Difference between revisions of "Heammu"

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(Armour/Equipment/cash)
(Notes)
 
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*Siz  13
 
*Siz  13
 
*Int  13       
 
*Int  13       
*Dex  13      
+
*Dex  14      
 
*Pow  15         
 
*Pow  15         
 
*Cha  15
 
*Cha  15
Line 17: Line 17:
 
*Magic pts 15
 
*Magic pts 15
 
*Movement 6
 
*Movement 6
*SR 13
+
*SR 14
  
 
=Skills=
 
=Skills=
 
''Generic Skills''
 
''Generic Skills''
  
*Athletics (str+dex) 56%
+
*Athletics (str+dex) 57%
 
*Boating (str+con) 26%
 
*Boating (str+con) 26%
 
*Brawn (str+siz) 46%
 
*Brawn (str+siz) 46%
*Conceal (dex+pow) 28%
+
*Conceal (dex+pow) 29%
 
*Customs (int x 2) 46%
 
*Customs (int x 2) 46%
*Dance (dex + cha) 28%
+
*Dance (dex + cha) 29%
 
*Deceit (int+cha) 28%
 
*Deceit (int+cha) 28%
*Drive (dex+pow) 28%
+
*Drive (dex+pow) 29%
 
*Endurance (con x 2) 56%
 
*Endurance (con x 2) 56%
*Evade (dex x 2) 36%
+
*Evade (dex x 2) 43%
*First Aid (int + dex) 26%
+
*First Aid (int + dex) 27%
 
*Influence (cha x 2) 30%
 
*Influence (cha x 2) 30%
 
*Insight (int + pow) 28%
 
*Insight (int + pow) 28%
 
*Locale (int x 2) 36%
 
*Locale (int x 2) 36%
*Perception (int + pow) 68%
+
*Perception (int + pow) 73%
*Ride (dex + pow) 28%
+
*Ride (dex + pow) 29%
*Skiing (str+dex) 46%
+
*Skiing (str+dex) 47%
 
*Sing (pow + cha) 30%
 
*Sing (pow + cha) 30%
*Stealth (int+dex) 66%
+
*Stealth (int+dex) 67%
 
*Swim (str+con) 26%
 
*Swim (str+con) 26%
*Unarmed (str+dex) 36%
+
*Unarmed (str+dex) 37%
 
*Willpower (powx2) 50%
 
*Willpower (powx2) 50%
  
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*Commerce (int+cha) 28%
 
*Commerce (int+cha) 28%
 
*Courtesy (int+cha)
 
*Courtesy (int+cha)
*Craft (dex+int) 26%
+
*Craft (dex+int) 27%
 
*Culture (intx2)
 
*Culture (intx2)
 
*Disguise (int+cha)
 
*Disguise (int+cha)
Line 64: Line 64:
 
*Lockpicking (dex x2)
 
*Lockpicking (dex x2)
 
*Lore (Region) (int x2) 26%
 
*Lore (Region) (int x2) 26%
*Mechanism (dex+int)
+
*Mechanism (dex+int) 32%
 
*Musicianship (dex+cha)
 
*Musicianship (dex+cha)
 
*Navigation (int+pow) 68%
 
*Navigation (int+pow) 68%
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=Combat styles=
 
=Combat styles=
 
*Unarmed
 
*Unarmed
*Uncoling (spear, bow, javelin, knife, axe) 66%
+
*Uncoling (spear, bow, javelin, knife, axe) 72%
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
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=Notes=
 
=Notes=
*Successful rolls:
+
*Skill ticks: Perception / Drive
** Perception
 

Latest revision as of 16:10, 7 May 2013

Attributes[edit]

  • Str 13
  • Con 13
  • Siz 13
  • Int 13
  • Dex 14
  • Pow 15
  • Cha 15


  • Action pts 3
  • Dam mod +1d2
  • xp mod +1
  • Healing rate 3
  • size
  • Luck pts 3
  • Magic pts 15
  • Movement 6
  • SR 14

Skills[edit]

Generic Skills

  • Athletics (str+dex) 57%
  • Boating (str+con) 26%
  • Brawn (str+siz) 46%
  • Conceal (dex+pow) 29%
  • Customs (int x 2) 46%
  • Dance (dex + cha) 29%
  • Deceit (int+cha) 28%
  • Drive (dex+pow) 29%
  • Endurance (con x 2) 56%
  • Evade (dex x 2) 43%
  • First Aid (int + dex) 27%
  • Influence (cha x 2) 30%
  • Insight (int + pow) 28%
  • Locale (int x 2) 36%
  • Perception (int + pow) 73%
  • Ride (dex + pow) 29%
  • Skiing (str+dex) 47%
  • Sing (pow + cha) 30%
  • Stealth (int+dex) 67%
  • Swim (str+con) 26%
  • Unarmed (str+dex) 37%
  • Willpower (powx2) 50%

