Difference between revisions of "Once more with feeling/Denandsor Council/Cabinet/Ministry/Defense & Logistics/Navy/Denandsor Marines"

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=Basic Marine=
 
==Motivation==
 
==Motivation==
 
* To defend their new home in Denandsor.
 
* To defend their new home in Denandsor.
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==Essence==
 
==Essence==
 
Essence: 1<br>
 
Essence: 1<br>
 +
 +
==Willpower==
 +
6/8
 +
 +
==Virtues==
 +
Compassion: 2<br>
 +
Conviction: 3<br>
 +
Temperance: 3<br>
 +
Valor: 4<br>
 +
 +
==Combat Values==
 +
* Parry DV: 4 (unarmed), 6 (Fire Lance)
 +
* Dodge DV: 3
 +
 +
* Parry MDV: 1
 +
* Dodge MDV: 6
 +
 +
* Soak: 7L/8B (Ashigaru Armour)
 +
* Hardness: 4L/4B
 +
 +
===Health Levels===
 +
* -0 []
 +
* -1 [], -1 []
 +
* -2 [], -2 []
 +
* -4 []
 +
* Incapacitated []
 +
===Weapons===
 +
'''Fire Lance''' - Spd 5, Acc +1, Dmg +4L/+7L(+8L/+11L charged), Def +2, Rate 2, Tags 2,L,R<br>
 +
*Streamer Mode - Spd 5, Acc +2, Dmg 10L, Range 150 (max), Activation: 2m, Tags F
 +
*Fire Fan Mode - Spd 5, Acc +5, Dmg 7L, Range 100 (max), Activation: 5m, Tags F
 +
'''Unarmed'''<br>
 +
Clinch: Spd 6/Acc +0/Dmg +0B/Def ~/Rate 1<br>
 +
Kick: Spd 5/Acc +0/Dmg +3B/Def -2/Rate 2<br>
 +
Punch: Spd 5/Acc +1/Dmg +0B/Def +2/Rate 3<br>
 +
 +
==Merits & Flaws==
 +
===Luck (2pts)===
 +
*The character can influence small games of pure chance and has two re-rolls.
 +
 +
=Elite Marine=
 +
==Motivation==
 +
* To defend their new home in Denandsor.
 +
 +
==Intimacies==
 +
* [[Character:Surely-Refulgent_Anshu|Anshu]] (Loyalty) (+)
 +
* [[Character:Ziyad_Antarah|Ziyad]] (Loyalty) (+)
 +
* Shipmates (Loyalty) (+)
 +
* Denandsor Council Navy (Loyalty) (+)
 +
 +
==Attributes==
 +
===Physical===
 +
* Strength 4 (6 w/Ashigaru)
 +
* Dexterity 4
 +
* Stamina 4
 +
===Social===
 +
* Charisma 3
 +
* Manipulation 3
 +
* Appearance 3
 +
===Mental===
 +
* Perception 4
 +
* Intelligence 2
 +
* Wits 4
 +
 +
==Abilities==
 +
* Archery 5
 +
* Athletics 2
 +
* Awareness 2 (+2 from Ashigaru)
 +
* Dodge 4
 +
* Integrity 3
 +
* Lore 4
 +
* Martial Arts 2
 +
* Melee 5 (Favoured)
 +
* Resistance 2 (+2 Filtration Baffles)
 +
* Sail 4
 +
 +
==Backgrounds==
 +
===Artifact 3 (Fire Lance)===
 +
===Artefact 2 (Jump Harness)===
 +
===Artefact 2 (Ashigaru Armour)===
 +
===Artefact 1 (Aegis Insert Amulets)===
 +
 +
===Backing 2 (Denandsor Council Navy)===
 +
===Resources 2===
 +
 +
==Essence==
 +
Essence: 2<br>
 +
Pool: (14) 20
  
 
==Willpower==
 
==Willpower==
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==Combat Values==
 
==Combat Values==
* Parry DV: 4 (unarmed), 3 (knife)
+
* Parry DV: 4 (unarmed), 6 (Fire Lance)
* Dodge DV: 4
+
* Dodge DV: 3
  
 
* Parry MDV: 1  
 
* Parry MDV: 1  
 
* Dodge MDV: 6  
 
* Dodge MDV: 6  
  
* Soak, Natural: 2B/0L
+
* Soak: 7L/8B (Ashigaru Armour)
 
+
* Hardness: 4L/4B
 +
 
===Health Levels===
 
===Health Levels===
 
* -0 []
 
