Difference between revisions of "ST: Luna Bechtel"

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(Created page with "- Main Page; Sigma Tau Sector *Name: Gadreel Azrian *Class: Warrior *Level: 4 *XP: 13 *Age: 25 *Languages: YES?!? *Background: Soldier *Description: 5...")
 
 
(One intermediate revision by the same user not shown)
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- Main Page; [[Sigma Tau Sector]]
 
- Main Page; [[Sigma Tau Sector]]
  
*Name: Gadreel Azrian
+
*Name: Luna Bechtel
*Class: Warrior
+
*Class: Expert
 
*Level: 4
 
*Level: 4
 
*XP: 13  
 
*XP: 13  
*Age: 25      
+
*Age: 28      
 
*Languages: YES?!?         
 
*Languages: YES?!?         
*Background: Soldier   
+
*Background: Scholar 
*Description: 5'10" or the metric equivalent, closely trimmed dark hair with heterochomia (blue and grey eyes)
+
*Description:  
  
*Descriptive Background: Gadreel Azrian from the planet Octyio Primus. It's a heavily populated world which still has much of the "space Catholicism" (hence the Latin-ish naming. It's a lower tech part of the Detis Confederacy; however, some of the best or the brightest ascend to be plucked into the Confederate Ranks of soldiers or psychics. The rest run the fabrication and agricultural factories (yes, factories) or the few in the Church. A few years ago the fabrication workers rose up to form a Union that desired fair wages, including some of Gadreel's family. Instead of defecting to support the Union he stayed loyal to the Confederacy. His team took part in an operation to assassinate the leadership. Gadreel did not know who all of the leadership was as good soldiers follow orders. He has not heard from his mother or younger sister since then . . . and the rest of his family doesn't correspond either but he knows they are alive. Gadreel took the first post-enlistment opportunity to head out from the Confederacy.
+
*Descriptive Background: yes
  
 
==Attributes:==
 
==Attributes:==
 
*Strength      10 (+0)
 
*Strength      10 (+0)
*Intelligence  (+0)
+
*Intelligence  14 (+1)
*Wisdom         11 (+0)
+
*Wisdom         7 (-1)
*Dexterity      14 (+1)
+
*Dexterity      12 (+0)
*Constitution   14 (+1)   
+
*Constitution   9 (+0)   
*Charisma      (-1)
+
*Charisma      11 (+0)
  
 
===Other Stats===
 
===Other Stats===
 
*Movement Rate:
 
*Movement Rate:
* HP: 32
+
* HP: 24
 
* Psi Points: 0
 
* Psi Points: 0
 
* System Strain: 0
 
* System Strain: 0
* AC: 18
+
* AC: 13
* Attack Bonus: +4
+
* Attack Bonus: +2
 
* Saves:  
 
* Saves:  
** Evasion: 11
+
** Evasion: 10
** Mental: 12
+
** Mental: 11
 
** Physical: 11
 
** Physical: 11
  
 
===Skills===
 
===Skills===
* Administer
+
* Administer - 0
* Connect - 0
+
* Connect - 1
* Exert - 0
+
* Exert -  
 
* Fix
 
* Fix
 
* Heal
 
* Heal
* Know
+
* Know - 2
 
* Lead
 
* Lead
 
* Notice - 0
 
* Notice - 0
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* Punch
 
* Punch
 
* Shoot - 2
 
* Shoot - 2
* Sneak - 1
+
* Sneak - 0
* Stab - 2
+
* Stab -  
* Survive - 0
+
* Survive - 0  
* Talk
+
* Talk - 1
 
* Trade
 
* Trade
 
* Work
 
* Work
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===Foci===
 
===Foci===
  
 +
* Connected
 +
** Gain connections any place stationed for a week. Once a day can attempt to use ability to call on favor.
 +
* Specialist
 +
** Roll 3d6, drop lowest in Knowledge checks.
 
* Gunslinger
 
* Gunslinger
 
** Draw or holster Stowed ranged weapon as an on-turn action
 
** Draw or holster Stowed ranged weapon as an on-turn action
 
** add Shoot skill level to a ranged weapon's damage roll
 
** add Shoot skill level to a ranged weapon's damage roll
* Alert
+
 
** Cannot be surprised
 
** Others cannot use Execution Attack on me
 
** Roll TWICE for initiative and take the best result
 
* Close Combatant
 
** You can use pistol-sized ranged weapons in melee without suffering penalties for the proximity of melee attackers.
 
** You ignore Shock damage from melee assailants, even if you’re unarmored at the time.
 
  
 
===Class Abilities===
 
===Class Abilities===
  
* Veteran's Luck
+
* Reroll failed skill check once per scene.
 
