Difference between revisions of "Cuddlesaurus and the Jellybean of Destiny Goldie"
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Initiative: +7 | Initiative: +7 | ||
− | HP | + | HP 57 |
− | Bloodied | + | Bloodied 29 |
===Basic Attacks=== | ===Basic Attacks=== | ||
− | Rifle Bayonet: Attack + | + | Rifle Bayonet: Attack +15 vs AC, 1d12+12 Physical, Melee 1 |
− | Rifle Shot: Attack + | + | Rifle Shot: Attack +16 vs AC, 1d12+12 Physical, Ranged 20, Gun |
===Powers=== | ===Powers=== | ||
Line 75: | Line 75: | ||
Telekinetic Reach (Move objects 5 squares away) | Telekinetic Reach (Move objects 5 squares away) | ||
− | Telekinetic Critical (+1d10, slide 1 creature within 5 squares 2 squares) | + | Telekinetic Critical: (+1d10, slide 1 creature within 5 squares 2 squares) |
− | + | Nightmare Critical: (+1d10, target moves its speed away from you) | |
− | Telekinetic Burst (Standard Action, Close Blast 5, + | + | Fear Manifested (Standard Action, Range 10, +12 vs Will, 1d8+19 Psychic damage, until end of Goldie's next turn, target grants Combat Advantage and is at -2 to Attacks. Oh, and Slide them 2 squares) |
+ | |||
+ | Telekinetic Burst (Standard Action, Close Blast 5, +12 vs. Fortitude, 1d6+12 Force damage, Push target 3 squares. Oh, and Slide them 2 squares.) | ||
Chess Pieces (Minor Action, Encounter, Close Burst 5, Slide each ally in burst 3 squares to another square in burst) | Chess Pieces (Minor Action, Encounter, Close Burst 5, Slide each ally in burst 3 squares to another square in burst) | ||
− | Telekinetic Clutch (Standard Action, Encounter, Ranged 10. + | + | Secret Face (Minor Action, Encounter, Range 10. One ally. Until the end of your next turn, enemies take a -2 to attack rolls against the target.) |
+ | |||
+ | Telekinetic Clutch (Standard Action, Encounter, Ranged 10. +12 vs. Fortitude. Hit: 1d10+19 Force damage, and target is Immobilized and takes ongoing 10 Force damage (Save ends both). Oh, and slide them 2 squares. Miss: Half damage, and target is Slowed. (Save Ends) | ||
==Decks== | ==Decks== |
Revision as of 18:49, 29 August 2011
Goldie
Origin: Telekinetic/Nightmare
Contents
Attributes
Str 7 (-2)
Con 15 (+2)
Dex 10
Int 20 (+5)
Wis 13 (+1)
Cha 9(-1)
Skills
Mechanics +16
Interaction +10
Insight +12
Defenses
AC: 24
Reflex: 22
Fortitude: 16
Will: 17
Gear
Light Armor
Shield
Lt 2H Gun
Lt 2H Melee
Explorer's Kit
Fuel (5 gallons)
Nightvision Goggles
Keelboat
Water Purifier
Combat
Initiative: +7
HP 57
Bloodied 29
Basic Attacks
Rifle Bayonet: Attack +15 vs AC, 1d12+12 Physical, Melee 1
Rifle Shot: Attack +16 vs AC, 1d12+12 Physical, Ranged 20, Gun
Powers
Insidious Mind (Hit enemy with Psi attack to slide them 2 squares)
Telekinetic Reach (Move objects 5 squares away)
Telekinetic Critical: (+1d10, slide 1 creature within 5 squares 2 squares)
Nightmare Critical: (+1d10, target moves its speed away from you)
Fear Manifested (Standard Action, Range 10, +12 vs Will, 1d8+19 Psychic damage, until end of Goldie's next turn, target grants Combat Advantage and is at -2 to Attacks. Oh, and Slide them 2 squares)
Telekinetic Burst (Standard Action, Close Blast 5, +12 vs. Fortitude, 1d6+12 Force damage, Push target 3 squares. Oh, and Slide them 2 squares.)
Chess Pieces (Minor Action, Encounter, Close Burst 5, Slide each ally in burst 3 squares to another square in burst)
Secret Face (Minor Action, Encounter, Range 10. One ally. Until the end of your next turn, enemies take a -2 to attack rolls against the target.)
Telekinetic Clutch (Standard Action, Encounter, Ranged 10. +12 vs. Fortitude. Hit: 1d10+19 Force damage, and target is Immobilized and takes ongoing 10 Force damage (Save ends both). Oh, and slide them 2 squares. Miss: Half damage, and target is Slowed. (Save Ends)
Decks
Alpha Mutations
- Psychic Reversal
- Cloud the Mind
- Confusion
- Empathic Healing
- LMAO
- Super Genius
- Stoke Resentment
- Hostility
- Duality
- All A Dream
- Plaything
- Inhabit Corpse
- Mind Killer
Omega Tech
- Hoverboard
- Fizz Neurojack
- Intertial Armor
- Duralloy Shield
- Omniscient Goggles
- Servo-Assist Armor
- Diskthrower
- Marauder Armor
- Inviso Armor
- Rifle Hound
- Mindbore Orbiter
- H11 Blaster Rifle
- Photonic Spear
- Repeating Gauss Rifle
- Phoenix Neurojack
- Screaming Meemie
- Unstable Vibroblade