Difference between revisions of "Mano a Mano:Build Development"

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(Build Development)
(Build Development)
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The maximum speed, toughness, agility, strength, running, swimming and airspeed a character can develop is the same as the the maximum speed, toughness, agility, strength, running, swimming and airspeed of new characters. These limitations are affected by a template's variability. (See [[Mano a Mano:Character Creation#Build|Character Creation/Build]] and [[Mano a Mano:Character Creation|Character Creation]].)
 
The maximum speed, toughness, agility, strength, running, swimming and airspeed a character can develop is the same as the the maximum speed, toughness, agility, strength, running, swimming and airspeed of new characters. These limitations are affected by a template's variability. (See [[Mano a Mano:Character Creation#Build|Character Creation/Build]] and [[Mano a Mano:Character Creation|Character Creation]].)
  
;Developing Toughness (3 CP per level): Developing toughness increases the amount of damage and stun a character can take before being incapacitated.  Suppose a character with 5 template toughness has 0 extra toughness, so his total toughness is 5. If the character works on increasing his toughness for a couple of years and gains 6 CP worth of toughness, then he will gain 2 toughness so his total toughness is now 7. When a character's toughness increases, his stamina increases by twice as much because stamina is 2 times toughness.
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;Developing Toughness (3 CP per level): Developing toughness increases the amount of damage and stun a character can take before being incapacitated.  Suppose a character with 5 toughness works on increasing his toughness for a couple of years and gains 6 CP worth of toughness. He will gain 2 toughness so his total toughness is now 7. When a character's toughness increases, his stamina increases by twice as much because stamina is 2 times toughness.
  
;Developing Strength (5 CP per level): When a character's strength increases, his weapon power may also change. Suppose a character has 3 template strength and 0 extra strength CP, so the character has 0 extra strength and 3 total strength. If the character gains 20 extra strength CP, his extra strength will increase to 1, and his total strength will be 4 (3 template strength plus 1 extra strength.) The character's natural weapon power will increase to 4 and the power of his hand weapons will increase to 4 unless they are already greater than 4. (See [[Mano a Mano:Character Creation#Encumbrance and Movement|Character Creation/Encumbrance and Movement]].)
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;Developing Strength (5 CP per level): When a character's strength increases, his weapon power may also change. Suppose a character has 3 strength. If the character gains 5 strength CP, his strength will increase to 4. The character's natural weapon power will increase to 4 and the power of his hand weapons will increase to 4 unless they are already greater than 4. (See [[Mano a Mano:Character Creation#Encumbrance and Movement|Character Creation/Encumbrance and Movement]].)
  
;Developing Speed (20 CP): A character can even increase his speed if he gains enough extra CP through training and experience. This has the same effect as the more speed option when creating new characters. If the character was created with more speed than the average speed for his template, he cannot develop even more speed through training and experience. Suppose a character has 1 template speed and 0 extra speed CP, so he has 0 extra speed and 1 total speed. If the character eventually acquires 20 CP of extra speed CP, his extra speed will increase to 1 and his total speed will be 2. (1 template speed plus 1 total speed.)
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;Developing Speed (20 CP): A character can even increase his speed if he gains enough extra CP through training and experience. This has the same effect as the more speed option when creating new characters. If the character was created with more speed than the average speed for his template, he cannot develop even more speed through training and experience. Suppose a character has 1 speed and his template also has 1 speed and medium variability. If the character eventually acquires 20 CP of extra speed CP, his speed will increase to 2.
  
;Developing Agility (10 CP per level): When a character's agility increases, his attack modifiers and defense should be updated. Suppose a character has 3 template agility and 0 extra agility, so his total agility is 3. After many years of intense training he increases his total agility to 4 (which is worth about 10 CP.) All of his attack modifiers, the defense of each striking weapon, ''melee defense'' and ''missile defense'' will also increase by 1.
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;Developing Agility (10 CP per level): When a character's agility increases, his attack modifiers and defense should be updated. Suppose a character has 3 agility. After many years of intense training he increases his total agility to 4 (which is worth about 10 CP.) All of his attack modifiers, the defense of each striking weapon, ''melee defense'' and ''missile defense'' will also increase by 1.
  
 
;Developing Running, Swimming or Airspeed (5 CP per level): Developing running, swimming or airspeed increases a character's ability to move. For example a human normally has no swimming, but after learning to swim the character can increase hs swimming to 1 for 5 CP. Later the character might practice swimming enough to increase his swimming to 2 for another 5 CP.
 
;Developing Running, Swimming or Airspeed (5 CP per level): Developing running, swimming or airspeed increases a character's ability to move. For example a human normally has no swimming, but after learning to swim the character can increase hs swimming to 1 for 5 CP. Later the character might practice swimming enough to increase his swimming to 2 for another 5 CP.

Revision as of 00:04, 17 January 2009

Build Development

The maximum speed, toughness, agility, strength, running, swimming and airspeed a character can develop is the same as the the maximum speed, toughness, agility, strength, running, swimming and airspeed of new characters. These limitations are affected by a template's variability. (See Character Creation/Build and Character Creation.)

Developing Toughness (3 CP per level)
Developing toughness increases the amount of damage and stun a character can take before being incapacitated. Suppose a character with 5 toughness works on increasing his toughness for a couple of years and gains 6 CP worth of toughness. He will gain 2 toughness so his total toughness is now 7. When a character's toughness increases, his stamina increases by twice as much because stamina is 2 times toughness.
Developing Strength (5 CP per level)
When a character's strength increases, his weapon power may also change. Suppose a character has 3 strength. If the character gains 5 strength CP, his strength will increase to 4. The character's natural weapon power will increase to 4 and the power of his hand weapons will increase to 4 unless they are already greater than 4. (See Character Creation/Encumbrance and Movement.)
Developing Speed (20 CP)
A character can even increase his speed if he gains enough extra CP through training and experience. This has the same effect as the more speed option when creating new characters. If the character was created with more speed than the average speed for his template, he cannot develop even more speed through training and experience. Suppose a character has 1 speed and his template also has 1 speed and medium variability. If the character eventually acquires 20 CP of extra speed CP, his speed will increase to 2.
Developing Agility (10 CP per level)
When a character's agility increases, his attack modifiers and defense should be updated. Suppose a character has 3 agility. After many years of intense training he increases his total agility to 4 (which is worth about 10 CP.) All of his attack modifiers, the defense of each striking weapon, melee defense and missile defense will also increase by 1.
Developing Running, Swimming or Airspeed (5 CP per level)
Developing running, swimming or airspeed increases a character's ability to move. For example a human normally has no swimming, but after learning to swim the character can increase hs swimming to 1 for 5 CP. Later the character might practice swimming enough to increase his swimming to 2 for another 5 CP.