** Ignore one attack per scene
 
** Ignore one attack per scene
** OR
+
** Bonus skill point each level.
** autohit once per scene
 
* Gain two extra HP per level
 
  
 
==Equipment==
 
==Equipment==
 
* Readied:
 
* Readied:
 
** Mag Rifle (modded)
 
** Mag Rifle (modded)
*** Attack +8
+
*** Attack +4
*** 2d8+5 dmg
+
*** 2d8+2 dmg
 
*** 300/600 range
 
*** 300/600 range
 
*** cannot burst
 
*** cannot burst
 
*** 10 shot per mag
 
*** 10 shot per mag
** Spike Thrower
+
** Thermal Pistol
*** Attack +7
+
*** Attack +4
*** 3d8+3 dmg
+
*** 2d6 dmg
*** 20/40 range
+
*** 25/50 range
*** can burst
 
*** 15 shot per mag
 
** Laser Pistol
 
*** Attack +7
 
*** 1d6+3 dmg
 
*** 100/300 range
 
 
*** cannot burst
 
*** cannot burst
 
*** 20 shot per mag
 
*** 20 shot per mag
** Advanced Sword (medium)
+
** Advanced Combat Knife (small)
*** Attack +6
+
*** Attack +4
*** 1d8+1 dmg
+
*** 1d6 dmg
 
*** melee range
 
*** melee range
 
*** Shock 2 at AC 13
 
*** Shock 2 at AC 13
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*** 1d4+1 damage
 
*** 1d4+1 damage
 
*** shock 1/AC 15
 
*** shock 1/AC 15
** Combat Field Uniform
+
** Armor Undersuit
*** AC 17 + Dex
+
*** AC 13 + Dex
 
* Stowed in backpack:
 
* Stowed in backpack:
** Survival kit
+
** TBD
*** +1 to Survive
 
** Binoculars
 
** Compad
 
** 8 type A cells
 
** Survey Scanner
 
 
* Stowed on ship:
 
* Stowed on ship:
** Laser Rifle
+
** TBD
*** Attack +7
 
*** 1d10+3 dmg
 
*** 300/500 range
 
*** can burst
 
*** 20 shot per cell
 
** Armored Vacc Suit
 
*** AC 13 + Dex
 
 
* Money:
 
* Money:
** 11,000 credits
+
** ???

Latest revision as of 21:17, 21 February 2024

- Main Page; Sigma Tau Sector

  • Name: Luna Bechtel
  • Class: Expert
  • Level: 4
  • XP: 13
  • Age: 28
  • Languages: YES?!?
  • Background: Scholar
  • Description:
  • Descriptive Background: yes

Attributes:[edit]

  • Strength 10 (+0)
  • Intelligence 14 (+1)
  • Wisdom 7 (-1)
  • Dexterity 12 (+0)
  • Constitution 9 (+0)
  • Charisma 11 (+0)

Other Stats[edit]

  • Movement Rate:
  • HP: 24
  • Psi Points: 0
  • System Strain: 0
  • AC: 13
  • Attack Bonus: +2
  • Saves:
    • Evasion: 10
    • Mental: 11
    • Physical: 11

Skills[edit]

  • Administer - 0
  • Connect - 1
  • Exert -
  • Fix
  • Heal
  • Know - 2
  • Lead
  • Notice - 0
  • Perform
  • Pilot
  • Program
  • Punch
  • Shoot - 2
  • Sneak - 0
  • Stab -
  • Survive - 0
  • Talk - 1
  • Trade
  • Work

Foci[edit]

  • Connected
    • Gain connections any place stationed for a week. Once a day can attempt to use ability to call on favor.
  • Specialist
    • Roll 3d6, drop lowest in Knowledge checks.
  • Gunslinger
    • Draw or holster Stowed ranged weapon as an on-turn action
    • add Shoot skill level to a ranged weapon's damage roll


Class Abilities[edit]

  • Reroll failed skill check once per scene.
    • Ignore one attack per scene
    • Bonus skill point each level.

Equipment[edit]

  • Readied:
    • Mag Rifle (modded)
      • Attack +4
      • 2d8+2 dmg
      • 300/600 range
      • cannot burst
      • 10 shot per mag
    • Thermal Pistol
      • Attack +4
      • 2d6 dmg
      • 25/50 range
      • cannot burst
      • 20 shot per mag
    • Advanced Combat Knife (small)
      • Attack +4
      • 1d6 dmg
      • melee range
      • Shock 2 at AC 13
    • Backpack
    • Knife
      • Attack +6 with dex
      • 1d4+1 damage
      • shock 1/AC 15
    • Armor Undersuit
      • AC 13 + Dex
  • Stowed in backpack:
    • TBD
  • Stowed on ship:
    • TBD
  • Money:
    •  ???