Professional Skills

  • Acting (chax2)
  • Acrobatics (str+dex)
  • Art (pow+cha)
  • Binding (pow+cha)
  • Bureaucracy (intx 2)
  • Commerce (int+cha) 28%
  • Courtesy (int+cha)
  • Craft (dex+int) 27%
  • Culture (intx2)
  • Disguise (int+cha)
  • Engineering (intx2)
  • Folk Magic (pow+cha) 70%
  • Gambling (int+pow)
  • Healing (int+pow)
  • Language (int+cha) 68%
  • Literacy (intx2)
  • Lockpicking (dex x2)
  • Lore (Region) (int x2) 26%
  • Mechanism (dex+int) 32%
  • Musicianship (dex+cha)
  • Navigation (int+pow) 68%
  • Oratory (pow+cha)
  • Seamanship (int+con)
  • Sleight (dex+cha)
  • Streetwise (pow+cha)
  • Survival (con+pow) 48%
  • Teach (int+cha)
  • Track (int+con) 66%

Languages[edit]

Cult[edit]

Magic[edit]

  • Folk Magic 70%

7 from:

    • Beastcall (hare)
    • Mobility
    • Pathway
    • Pierce
    • Speedart
    • Vigour
    • Warmth
  • Animism
    • Binding pow+cha 30% +20=50%
    • Trance pow+con 28% +18=46%
  • Bound Spirits Fetishes 4 (12%)
    • noaidi Nature spirit, intensity 2, bound into a torc about Heammu's neck.
      • This spirit claims to be an ancestor of Heammu and Noaidi. Heammu inherited it (along with heammu) and has always turned to it for insight. Although it encouraged him to become chief of the herd, it did not blame him when he turned out not to be the man for the job.
      • noaidi talks to Heammu and gives him advice. Where relevant, this can be treated as an increase of one grade (or 20%) on knowledge-based skills.
    • heammu Nature spirit, intensity 2, bound into a fetish on Heammu's hatchet.
      • As with noaidi, this spirit claims to be Heammu's ancestor and was inherited by him. It has agreed to go on this quest only to right wrong. It doesn't like Heammu (it did before it became clear that Heammu was not chief-material) and is ready to express that, but will do it's best to see him succeed....and achieve his goal of dying in the success.
      • effect?
    • Mara the Fox Nature spirit, intensity 2, bound into a leather ankle bracelet.
      • Mara loves the hunt and loves hunting with Heammu. She increases Heammu's perception and tracking by one grade (or 20%) and allows him to use his sense of smell for hunting too. He must make occasional sacrifices to Mara, however, or else she gets extremely fidgety and flighty.

Combat styles[edit]

  • Unarmed
  • Uncoling (spear, bow, javelin, knife, axe) 72%
Weapon/Shield Name Damage Size Reach Comb eff AP/HP. traits Enc.
Short Spear 1d8+1 M L Impale 4/5 Set 2
Hatchet 1d6 S S Bleed 3/6 Thrown 1
Knife 1d3 S S Bleed, Impale 5/4 - -
Weapon/Shield Name Damage Dam. Mod. Force Impale Size Comb eff AP/HP. Range Enc.
Recurve Bow 1d8 Y H S Impale 4/8 15/125/250 1
Short Spear (Thrown) 1d8 Y L M Impale 4/5 10/15/30 -
Hatchet (Thrown) 1d6 Y S - Bleed 4/6 10/20/30 -

Hit locations[edit]

Location Name Armour types H.P. A.P. Enc. Location
Head Fur/Hide 6 2 1 19-20
Left Arm Fur/Hide 5 2 1 16-18
Right Arm Fur/Hide 5 2 1 13-15
Chest Fur/Hide 8 2 1 10-12
Abdomen Fur/Hide 7 2 1 07-9
Left Leg Fur/Hide 6 2 1 04-06
Right Leg Fur/Hide 6 2 1 01-03
  • Healing rate 3

Passions[edit]

see p. 37 for some suggestions

  • Loyalty for clan (tribe?) (pow+cha+30%+40%) 100%
  • Dedication to Noaidi (pow+cha+30%+30%) 90%
  • Love and lust for Rana (pow+cha+30%+40%) 100%

Background[edit]

Armour/Equipment/cash[edit]

Notes[edit]

  • Skill ticks: Perception / Drive