Difference between revisions of "Erik the Brick"

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[Erik "the Brick"], [Man at Arms]  
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-->''Return to Main Site:''[[ACKS Versus Caverns of Thracia]]
[Fighter] [1], [Lawful]  
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'''[Erik "the Brick"]''', [Man-at-Arms]
[0] / [2000]  
+
*[Fighter] [3rd], [Neutral]
 +
*[6751] / [8000]
 +
*'''XP Reserve''' 3960
  
  
 +
== Attributes ==
 +
*STR 14 (+1)
 +
*INT 11
 +
*WIS 10
 +
*DEX 10
 +
*CON 12
 +
*CHA 7 (-1)
  
  
 +
== Combat ==
 +
*HP: 13/13
 +
*AC: 5
 +
*Initiative: +1 (Combat Reflexes)
  
 +
*Movement:
 +
**Base: 60
 +
**Combat: 20
 +
**Charge:
 +
**Climb:
 +
**Stealth:
 +
**Daily:
  
 +
*Saving Throws
 +
**Petrification & Paralysis 14
 +
**Poison & Death 13
 +
**Blast & Breath 15
 +
**Staffs & Wands 15
 +
**Spells 16
  
 +
*Weapons & Attacks
 +
**[Light Crossbow [9+] [1d6+2]
 +
**[2-handed Sword] [8+] [1d10+4]
 +
**[silver dagger] [8+] [1d4+4]
  
Contents
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== Skills ==
[hide] 1 Attributes
 
2 Combat
 
3 Skills
 
4 Equipment
 
5 Spells
 
 
  
[edit] Attributes
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*Languages: Common
STR 14 (+1)
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*Class Abilities
INT 11
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**+2 to damage
WIS 10
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*Proficiencies:
DEX 10
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**Combat Reflexes: True warriors never hesitate in combat. The
CON 12
 
CHA 7 (-1)
 
 
 
 
 
 
 
 
 
[edit] Combat
 
HP: [6]/[7]
 
AC: 5
 
Initiative: +1 (class feature)
 
Movement: Base:
 
Combat:
 
Charge:
 
Climb:
 
Stealth:
 
Daily:
 
 
 
Saving Throws Petrification & Paralysis 15
 
Poison & Death 14
 
Blast & Breath 16
 
Staffs & Wands 16
 
Spells 17
 
 
 
Weapons & Attacks [Crossbow] [10+1 (class feature)] [1d6]
 
[Sword] [10+1 (class feature)+1 (Str)] [1d6+1/1d8+1]
 
 
 
 
 
 
 
 
 
 
 
[edit] Skills
 
Languages
 
Proficiencies: [Class Proficiency]
 
[Combat Reflexes: True warriors never hesitate in combat. The
 
 
character gains a +1 bonus on surprise rolls and initiative rolls.
 
character gains a +1 bonus on surprise rolls and initiative rolls.
This bonus does not apply when casting spells.]
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This bonus does not apply when casting spells.
 
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**Endurance. Does not need to rest every 6 turns, can force march for one day without penalty.
[Manual of Arms: discipline, physical fitness, and weapon drill.
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**Fighting Style (Two-handed weapons): +1 damage
If the character selects Manual of Arms once, he can earn 25gp
 
per month training light infantry. It takes 1 month to turn raw
 
recruits into light infantry. If the character also selects Riding, he
 
can also train light cavalry (taking 3 months). If he also selects
 
Weapon Focus (bows & crossbows), he can traManual of Arms (G): The character has the ability to train
 
soldiers in military in crossbowmen
 
(1 month), bowmen (2 months), or longbowmen (3 months).
 
Manual of Arms combined with Riding and Weapon Focus
 
(bows & crossbows) allows the character to train horse archers
 
(6 months). If the character selects Manual of Arms twice, he
 
earns 50gp per month and can train heavy infantry (1 month).
 
Two ranks of Manual of Arms combined with Riding allow
 
the character to train heavy cavalry (6 months). Two ranks of
 
Manual of Arms combined with Riding and Weapon Focus
 
(bows & crossbows) allows the character to train cataphract
 
cavalry (12 months). The character can train up to 50 soldiers
 
during each training period.]
 
etc.
 
 
 
Class Abilities If any of them include a die roll, list the die roll too.
 
