Difference between revisions of "Triath"
(→Triath the Mage) |
(→Magical Items) |
||
(8 intermediate revisions by 2 users not shown) | |||
Line 33: | Line 33: | ||
**14 Rod, Stave, or Spell: | **14 Rod, Stave, or Spell: | ||
− | == Equipment == | + | == Equipment (24.2 lbs) == |
− | *Silvered dagger (in boot) | + | *''Continual Light'' coin on a leather neckstrap |
+ | *Silvered dagger (1 lb, in boot) | ||
*Sling (on belt) | *Sling (on belt) | ||
− | * | + | *Case, scroll (1 lb, on belt) |
− | |||
*Belt pouch x2 | *Belt pouch x2 | ||
− | * | + | **Bullets x20 (10 lbs, pouch 1) |
− | *Flint and steel (pouch 2) | + | **Flint and steel (pouch 2) |
− | *Candles x10 | + | **42 gp (4.2 lbs, pouch 2) |
− | *Mirror, steel | + | *Backpack (8 lbs) |
− | *Oil flask x4 | + | **Candles x10 |
− | *Ink vial | + | **Mirror, steel |
− | *Quill pen | + | **Oil flask x4 |
− | *Sack, large x2 | + | **Ink vial |
− | *Waterskin | + | **Quill pen |
− | *Trail rations x7 | + | **Sack, large x2 |
− | *Spellbook | + | **Waterskin |
− | *Torches x8 | + | **Trail rations x7 |
− | + | **Spellbook | |
− | * | + | **Torches x8 |
− | * | + | **Potion |
− | |||
− | |||
− | + | == Treasure == | |
− | + | *42 gp | |
− | * | + | *250 gp on account in Helix |
− | * | + | *200 gp in the possession of Walteph |
− | * | ||
== Magical Items == | == Magical Items == | ||
− | |||
− | |||
Potion of Flying | Potion of Flying | ||
Line 102: | Line 97: | ||
Hold Person (mem) | Hold Person (mem) | ||
+ | |||
+ | == ''Sterling'', War Horse == | ||
+ | |||
+ | Encumbrance 54/200 lbs | ||
+ | |||
+ | *Saddle (25 lbs) | ||
+ | *Pick (10 lbs) | ||
+ | *Sledgehammer (10 lbs) | ||
+ | *Saddle bag x2 (9 lbs) | ||
+ | **Bedroll | ||
+ | **Blanket, winter |
Latest revision as of 08:19, 6 February 2015
A character in the Barrowmaze Labyrinth Lord Campaign.
Contents
Triath the Mage[edit]
- Lawful M-U 5
- XP: 20,400/40,001
- Backstory: Little is known of Triath except he has a reputation for competence and is considered a bit of a mercenary. He cares little for anything except the accumulation of wealth and power. He is loyal to his fellow explorers so long as they demonstrate competence.
Attributes[edit]
- STR 14 (+1 to hit and dmg in melee)
- DEX 10
- CON 13 (+1 HP per die)
- INT 9
- WIS 9
- CHA 12 (retainer morale 7)
Special Abilities[edit]
Savant - Identify magic items - takes 1 hour and 100 gp. Must be done in town, and has a base 75% chance.
Combat[edit]
- HP: 16/16
- AC: 9/9
- Attack: THAC0 18, Dagger 1d4 dmg
- Movement: 90'
- Treasure-bearing movement:
- Saves:
- 13 Death Ray or Poison
- 13 Magic Wands
- 13 Paralysation or Petrification
- 16 Dragon Breath
- 14 Rod, Stave, or Spell:
Equipment (24.2 lbs)[edit]
- Continual Light coin on a leather neckstrap
- Silvered dagger (1 lb, in boot)
- Sling (on belt)
- Case, scroll (1 lb, on belt)
- Belt pouch x2
- Bullets x20 (10 lbs, pouch 1)
- Flint and steel (pouch 2)
- 42 gp (4.2 lbs, pouch 2)
- Backpack (8 lbs)
- Candles x10
- Mirror, steel
- Oil flask x4
- Ink vial
- Quill pen
- Sack, large x2
- Waterskin
- Trail rations x7
- Spellbook
- Torches x8
- Potion
Treasure[edit]
- 42 gp
- 250 gp on account in Helix
- 200 gp in the possession of Walteph
Magical Items[edit]
Potion of Flying
Scroll of Protection from Evil
Scroll of Magic Missile, Detect Magic
Spells[edit]
1st level
Hold Portal
Magic Missile (mem x2)
Protection from Evil
Shield
Sleep
Ventriloquism
2nd Level
ESP
Invisibility (mem)
Web (mem)
3rd Level
Hold Person (mem)
Sterling, War Horse[edit]
Encumbrance 54/200 lbs
- Saddle (25 lbs)
- Pick (10 lbs)
- Sledgehammer (10 lbs)
- Saddle bag x2 (9 lbs)
- Bedroll
- Blanket, winter