Difference between revisions of "Sir Harn, the Red Knight of Tisbury"
(Created page with "The Wilderlands of Absalom == Sir Harn, the Red Knight of Tisbury == *Human Fighter 5 *XP: 20,000/32,000 *Lawful *PC, one henchman (Brother Hanston) *Despite his fancy tit...") |
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== Combat == | == Combat == | ||
− | *AC | + | *AC 8 |
− | *HP | + | *HP xx |
− | *Movement Rate | + | *Movement Rate 60/20/60 |
− | *Initiative Modifier | + | *Initiative Modifier 0 |
− | *Attacks | + | *Attacks |
− | **Primary Melee Attack: | + | **Primary Melee Attack: Sword 6+, 1d6+3 dmg |
− | **Secondary Melee Attack: | + | **Secondary Melee Attack: Lance 6+, 1d10+2 dmg (double damage when charging but -1 to initiative) |
− | **Primary Ranged Attack: | + | **Primary Ranged Attack: Longbow 7+, 1d6+2 dmg |
*Saves: | *Saves: | ||
Line 52: | Line 52: | ||
== Equipment == | == Equipment == | ||
− | + | ||
− | ** | + | Gear, Armor, Weapons: 8 stone, 1 item |
− | ** | + | |
− | ** | + | *Plate Armor (6 stone) |
+ | *Shield (1 stone) | ||
+ | *Sword (1 stone) | ||
+ | *Boots, leather, high | ||
+ | *Cloak, fur-lined | ||
+ | *Gloves | ||
+ | *Belt, leather | ||
+ | **Silver dagger (1 item) | ||
+ | **Pouch | ||
+ | *Backpack |
Revision as of 11:22, 31 August 2015
Sir Harn, the Red Knight of Tisbury
- Human Fighter 5
- XP: 20,000/32,000
- Lawful
- PC, one henchman (Brother Hanston)
- Despite his fancy title, Sir Harn's family is destitute, he has no land to his name, and will inherit nothing when his father dies.
Attributes
- 14 STR (+1)
- 16 INT (+2)
- 11 WIS
- 11 DEX
- 14 CON (+1)
- 10 CHA
Skills
- Languages
- Common
- Bestial
- Goblin
- General Proficiencies
- Adventuring
- Leadership (+1 max hench, +1 base morale to any domain I rule)
- Manual of Arms (Can train light infantry and light cavalry)
- Riding x2 (see wiki)
- Siege Engineering (Can construct and place temp defensive works, can operate heavy war machines)
- Class Proficiencies
- Added Damage (+2 base damage from melee and missile attacks)
- Battlefield Prowess (Henchmen and mercs get +1 to morale when I personally lead them)
- Command (Henchmen and mercs get +2 to morale)
- Fighting Style, Weapon & Shield (+1 AC when fighting with 1H weapon and shield)
Combat
- AC 8
- HP xx
- Movement Rate 60/20/60
- Initiative Modifier 0
- Attacks
- Primary Melee Attack: Sword 6+, 1d6+3 dmg
- Secondary Melee Attack: Lance 6+, 1d10+2 dmg (double damage when charging but -1 to initiative)
- Primary Ranged Attack: Longbow 7+, 1d6+2 dmg
- Saves:
- 12 Petrification & Paralysis
- 11 Poison & Death
- 13 Blast & Breath
- 13 Staves & Wands
- 14 Spells
Equipment
Gear, Armor, Weapons: 8 stone, 1 item
- Plate Armor (6 stone)
- Shield (1 stone)
- Sword (1 stone)
- Boots, leather, high
- Cloak, fur-lined
- Gloves
- Belt, leather
- Silver dagger (1 item)
- Pouch
- Backpack