Difference between revisions of "WFRP2 The Outing Krystal"
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<tr><th style="text-align: left;" valign="top">Background</th><td colspan="8" valign="top"> | <tr><th style="text-align: left;" valign="top">Background</th><td colspan="8" valign="top"> | ||
Krystal is down to earth, an orderly type of person. She's good at keeping things where they belong. But she's occasionally prone to flights of fancy, too. She's questionsome, asking lots of things like 'why this, why that', and for all her organisational ability, she's occasionally daydreamed at the wrong moment. In a forge, that can be incredibly dangerous. | Krystal is down to earth, an orderly type of person. She's good at keeping things where they belong. But she's occasionally prone to flights of fancy, too. She's questionsome, asking lots of things like 'why this, why that', and for all her organisational ability, she's occasionally daydreamed at the wrong moment. In a forge, that can be incredibly dangerous. | ||
+ | |||
+ | Krystal's Dad is Garhat. The town Smith (Artisan - he's good). Krystal takes after him in that he's best known for his common sense and Strength - and sometimes a liberal application of the latter in support of the former, when needed. His Outing was a long one - he was gone six years, before coming back a Master Smith with a Wife. Where he got the Greatsword some claim to have seen in his wagon, or the scars on his chest, he doesn't say, and wise people don't ask. | ||
+ | |||
+ | His wife, Krystal's mother, is Iduna. To the Town, she's a Wife, and little more. Soft spoken and seemingly timid, she rules her house with an Iron Will, and heaven help the merchant who thinks to cheat her. Of her life before the town, she never speaks. However, some few claim that she hunts occasionally for her family's table. (Hunter). She's also the 'cool' mother, always ready to pamper and teach the arts of femininity to town girls, since Krystal clearly won't be learning them any time soon. | ||
</td></tr> | </td></tr> | ||
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<tr> | <tr> | ||
<td>Starting</td> | <td>Starting</td> | ||
− | <td style="text-align: center;"> | + | <td style="text-align: center;">31</td> |
− | <td style="text-align: center;"> | + | <td style="text-align: center;">29</td> |
+ | <td style="text-align: center;">38</td> | ||
+ | <td style="text-align: center;">32</td> | ||
+ | <td style="text-align: center;">29</td> | ||
+ | <td style="text-align: center;">34</td> | ||
<td style="text-align: center;">27</td> | <td style="text-align: center;">27</td> | ||
− | <td style="text-align: center;"> | + | <td style="text-align: center;">29</td> |
− | |||
− | |||
− | |||
− | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td style="text-align: center;"></td> | <td style="text-align: center;"></td> | ||
<td style="text-align: center;"></td> | <td style="text-align: center;"></td> | ||
− | <td style="text-align: center;"></td> | + | <td style="text-align: center;">+5*</td> |
− | <td style="text-align: center;"></td> | + | <td style="text-align: center;">+5</td> |
<td style="text-align: center;">+10</td> | <td style="text-align: center;">+10</td> | ||
− | |||
<td style="text-align: center;">+5</td> | <td style="text-align: center;">+5</td> | ||
<td style="text-align: center;">+10</td> | <td style="text-align: center;">+10</td> | ||
+ | <td style="text-align: center;"></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>Current</td> | <td>Current</td> | ||
− | <td style="text-align: center;"> | + | <td style="text-align: center;">31</td> |
− | <td style="text-align: center;"> | + | <td style="text-align: center;">29</td> |
+ | <td style="text-align: center;">43</td> | ||
+ | <td style="text-align: center;">32</td> | ||
+ | <td style="text-align: center;">29</td> | ||
+ | <td style="text-align: center;">34</td> | ||
<td style="text-align: center;">27</td> | <td style="text-align: center;">27</td> | ||
− | <td style="text-align: center;"> | + | <td style="text-align: center;">29</td> |
− | |||
− | |||
− | |||
− | |||
</tr> | </tr> | ||
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<td>Starting</td> | <td>Starting</td> | ||
<td style="text-align: center;">1</td> | <td style="text-align: center;">1</td> | ||
− | <td style="text-align: center;"> | + | <td style="text-align: center;">11</td> |
− | |||
− | |||
<td style="text-align: center;">3</td> | <td style="text-align: center;">3</td> | ||
+ | <td style="text-align: center;">3</td> | ||
+ | <td style="text-align: center;">4</td> | ||
<td style="text-align: center;">0</td> | <td style="text-align: center;">0</td> | ||
<td style="text-align: center;">0</td> | <td style="text-align: center;">0</td> | ||
− | <td style="text-align: center;"> | + | <td style="text-align: center;">3</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 79: | Line 83: | ||
