Difference between revisions of "Cedric Gudricsson"

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(Combat Stats)
(Race and Class Abilities)
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Profession: Hunter/Fisher
 
Profession: Hunter/Fisher
  
Weapon Proficiencies: Club
+
Weapon Proficiencies: Club, Sling
 +
 
 +
'''Thief Abilities'''
 +
''Open Locks'' 15
 +
''Find Traps'' 10
 +
''Remove Traps'' 10
 +
''Climb Walls'' 87
 +
''Move Silently'' 20
 +
''Hide in Shadows'' 10
 +
''Pick Pockets'' 20
 +
''Hear Noise'' 30
 +
''Read Languages'' -
 +
''Use Scroll'' -
 +
 
 +
Skills (4):
 +
Bluff
 +
First Aid
 +
Nature Lore
 +
Tracking
  
 
==Gear and Treasure==
 
==Gear and Treasure==

Revision as of 13:50, 19 January 2011

Campaign Link: RC D&D: Zeroes to Heroes

Biographical Info

  • Name Cedric Gudricsson
  • Sex Male
  • Age 16
  • Height 5' 7"
  • Weight 62kg
  • Hair Mousy, short cropped curls. No facial hair.
  • Eyes Blue
  • Skin Lightly tanned
  • History and Personality Cedric was the youngest son of a farming family. He had no patience for pulling up weeds though, and was always in trouble for running off when there was work to be done. After being taught hunting and fishing by his uncle, he could often get forgiveness for skipped chores by bringing home a salmon or rabbit for the table.

Too young to have learnt the boar spear, when hunting big game he was only carrying equipment for the more experienced huntsmen.

  • Description

Lightly built, healthy looking.

Characteristics

  • Class Thief
  • Level 1
  • EXP 500
  • Alignment Neutral


  • STR 10
  • INT 13 (+1)
  • WIS 10
  • DEX 15 (+1)
  • CON 13 (+1)
  • CHR 13 (+1, +1 reaction mod)

Combat Stats

  • THAC0 19 (+1 missiles)
  • AC 7 -1(dex) = 6
  • HP 7/7
  • Move 40'
  • Saving Throws
    • Death Ray or Poison 13
    • Magic Wands 14
    • Paralysis or Turn to Stone 13
    • Dragon Breath 16
    • Rod, Staff, or Spell 15

Race and Class Abilities

Profession: Hunter/Fisher

Weapon Proficiencies: Club, Sling

Thief Abilities Open Locks 15 Find Traps 10 Remove Traps 10 Climb Walls 87 Move Silently 20 Hide in Shadows 10 Pick Pockets 20 Hear Noise 30 Read Languages - Use Scroll -

Skills (4): Bluff First Aid Nature Lore Tracking

Gear and Treasure

  • Encumbrance 109/400 - unencumbered
  • Coins 0 GP 0 EP 0 SP 1 CP
  • Weapons
    • Club (50cn, 1d4)
    • Sling (20cn, 1d4, Range 40/80/160) (-1 to hit, 1/2 damage)
    • 4 pebbles (10cn)
  • Gear
    • Work knife (5cn)
    • Peasant clothes (20cn*)
    • Belt (5cn*)
    • Worn leather boots (10cn*)
    • Short black sheepswool cloak (10cn*)
    • emerald pendant on a gold chain ($)
    • Fishing line
      • 2 bait hooks
      • 1 float
      • 2 snatch hooks
    • tinder box (5cn)
    • small hessian sack, holds 200cn (1cn)
      • corked jar (contains 1/2 pint fresh water) (10cn)
      • sausage (2cn)
      • half a loaf of bread (5cn)
      • half a candle (1cn)
      • topaz ($)
      • garnet ($)
      • small pearl ($)
      • 13cp, 18sp, 18gp ($)
      • bone scroll case, containing scroll with wierd shifty writing ($)
      • diamond necklace ($)
      • gold bracelet studded with rubies ($)
  • Treasure
    • From Rats Nest: A garnet and a small pearl, a double handful of coins (13 cp, 18 sp, 18 gp), unidentified scroll

Character in the RC Zeroes2Heroes campaign ($) = party loot