Difference between revisions of "The Library/Skills"

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The game features a consolidated list of skills, and also uses a different conversion ratio for Power Points: skill points. This is to encourage investment in skills; with the rules as written they're a poor investment compared to super powers, even when it doesn't necessarily make sense for the character concept.
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The game features a consolidated list of skills, and also uses a different conversion ratio for Power Points: skill points. This is to encourage investment in skills; with the rules as written they're a poor investment compared to super powers, even when it doesn't necessarily make sense for the character concept. The list has been reduced from 39 (not including Specialities) to 20.
  
Conversion ratio: 1PP = 2 skill points.
+
''Conversion ratio'': 1PP = 2 skill points.
  
''Revised skill list''
 
  
 +
==Revised Skills==
  
 +
'''Consolidated list''':
  
 +
Acrobatics<br>
 +
Athletics<br>
 +
Bluff<br>
 +
Concentration<br>
 +
Craft<br>
 +
Diplomacy<br>
 +
Disable Device<br>
 +
Gather Info<br>
 +
Handle Animal<br>
 +
Intimidate<br>
 +
Knowledge<br>
 +
Medicine<br>
 +
Notice<br>
 +
Perform<br>
 +
Profession<br>
 +
Read Lips<br>
 +
Sense Motive<br>
 +
Sleight/Hand<br>
 +
Stealth <br>
 +
Survival<br>
 +
 +
 +
'''Details of the new skills'''
 +
 +
Acrobatics
 +
*Primary Ability: Dexterity
 +
*Incorporates the Balance and Escape Artist skills
 +
 +
 +
Athletics
 +
*Primary Ability: Strength
 +
*Incorporates Climb, Jump and Swim skills
 +
 +
 +
Bluff
 +
*Primary Ability: Charisma
 +
*Incorporates Disguise, Innuendo and Taunt skills
 +
 +
 +
Concentration
 +
*Primary Ability: Wisdom
 +
*Unchanged
 +
 +
 +
Craft
 +
*Primary Ability: Wisdom
 +
*Incorporates Demolitions, Forgery and Repair skills
 +
*Specialities: Artistic, Chemical, Mechanical, Structural
 +
 +
 +
Diplomacy
 +
*Primary Ability: Charisma
 +
*Unchanged
 +
 +
 +
Disable Device
 +
*Primary Ability: Intelligence
 +
*Incorporates Open Lock skill
 +
 +
 +
Gather Info
 +
*Primary Ability: Charisma
 +
*Unchanged
 +
 +
 +
Handle Animal
 +
*Primary Ability: Charisma
 +
*Incorporates Ride skill
 +
 +
 +
Intimidate
 +
*Primary Ability: Strength
 +
*Unchanged
 +
 +
 +
Knowledge
 +
*Primary Ability: Intelligence
 +
*Incorporates Science skill
 +
*Specialities: Arcane/Occult, Art, Behavioural Science, Business, Civics, Current Affairs, Earth Science, History, Life Science, Physical Science, Streetwise, Tactics, Theology/PhilosophyTechnology
 +
 +
 +
Medicine
 +
*Primary Ability: Intelligence
 +
*Unchanged
 +
 +
 +
Notice
 +
*Primary Ability: Wisdom
 +
*Incorporates Listen and Spot skills
 +
 +
 +
Perform
 +
*Primary Ability: Charisma
 +
*Specialities:
 +
 +
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Profession
 +
*Primary Ability: Wisdom
 +
*Unchanged
 +
*Specialities: Acting, Comedy, Dance, Oratory, Musical Instruments [Piano, Percussion, String, Wind], Singing
 +
 +
 +
Read Lips
 +
*Primary Ability: Intelligence
 +
*Unchanged
 +
 +
 +
Sense Motive
 +
*Primary Ability: Wisdom
 +
*Unchanged
 +
 +
 +
Sleight/Hand
 +
*Primary Ability: Dexterity
 +
*Unchanged
 +
 +
 +
Stealth
 +
*Primary Ability: Dexerity
 +
*Incorporates Hide and Move Silently skills
 +
 +
 +
Survival
 +
*Primary Ability: Wisdom
 +
*Unchanged
  
  
 
[[The_Library |Back to main page]]
 
[[The_Library |Back to main page]]

Revision as of 04:11, 24 January 2014

The game features a consolidated list of skills, and also uses a different conversion ratio for Power Points: skill points. This is to encourage investment in skills; with the rules as written they're a poor investment compared to super powers, even when it doesn't necessarily make sense for the character concept. The list has been reduced from 39 (not including Specialities) to 20.

Conversion ratio: 1PP = 2 skill points.


Revised Skills

Consolidated list:

Acrobatics
Athletics
Bluff
Concentration
Craft
Diplomacy
Disable Device
Gather Info
Handle Animal
Intimidate
Knowledge
Medicine
Notice
Perform
Profession
Read Lips
Sense Motive
Sleight/Hand
Stealth
Survival


Details of the new skills

Acrobatics

  • Primary Ability: Dexterity
  • Incorporates the Balance and Escape Artist skills


Athletics

  • Primary Ability: Strength
  • Incorporates Climb, Jump and Swim skills


Bluff

  • Primary Ability: Charisma
  • Incorporates Disguise, Innuendo and Taunt skills


Concentration

  • Primary Ability: Wisdom
  • Unchanged


Craft

  • Primary Ability: Wisdom
  • Incorporates Demolitions, Forgery and Repair skills
  • Specialities: Artistic, Chemical, Mechanical, Structural


Diplomacy

  • Primary Ability: Charisma
  • Unchanged


Disable Device

  • Primary Ability: Intelligence
  • Incorporates Open Lock skill


Gather Info

  • Primary Ability: Charisma
  • Unchanged


Handle Animal

  • Primary Ability: Charisma
  • Incorporates Ride skill


Intimidate

  • Primary Ability: Strength
  • Unchanged


Knowledge

  • Primary Ability: Intelligence
  • Incorporates Science skill
  • Specialities: Arcane/Occult, Art, Behavioural Science, Business, Civics, Current Affairs, Earth Science, History, Life Science, Physical Science, Streetwise, Tactics, Theology/PhilosophyTechnology


Medicine

  • Primary Ability: Intelligence
  • Unchanged


Notice

  • Primary Ability: Wisdom
  • Incorporates Listen and Spot skills


Perform

  • Primary Ability: Charisma
  • Specialities:


Profession

  • Primary Ability: Wisdom
  • Unchanged
  • Specialities: Acting, Comedy, Dance, Oratory, Musical Instruments [Piano, Percussion, String, Wind], Singing


Read Lips

  • Primary Ability: Intelligence
  • Unchanged


Sense Motive

  • Primary Ability: Wisdom
  • Unchanged


Sleight/Hand

  • Primary Ability: Dexterity
  • Unchanged


Stealth

  • Primary Ability: Dexerity
  • Incorporates Hide and Move Silently skills


Survival

  • Primary Ability: Wisdom
  • Unchanged


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