**Gear
 +
*Coinage
 +
**CP
 +
**SP- 100
 +
**EP
 +
**GP- 40
 +
**PP
 +
*Treasure
 +
**Gems
 +
**Jewelry
 +
**337 gp in credit
 +
*Magic Items
  
 +
*Total Stones of Encumbrance 9
  
[edit] Combat
+
== Spells ==
HP: [current]/[total]
 
AC:
 
Initiative:
 
Movement: Base:
 
Combat:
 
Charge:
 
Climb:
 
Stealth:
 
Daily:
 
  
Saving Throws Petrification & Paralysis
+
*First Level Spells Per Day:
Poison & Death
+
**Repertoire
Blast & Breath
+
*Second Level Spells Per Day:  
Staffs & Wands
+
**Repertoire
Spells
 
 
 
Weapons & Attacks [Name] [Throw to Hit] [Damage]
 
 
 
 
 
 
 
 
 
 
 
[edit] Skills
 
Languages
 
Proficiencies: [Class Proficiency]
 
[General Proficiency 1]
 
[General Proficiency 2]
 
etc.
 
 
 
Class Abilities If any of them include a die roll, list the die roll too.
 
Class abilities
 
Class Abilities
 
 
 
Other Abilities Open Door
 
Detect Secret Door
 
Hear Noise
 
Find Traps
 
etc.etc.
 
 
 
 
 
 
 
 
 
 
 
[edit] Equipment
 
Weapons Weapon
 
Weapon
 
Weapon
 
 
 
Armor Armor
 
Shield
 
 
 
Gear Backpacks or tents or door spikes or whatever. Be sure to list what container each object is in. It might be easiest to list each container as a sub-item and then list next to it what is in it.
 
Gear
 
Gear
 
 
 
Coinage CP
 
SP
 
EP
 
GP
 
PP
 
 
 
Treasure Gems
 
Jewelry
 
Whatever
 
 
 
Magic Items
 
Total Stones of Encumbrance
 
 
 
[edit] Spells
 
First Level Spells Per Day: Repertoire  
 
 
 
Second Level Spells Per Day: Repertoire
 

Latest revision as of 17:36, 20 October 2012

-->Return to Main Site:ACKS Versus Caverns of Thracia [Erik "the Brick"], [Man-at-Arms]

  • [Fighter] [3rd], [Neutral]
  • [6751] / [8000]
  • XP Reserve 3960


Attributes[edit]

  • STR 14 (+1)
  • INT 11
  • WIS 10
  • DEX 10
  • CON 12
  • CHA 7 (-1)


Combat[edit]

  • HP: 13/13
  • AC: 5
  • Initiative: +1 (Combat Reflexes)
  • Movement:
    • Base: 60
    • Combat: 20
    • Charge:
    • Climb:
    • Stealth:
    • Daily:
  • Saving Throws
    • Petrification & Paralysis 14
    • Poison & Death 13
    • Blast & Breath 15
    • Staffs & Wands 15
    • Spells 16
  • Weapons & Attacks
    • [Light Crossbow [9+] [1d6+2]
    • [2-handed Sword] [8+] [1d10+4]
    • [silver dagger] [8+] [1d4+4]

Skills[edit]

  • Languages: Common
  • Class Abilities
    • +2 to damage
  • Proficiencies:
    • Combat Reflexes: True warriors never hesitate in combat. The

character gains a +1 bonus on surprise rolls and initiative rolls. This bonus does not apply when casting spells.

    • Endurance. Does not need to rest every 6 turns, can force march for one day without penalty.
    • Fighting Style (Two-handed weapons): +1 damage

Equipment[edit]

  • Weapons
    • Weapon 2-handed sword (1 stone)
    • Weapon light crossbow (1 stone)
    • Weapon silver dagger
  • Armor
    • Armor: banded (5 stone)
    • Shield: none
  • Gear: tunic, boots, sword, shield, crossbow, case of 19 quarrels
    • Backpack: 5 flasks of military oil (1 stone), 1 pint of holy water, tinderbox
    • Mule: 12 torches, 50' rope, 40 add. crossbow bolts, 1 lb. comfrey, 1 lb. woundwort, 3 flasks military oil, 2 weeks iron rations
    • Gear
  • Coinage
    • CP
    • SP- 100
    • EP
    • GP- 40
    • PP
  • Treasure
    • Gems
    • Jewelry
    • 337 gp in credit
  • Magic Items
  • Total Stones of Encumbrance 9

Spells[edit]

  • First Level Spells Per Day:
    • Repertoire
  • Second Level Spells Per Day:
    • Repertoire