Difference between revisions of "Mano a Mano:Tools"

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Mano a Mano games are usually played with paper, pencils and one or more 20-sided dice. 10-sided dice or 6-sided dice can be used instead of 20-sided dice. Printed templates or [[Mano a Mano:Character Sheet|character sheets]] speed up character creation. Beans, coins or extra dice can be used as damage counters. A hex mat or game board and markers can show each character's direction and location during combat action.
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Mano a Mano games are usually played with paper, pencils and one or more 20-sided dice. 10-sided dice or 6-sided dice can be used instead of 20-sided dice. Beans, coins or extra dice can be used as damage counters. A hex mat or game board and markers can show each character's direction and location during combat action.
  
 
You will also need information about the game you are playing. Templates, Occupations, Ability and Equipment Lists are needed to create characters. An adventure refereed by a GM will have more information, such as NPCs, maps and story information. (See [[Mano a Mano:Game Design|Game Design]])
 
You will also need information about the game you are playing. Templates, Occupations, Ability and Equipment Lists are needed to create characters. An adventure refereed by a GM will have more information, such as NPCs, maps and story information. (See [[Mano a Mano:Game Design|Game Design]])
 
| align="center" | [[Image:MamProps.png|Hex mats and game boards are optional.]]
 
| align="center" | [[Image:MamProps.png|Hex mats and game boards are optional.]]
 
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Latest revision as of 00:07, 15 January 2009

Tools[edit]

Mano a Mano games are usually played with paper, pencils and one or more 20-sided dice. 10-sided dice or 6-sided dice can be used instead of 20-sided dice. Beans, coins or extra dice can be used as damage counters. A hex mat or game board and markers can show each character's direction and location during combat action.

You will also need information about the game you are playing. Templates, Occupations, Ability and Equipment Lists are needed to create characters. An adventure refereed by a GM will have more information, such as NPCs, maps and story information. (See Game Design)

Hex mats and game boards are optional.