* -0 []
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* Incapacitated []
 
* Incapacitated []
 
===Weapons===
 
===Weapons===
'''Knife'''<br>
+
'''Fire Lance''' - Spd 5, Acc +1, Dmg +4L/+7L(+8L/+11L charged), Def +2, Rate 2, Tags 2,L,R<br>
Spd 5/Acc +1/Dmg +2L/Def +0/Rate 3<br>
+
*Streamer Mode - Spd 5, Acc +2, Dmg 10L, Range 150 (max), Activation: 2m, Tags F
 +
*Fire Fan Mode - Spd 5, Acc +5, Dmg 7L, Range 100 (max), Activation: 5m, Tags F
 
'''Unarmed'''<br>
 
'''Unarmed'''<br>
 
Clinch: Spd 6/Acc +0/Dmg +0B/Def ~/Rate 1<br>
 
Clinch: Spd 6/Acc +0/Dmg +0B/Def ~/Rate 1<br>
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===Awakened Essence (4pts)===
 
===Awakened Essence (4pts)===
 
This character hass an Essence pool equal to (Essence x 10), all of which is considered Personal Essence. S/he can spend one-third of hir Essence pool freely. To use the rest, s/he must spend one Willpower point in each scene in which s/he wishes to access the remainder of hir Essence.
 
This character hass an Essence pool equal to (Essence x 10), all of which is considered Personal Essence. S/he can spend one-third of hir Essence pool freely. To use the rest, s/he must spend one Willpower point in each scene in which s/he wishes to access the remainder of hir Essence.
===Code of Honor (-1pt)===
+
===Luck(2pts)===
This character is incapable of lying to anyone toward whom s/he has an Intimacy or betraying an Intimacy in any  way unless hir player first fails a Conviction roll.
+
*The character can influence small games of pure chance and has two re-rolls.
 +
===Code of Honor (-2pt)===
 +
This character is incapable of lying to or betraying anyone whom s/he considers to be an ally unless hir player first fails a Conviction roll.
 +
===Vice (-2pts)===
 +
This character is addicted to alcohol. When the character encounters alcohol, the character’s player must successfully roll Temperance against a difficulty of 3 lest the character surrender to the chosen vice. The player may spend one Willpower to have the character ignore the effects of a failed Temperance roll for a scene.
 
===Vice (-2pts)===
 
===Vice (-2pts)===
This character is addicted to alcohol. When the character encounters alcohol, the character’s player must successfully roll Temperance against a difficulty of 2 lest the character surrender to the chosen vice. The player may spend one Willpower to have the character ignore the effects of a failed Temperance roll for a scene.
+
This character is addicted to games-of-chance. When the character encounters games-of-chance, the character’s player must successfully roll Temperance against a difficulty of 3 lest the character surrender to the chosen vice. The player may spend one Willpower to have the character ignore the effects of a failed Temperance roll for a scene.

Revision as of 19:08, 16 October 2009

Basic Marine

Motivation

  • To defend their new home in Denandsor.

Intimacies

  • Anshu (Loyalty) (+)
  • Ziyad (Loyalty) (+)
  • Shipmates (Loyalty) (+)
  • Denandsor Council Navy (Loyalty) (+)

Attributes

Physical

  • Strength 4
  • Dexterity 4
  • Stamina 4

Social

  • Charisma 3
  • Manipulation 3
  • Appearance 3

Mental

  • Perception 4
  • Intelligence 2
  • Wits 4

Abilities

  • Archery 5
  • Athletics 2
  • Awareness 2
  • Dodge 4
  • Integrity 3
  • Lore 4
  • Martial Arts 2
  • Melee 5 (Favoured)
  • Resistance 2
  • Sail 4

Backgrounds

Artifact 3 (Fire Lance)

Artefact 2 (Jump Harness)

Artefact 2 (Ashigaru Armour

Artefact 1 (Aegis Insert Amulets

Backing 1 (Denandsor Council Navy)

Resources 1

Essence

Essence: 1

Willpower

6/8

Virtues

Compassion: 2
Conviction: 3
Temperance: 3
Valor: 4

Combat Values

  • Parry DV: 4 (unarmed), 6 (Fire Lance)
  • Dodge DV: 3
  • Parry MDV: 1
  • Dodge MDV: 6
  • Soak: 7L/8B (Ashigaru Armour)
  • Hardness: 4L/4B