Class abilities
 
Class Abilities
 
 
 
Other Abilities Open Door
 
Detect Secret Door
 
Hear Noise
 
Find Traps
 
etc.etc.
 
 
 
 
 
 
 
 
 
 
 
[edit] Equipment
 
 
 
Well-oiled sword, metal shield re-painted
 
many times, slightly battered chainmail
 
armor, crossbow, case with 19 quarrels,
 
military tunic, boots, backpack, 2 weeks’ iron
 
  
Coinage CP
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== Equipment ==
SP
 
EP
 
GP 5 gp
 
PP
 
  
Treasure Gems  
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*Weapons
Jewelry  
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**Weapon 2-handed sword (1 stone)
Whatever
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**Weapon light crossbow (1 stone)
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**Weapon silver dagger
 +
*Armor
 +
**Armor: banded (5 stone)
 +
**Shield: none
 +
*Gear: tunic, boots, sword, shield, crossbow, case of 19 quarrels
 +
**Backpack: 5 flasks of military oil (1 stone), 1 pint of holy water, tinderbox
 +
**Mule: 12 torches, 50' rope, 40 add. crossbow bolts, 1 lb. comfrey, 1 lb. woundwort, 3 flasks military oil, 2 weeks iron rations
 +
**Gear
 +
*Coinage
 +
**CP
 +
**SP- 100
 +
**EP
 +
**GP- 40
 +
**PP
 +
*Treasure
 +
**Gems
 +
**Jewelry
 +
**337 gp in credit
 +
*Magic Items
  
Magic Items
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*Total Stones of Encumbrance 9
Total Stones of Encumbrance  
 
  
[edit] Spells  
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== Spells ==
First Level Spells Per Day: Repertoire
 
  
Second Level Spells Per Day: Repertoire
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*First Level Spells Per Day:
 +
**Repertoire
 +
*Second Level Spells Per Day:  
 +
**Repertoire

Latest revision as of 17:36, 20 October 2012

-->Return to Main Site:ACKS Versus Caverns of Thracia [Erik "the Brick"], [Man-at-Arms]

  • [Fighter] [3rd], [Neutral]
  • [6751] / [8000]
  • XP Reserve 3960


Attributes[edit]

  • STR 14 (+1)
  • INT 11
  • WIS 10
  • DEX 10
  • CON 12
  • CHA 7 (-1)


Combat[edit]

  • HP: 13/13
  • AC: 5
  • Initiative: +1 (Combat Reflexes)
  • Movement:
    • Base: 60
    • Combat: 20
    • Charge:
    • Climb:
    • Stealth:
    • Daily:
  • Saving Throws
    • Petrification & Paralysis 14
    • Poison & Death 13
    • Blast & Breath 15
    • Staffs & Wands 15
    • Spells 16
  • Weapons & Attacks
    • [Light Crossbow [9+] [1d6+2]
    • [2-handed Sword] [8+] [1d10+4]
    • [silver dagger] [8+] [1d4+4]

Skills[edit]

  • Languages: Common
  • Class Abilities
    • +2 to damage
  • Proficiencies:
    • Combat Reflexes: True warriors never hesitate in combat. The

character gains a +1 bonus on surprise rolls and initiative rolls. This bonus does not apply when casting spells.

    • Endurance. Does not need to rest every 6 turns, can force march for one day without penalty.
    • Fighting Style (Two-handed weapons): +1 damage

Equipment[edit]

  • Weapons
    • Weapon 2-handed sword (1 stone)
    • Weapon light crossbow (1 stone)
    • Weapon silver dagger
  • Armor
    • Armor: banded (5 stone)
    • Shield: none
  • Gear: tunic, boots, sword, shield, crossbow, case of 19 quarrels
    • Backpack: 5 flasks of military oil (1 stone), 1 pint of holy water, tinderbox
    • Mule: 12 torches, 50' rope, 40 add. crossbow bolts, 1 lb. comfrey, 1 lb. woundwort, 3 flasks military oil, 2 weeks iron rations
    • Gear
  • Coinage
    • CP
    • SP- 100
    • EP
    • GP- 40
    • PP
  • Treasure
    • Gems
    • Jewelry
    • 337 gp in credit
  • Magic Items
  • Total Stones of Encumbrance 9

Spells[edit]

  • First Level Spells Per Day:
    • Repertoire
  • Second Level Spells Per Day:
    • Repertoire