<tr><td>Current</td> | <tr><td>Current</td> | ||
<td style="text-align: center;">1</td> | <td style="text-align: center;">1</td> | ||
− | <td style="text-align: center;"> | + | <td style="text-align: center;">11</td> |
− | <td style="text-align: center;"> | + | <td style="text-align: center;">4</td> |
− | |||
<td style="text-align: center;">3</td> | <td style="text-align: center;">3</td> | ||
+ | <td style="text-align: center;">4</td> | ||
<td style="text-align: center;">0</td> | <td style="text-align: center;">0</td> | ||
<td style="text-align: center;">0</td> | <td style="text-align: center;">0</td> | ||
− | <td style="text-align: center;"> | + | <td style="text-align: center;">3</td> |
</tr> | </tr> | ||
<tr><th style="text-align: left;" valign="top">Talents</th><td colspan="8" valign="top"> | <tr><th style="text-align: left;" valign="top">Talents</th><td colspan="8" valign="top"> | ||
− | + | Dealmaker: +10% to Evaluate and Haggle rolls<br> | |
− | + | Savvy: +5 to Int<br> | |
− | + | Sixth Sense: WP roll to sense bad things/ambushes<br> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
</td></tr> | </td></tr> | ||
<tr><th style="text-align: left;" valign="top">Skills</th><td colspan="8" valign="top"> | <tr><th style="text-align: left;" valign="top">Skills</th><td colspan="8" valign="top"> | ||
− | + | Animal Care<br> | |
− | + | Common Knowledge/The Empire<br> | |
− | + | Drive<br> | |
− | + | Evaluate<br> | |
− | + | Gossip<br> | |
+ | Haggle<br> | ||
Perception<br> | Perception<br> | ||
Read/Write<br> | Read/Write<br> | ||
− | Speak | + | Speak Reikspiel<br> |
− | + | Trade/Smith<br> | |
− | + | Trade/Weaponsmith<br> | |
− | |||
− | Trade | ||
</td></tr> | </td></tr> | ||
Line 119: | Line 116: | ||
<tr><th style="text-align: left;" valign="top">Trappings & Money</th> | <tr><th style="text-align: left;" valign="top">Trappings & Money</th> | ||
− | <td colspan="8" valign="top">Gold Crowns (gc): | + | <td colspan="8" valign="top">Gold Crowns (gc): 10<br>Silver Schillings (s): 0<br>Brass Pennies (p): 0<br> |
− | + | Light Armor (Leather Jerkin)<br> | |
Common Clothing<br> | Common Clothing<br> | ||
− | + | Tattered Cloak<br> | |
− | + | Dagger<br> | |
− | + | Backpack<br> | |
+ | Blanket<br> | ||
+ | Wodden Tankard<br> | ||
+ | Wooden Cutlery Set<br> | ||
+ | Hand Weapon: Hammer (SB dmg)<br> | ||
+ | Silver Ingo (enough to make a dagger or some jewellery) | ||
</td></tr> | </td></tr> | ||
Latest revision as of 06:56, 13 September 2015
Character Sheet | ||||||||
---|---|---|---|---|---|---|---|---|
Character Name | Krystal | |||||||
Player Name | Stormraven | |||||||
Race | Human | |||||||
Current Career | Tradesman | |||||||
Previous Career(s) | ||||||||
Description | ||||||||
Personality | Voice of reason | |||||||
Aspiration(s) | Become an blacksmith | |||||||
Background |
Krystal is down to earth, an orderly type of person. She's good at keeping things where they belong. But she's occasionally prone to flights of fancy, too. She's questionsome, asking lots of things like 'why this, why that', and for all her organisational ability, she's occasionally daydreamed at the wrong moment. In a forge, that can be incredibly dangerous. Krystal's Dad is Garhat. The town Smith (Artisan - he's good). Krystal takes after him in that he's best known for his common sense and Strength - and sometimes a liberal application of the latter in support of the former, when needed. His Outing was a long one - he was gone six years, before coming back a Master Smith with a Wife. Where he got the Greatsword some claim to have seen in his wagon, or the scars on his chest, he doesn't say, and wise people don't ask. His wife, Krystal's mother, is Iduna. To the Town, she's a Wife, and little more. Soft spoken and seemingly timid, she rules her house with an Iron Will, and heaven help the merchant who thinks to cheat her. Of her life before the town, she never speaks. However, some few claim that she hunts occasionally for her family's table. (Hunter). She's also the 'cool' mother, always ready to pamper and teach the arts of femininity to town girls, since Krystal clearly won't be learning them any time soon. | |||||||
Primary | WS | BS | S | T | Ag | Int | WP | Fel |
Starting | 31 | 29 | 38 | 32 | 29 | 34 | 27 | 29 |
Advancements | +5* | +5 | +10 | +5 | +10 | |||
Current | 31 | 29 | 43 | 32 | 29 | 34 | 27 | 29 |
Secondary | A | W | SB | TB | M | Mag | IP | FP |
Starting | 1 | 11 | 3 | 3 | 4 | 0 | 0 | 3 |
Misc Modifiers | +2 | |||||||
Current | 1 | 11 | 4 | 3 | 4 | 0 | 0 | 3 |
Talents |
Dealmaker: +10% to Evaluate and Haggle rolls | |||||||
Skills |
Animal Care | |||||||
Spells Known | ||||||||
Trappings & Money | Gold Crowns (gc): 10 Silver Schillings (s): 0 Brass Pennies (p): 0 Light Armor (Leather Jerkin) | |||||||
Experience | Available: 0px Total Earned: 0px XP Spent: |