Difference between revisions of "Cuddlesaurus and the Jellybean of Destiny Tara"

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(=Alpha Mutation)
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====Skills====
 
====Skills====
  
Acrobatics +2
+
Acrobatics +3
  
Athletics +3
+
Athletics +4
  
Conspiracy +3
+
Conspiracy +4
  
Insight +5
+
Insight +6
  
Interaction +5
+
Interaction +6
  
Mechanics +3
+
Mechanics +4
  
Nature +13
+
Nature +14
  
Perception +9
+
Perception +10
  
Science +3
+
Science +4
  
Stealth +2
+
Stealth +3
  
 
====Gear====
 
====Gear====
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====Stats====
 
====Stats====
  
HP/Blooded: 35/17
+
HP/Blooded: 40/20
  
 
Speed: 5
 
Speed: 5
  
AC: 20
+
AC: 21
  
Fortitude: 18
+
Fortitude: 19
  
Reflex: 13
+
Reflex: 14
  
Will: 15
+
Will: 16
  
Initiative: +2
+
Initiative: +3
  
 
====Alpha Mutation====
 
====Alpha Mutation====
  
I, Battery (A; U; Dark, Electricity) You stick your finger insides a piece of discharged equipment and try to make it work again. No Action, Personal; Trigger: You use an Omega Tech card; Effect: You can use the Omega Tech card one additional time during the encounter. Do not roll to see if the Omega Tech burns out after the triggering use.; Overcharge: When you use this power, you can roll a d20.; 10+: You can use this power a second time while this card is readied.; 9 or less: You experience power overload and you an each creature adjacent to you takes 2d10 electricity damage.
+
Gigantism (A; U; Bio) Fee-fi-fo-fum! Benefit: You are Large-sized. You occupy 4 squares, gain a +4 power bonus to Fortitude and to Strength ability checks, and your melee reach increases by 1.; Overcharge: When you start your turn, you can roll a d20.; 10+: You gain a +5 power bonus to damage rolls with melee attacks while this card is readied.; 9 or less: You are immobilized (save ends).
  
 
====Omega Tech====
 
====Omega Tech====
  
 
Gunsight Orbiter (O; U; Area 52) This silver drone hovers in front of your forehead, telepathically imparting targeting data to your mind. Head; Power: Encounter; Free Action, Personal; Trigger: You deal damage with an attack; Effect: The triggering attack deals 2d10 + your Wisdom modifier extra damage to the target.; Salvage 5: A 5th-level character can salvage the gunsight orbiter. It becomes a head item with the following property: You gain a power bonus to damage rolls with ranged attacks equal to your Wisdom modifier.
 
Gunsight Orbiter (O; U; Area 52) This silver drone hovers in front of your forehead, telepathically imparting targeting data to your mind. Head; Power: Encounter; Free Action, Personal; Trigger: You deal damage with an attack; Effect: The triggering attack deals 2d10 + your Wisdom modifier extra damage to the target.; Salvage 5: A 5th-level character can salvage the gunsight orbiter. It becomes a head item with the following property: You gain a power bonus to damage rolls with ranged attacks equal to your Wisdom modifier.
 +
 +
Gunport Armor (O; R: Ishtar) [i]This heavy armor provides good defense, and some good offense too when the gun ports work correctly.[/url] Armor: Heavy; Power: Encounter Physical; Minor Action, Ranged 10; Attack: Level + 6 vs. Reflex; Hit: 2d10 + Constitution modifier + twice your level physical damage.; Salvage 4: A 4th-level character can salvage the gunport armor. It becomes heavy armor: +7 armor bonus to AC; you gain resist 5 physical.

Revision as of 23:15, 25 January 2011

Taraxacum

Taraxacum.jpg

Traits

Plant (Primary): Constitution; Bio; +4 to bio overcharge.; +4 bonus to Nature checks; +2 bonus to Fortitude; Vulnerable 5 (Fire);

Hawkoid (Secondary): Wisdom; Bio; +2 to bio overcharge; +4 bonus to Perception checks; Flight with Speed equal to normal movement, -2 to attack while flying;

Hawkoid Critical: 1d10 Extra Damage and fly your speed as a Free Action.

Powers

Plant Novice: Lashing Creepers

Hawkoid Novice: Terrifying Shriek

Ability Scores

Str 12 (+1)

Con 18 (+4)

Dex 10 (+0)

Int 12 (+1)

Wis 16 (+3)

Cha 16 (+3)

Skills

Acrobatics +3

Athletics +4

Conspiracy +4

Insight +6

Interaction +6

Mechanics +4

Nature +14

Perception +10

Science +4

Stealth +3

Gear

Armor: Heavy Armor:+7 AC, reduced Speed by 1. Bullet-Proof Vase (Not Vest).

Melee: Heavy 2-Handed Melee: +2 Accuracy, uses Str/Con, 2d8+Str/Con+Lv damage. Lawn mower.

Ranged: Heavy 2-Handed Ranged: +2 Accuracy, Str/Con, 2d8+Str/Con+Lv damage, 10 Square range. Water Canon.

Other: laptop, two cell phones, binoculars and a riding horse.

Stats

HP/Blooded: 40/20

Speed: 5

AC: 21

Fortitude: 19

Reflex: 14

Will: 16

Initiative: +3

Alpha Mutation

Gigantism (A; U; Bio) Fee-fi-fo-fum! Benefit: You are Large-sized. You occupy 4 squares, gain a +4 power bonus to Fortitude and to Strength ability checks, and your melee reach increases by 1.; Overcharge: When you start your turn, you can roll a d20.; 10+: You gain a +5 power bonus to damage rolls with melee attacks while this card is readied.; 9 or less: You are immobilized (save ends).

Omega Tech

Gunsight Orbiter (O; U; Area 52) This silver drone hovers in front of your forehead, telepathically imparting targeting data to your mind. Head; Power: Encounter; Free Action, Personal; Trigger: You deal damage with an attack; Effect: The triggering attack deals 2d10 + your Wisdom modifier extra damage to the target.; Salvage 5: A 5th-level character can salvage the gunsight orbiter. It becomes a head item with the following property: You gain a power bonus to damage rolls with ranged attacks equal to your Wisdom modifier.

Gunport Armor (O; R: Ishtar) [i]This heavy armor provides good defense, and some good offense too when the gun ports work correctly.[/url] Armor: Heavy; Power: Encounter Physical; Minor Action, Ranged 10; Attack: Level + 6 vs. Reflex; Hit: 2d10 + Constitution modifier + twice your level physical damage.; Salvage 4: A 4th-level character can salvage the gunport armor. It becomes heavy armor: +7 armor bonus to AC; you gain resist 5 physical.