Health Levels

  • -0 []
  • -1 [], -1 []
  • -2 [], -2 []
  • -4 []
  • Incapacitated []

Weapons

Fire Lance - Spd 5, Acc +1, Dmg +4L/+7L(+8L/+11L charged), Def +2, Rate 2, Tags 2,L,R

  • Streamer Mode - Spd 5, Acc +2, Dmg 10L, Range 150 (max), Activation: 2m, Tags F
  • Fire Fan Mode - Spd 5, Acc +5, Dmg 7L, Range 100 (max), Activation: 5m, Tags F

Unarmed
Clinch: Spd 6/Acc +0/Dmg +0B/Def ~/Rate 1
Kick: Spd 5/Acc +0/Dmg +3B/Def -2/Rate 2
Punch: Spd 5/Acc +1/Dmg +0B/Def +2/Rate 3

Merits & Flaws

Luck (2pts)

  • The character can influence small games of pure chance and has two re-rolls.

Elite Marine

Motivation

  • To defend their new home in Denandsor.

Intimacies

  • Anshu (Loyalty) (+)
  • Ziyad (Loyalty) (+)
  • Shipmates (Loyalty) (+)
  • Denandsor Council Navy (Loyalty) (+)

Attributes

Physical

  • Strength 4 (6 w/Ashigaru)
  • Dexterity 4
  • Stamina 4

Social

  • Charisma 3
  • Manipulation 3
  • Appearance 3

Mental

  • Perception 4
  • Intelligence 2
  • Wits 4

Abilities

  • Archery 5
  • Athletics 2
  • Awareness 2 (+2 from Ashigaru)
  • Dodge 4
  • Integrity 3
  • Lore 4
  • Martial Arts 2
  • Melee 5 (Favoured)
  • Resistance 2 (+2 Filtration Baffles)
  • Sail 4

Backgrounds

Artifact 3 (Fire Lance)

Artefact 2 (Jump Harness)

Artefact 2 (Ashigaru Armour)

Artefact 1 (Aegis Insert Amulets)

Backing 2 (Denandsor Council Navy)

Resources 2

Essence

Essence: 2
Pool: (14) 20

Willpower

7/7

Virtues

Compassion: 2
Conviction: 3
Temperance: 3
Valor: 4

Combat Values

  • Parry DV: 4 (unarmed), 6 (Fire Lance)
  • Dodge DV: 3
  • Parry MDV: 1
  • Dodge MDV: 6
  • Soak: 7L/8B (Ashigaru Armour)
  • Hardness: 4L/4B

Health Levels

  • -0 []
  • -1 [], -1 []
  • -2 [], -2 []
  • -4 []
  • Incapacitated []

Weapons

Fire Lance - Spd 5, Acc +1, Dmg +4L/+7L(+8L/+11L charged), Def +2, Rate 2, Tags 2,L,R

  • Streamer Mode - Spd 5, Acc +2, Dmg 10L, Range 150 (max), Activation: 2m, Tags F
  • Fire Fan Mode - Spd 5, Acc +5, Dmg 7L, Range 100 (max), Activation: 5m, Tags F

Unarmed
Clinch: Spd 6/Acc +0/Dmg +0B/Def ~/Rate 1
Kick: Spd 5/Acc +0/Dmg +3B/Def -2/Rate 2
Punch: Spd 5/Acc +1/Dmg +0B/Def +2/Rate 3

Merits & Flaws

Awakened Essence (4pts)

This character hass an Essence pool equal to (Essence x 10), all of which is considered Personal Essence. S/he can spend one-third of hir Essence pool freely. To use the rest, s/he must spend one Willpower point in each scene in which s/he wishes to access the remainder of hir Essence.

Luck(2pts)

  • The character can influence small games of pure chance and has two re-rolls.

Code of Honor (-2pt)

This character is incapable of lying to or betraying anyone whom s/he considers to be an ally unless hir player first fails a Conviction roll.

Vice (-2pts)

This character is addicted to alcohol. When the character encounters alcohol, the character’s player must successfully roll Temperance against a difficulty of 3 lest the character surrender to the chosen vice. The player may spend one Willpower to have the character ignore the effects of a failed Temperance roll for a scene.

Vice (-2pts)

This character is addicted to games-of-chance. When the character encounters games-of-chance, the character’s player must successfully roll Temperance against a difficulty of 3 lest the character surrender to the chosen vice. The player may spend one Willpower to have the character ignore the effects of a failed Temperance roll for a scene.