Difference between revisions of "Gadgeteer"

From RPGnet
Jump to: navigation, search
(Blanked the page)
 
Line 1: Line 1:
*[http://wiki.rpg.net/index.php/Legendary_ability abilities]
+
 
*Having had your fingers in so many devices
 
and mechanisms over your lifetime, you have
 
an almost miraculous touch with such things.
 
You can make pulleys, levers and gears do
 
things that normal people marvel at. No
 
matter what sort of machine it is, you can
 
make it do what you need it to with just a
 
little attention and intuition. You can now do
 
the following feats with a successful use of
 
the Mechanisms skill:
 
* You can adjust a mechanism’s function
 
to something related to what you need.
 
For instance, you could turn a flame-gout
 
trap into a trip-activated torch sconce. Or
 
you could rip apart an arrow-propulsion
 
trap and make an elaborate crossbowreloading
 
device. The final device must
 
be decided upon along with the Games
 
Master, but we encourage him to work
 
with Player to come up with a good
 
result.
 
* You can turn a pile of seemingly useless junk
 
into a working device. The device must be related
 
somehow to the ‘junk’ used. As an example, a pile
 
of spare armour pieces, some chains and a broken
 
quarterstaff could be turned into a hand-cranked
 
armoured curtain, perhaps.
 
* You can tell what a mechanism is designed to do
 
at a glance, knowing exactly how to disarm or
 
disable it without so much as touching it even
 
once.
 
Additionally, any sort of normal devices (traps, hidden
 
doors and so on) you create with your Mechanisms
 
skill will be of Exquisite quality and will impose a
 
–50% penalty to anyone else’s Mechanisms skill tests
 

Latest revision as of 22:17, 2 September 2010