Difference between revisions of "Quack a long"

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(Created page with '* *Skill: Sing *Reciting one of your catchiest old sing-songs from your duckling days over and over again, you can get the annoying tune stuck in others’ heads – much to thei…')
 
 
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*[http://wiki.rpg.net/index.php/Duck_Knacks#Knacks knacks]
 
*Skill: Sing
 
*Skill: Sing
 
*Reciting one of your catchiest old sing-songs from your duckling days over and over again, you can get the annoying tune stuck in others’ heads – much to their chagrin!
 
*Reciting one of your catchiest old sing-songs from your duckling days over and over again, you can get the annoying tune stuck in others’ heads – much to their chagrin!
 
*By spending 1D4+1 full Combat Rounds (or minutes) constantly singing the same song while performing your other actions, you can make a Sing test. If successful, all those that can hear the repetitive and annoying duck-tune must make a Persistence skill roll. If they fail, they will be unable to get the tune
 
*By spending 1D4+1 full Combat Rounds (or minutes) constantly singing the same song while performing your other actions, you can make a Sing test. If successful, all those that can hear the repetitive and annoying duck-tune must make a Persistence skill roll. If they fail, they will be unable to get the tune
 
out of their heads, making it impossible for them to do anything that requires concentration (including some spells) for 1D6 hours.
 
out of their heads, making it impossible for them to do anything that requires concentration (including some spells) for 1D6 hours.

Latest revision as of 03:44, 27 August 2010

  • knacks
  • Skill: Sing
  • Reciting one of your catchiest old sing-songs from your duckling days over and over again, you can get the annoying tune stuck in others’ heads – much to their chagrin!
  • By spending 1D4+1 full Combat Rounds (or minutes) constantly singing the same song while performing your other actions, you can make a Sing test. If successful, all those that can hear the repetitive and annoying duck-tune must make a Persistence skill roll. If they fail, they will be unable to get the tune

out of their heads, making it impossible for them to do anything that requires concentration (including some spells) for 1D6 hours.