Difference between revisions of "Future Adventures"
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===Draw a masterpiece of a griffin=== | ===Draw a masterpiece of a griffin=== | ||
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+ | He's now seen a real griffin; he's planning on starting the masterpiece in his next down time. | ||
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+ | ===Join a religion=== | ||
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+ | Join a religion of a god of his homeland, after he has gained enough willpower (ie, POW) to be able to use magic. | ||
==Karam== | ==Karam== |
Revision as of 09:58, 1 July 2010
- Main Page; Griffin Island
This page is intended to list those ideas that come up in play for future adventures. If possible, try to link to the OOC thread if any substantial discussion has taken place. Try to add a few lines of context to jog memories. We may not try to pursue all of them, but having them in one place should help get an idea of what to do next.
The Whole Group
These adventure ideas generally affect the whole group, or at least a majority of the characters.
Nirope
The party met a naiad called Nirope at the foot of Griffin Mountain. This sparked the idea of organizing a regular pilgrimage to the site and founding a proper cult to her.
OOC Thread link http://forum.rpg.net/showthread.php?t=500355&page=42
Statues De-Stoned
On their way to Nidik, the group came across three statues representing people from the mainland about 500 years ago. After the experience with the basilisk, they are convinced these were once real people and have decided to return them to life. Somehow.
Fiorans
What dastardly deeds, if any, are the Fiorans planning?
Jahyris
Ideas mostly concerning this character.
Draw a masterpiece of a griffin
He's now seen a real griffin; he's planning on starting the masterpiece in his next down time.
Join a religion
Join a religion of a god of his homeland, after he has gained enough willpower (ie, POW) to be able to use magic.
Karam
Ideas mostly concerning this character.
Find and train a Great Hawk
Karam's reason to come to the island was to bring back the Great Hawks to the temple on the mainland. Seeing the birds he fell in love with them and now wants one with a passion.
Become influential in the local cult
Slowly realizing he probably will not return home, he needs to find a place on Griffin Island. Becoming more involved in the Hilme cult is a good way to do that.
Lucwo
Ideas mostly concerning this character.
Lysis
Ideas mostly concerning this character.
Become a great Strategos
Jabal
Ideas mostly concerning this character.
Set up trade
Find the southern port
Recover his memory
Skull Pyramid
- Find out who built it
- prevent them rebuilding it
- prevent them from acquiring more sacrifices
Return yearly to Niropes pool
Other Notes
This section is mostly to note things we may want to do or get involved in that probably don't merit a whole adventure. It can also serve as a general place to dump ideas and encounters we just want to remember.
The Giant Statue
The party found a giant half-buried statue near Griffin Mountain. It had a hole in the chest which contained a small stone painted to look like an eye. Karam now has the stone.
Seeds
On their way up river to Griffin Mountain, the party came to a small island in a mountain lake where they met an ancient Dryad. The morning after the encounter they feasted on fresh fruit and decided to save the seeds, hoping they might have special properties or at least produce healthy trees. One idea was to use them to plant an orchard by Nirope's pool.
Skull Pyramid
Near the Giant Statue there is a pile of skulls, forming a pyramid. Nirope said a man who was not a man came every year or two to add a skull to it, and that he was filthy.
Slarges
Learning more about them?
- Main Page; Griffin Island