Difference between revisions of "Norrathians: Hdk Traditions"

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You can always choose a +2 attribute bonus in place of the traditions otherwise given for your race. Traditions that may only be taken once are denoted by an asterisk.  
 
You can always choose a +2 attribute bonus in place of the traditions otherwise given for your race. Traditions that may only be taken once are denoted by an asterisk.  
  
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==Universal==
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=====Darkvision*:=====
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Like your white-haired kin, you have Ultravision.
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=====Deadly Pursuit*:=====
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Your intense nature leaves no foe standing.  You gain the ability to Rage once per day.  This is identical to the (barbarian class) ability in the d20 SRD.  Every 10 levels after choosing this ability you may use it an additional time per day.
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=====Focused Intensity*:=====
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Once per day for a duration of one hour you regain mana as if your ranks in Meditation were doubled.  This effect ends, however, if you are engaged in any activity whatsoever, and may not be used again until the following day.
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=====Inherited Alliance:=====
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You gain a faction bonus of +4 to any faction of your choice.  Negative faction modifiers with this group can never exceed -2. (doubling: applies to different faction)
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=====Practiced Strike*:=====
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In the streets you did it all the time.  They didn’t tell you it was called a backstab until you had training.  If you have the ability to deal Backstab damage, add a bonus damage die to those granted by class abilities.
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Professional Traditions:  You gain an additional favored class of your choice, and a +2 racial bonus to any skill that is a class skill for the selected favored class. (doubling: you may select multiple classes)
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=====Slip Into Shadows:=====
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Once per day you gain a +30 bonus on a single Sneak check.  If someone is watching you while you make this check, they gain a +15 bonus to see you, and the results of this check end as soon as you move 5 feet. (doubling: +1 use/day)
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=====Touched by Hate*:=====
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If you have the Harm Touch class ability, calculate the damage dealt and the DC to resist as if you were two levels higher.
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==Freeport or Qeynos==
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=====Assault*:=====
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Once per day for a duration of 1 round per character level, all your melee attacks deal +2 slashing damage with a +1 chance to hit, and you gain damage shield (2).  Every ten levels after this ability is selected the bonuses and duration doubles.  That is, if you select this ability at level 10, then at level 20 it would last two rounds per level and grant +4 damage, +2 attack, and damage shield (4).
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=====Summoning Focus*:=====
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All creatures you summon through arcane magic gain a +1 bonus to Taunt, +1 unarmed strike damage, and their unarmed attacks are one damage die higher.
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==Neriak==
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=====Summoning Focus*:=====
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All creatures you summon through arcane magic gain +2 Strength and a +1 bonus to Taunt.
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=====Wrath of Innoruuk*:=====
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Once per day for a duration of 1 round per character level, you gain a divine bonus of magic resistance (2), +1 to saves against effects with the [Magic] descriptor, and damage shield (2).  Every ten levels after this ability is selected the bonuses and duration doubles.  That is, if you select this ability at level 10, then at level 20 it would last two rounds per level and grant resistance (4), +2 to saves, and damage shield (4).
  
  

Revision as of 00:39, 20 January 2006

You can always choose a +2 attribute bonus in place of the traditions otherwise given for your race. Traditions that may only be taken once are denoted by an asterisk.

Universal

Darkvision*:

Like your white-haired kin, you have Ultravision.

Deadly Pursuit*:

Your intense nature leaves no foe standing. You gain the ability to Rage once per day. This is identical to the (barbarian class) ability in the d20 SRD. Every 10 levels after choosing this ability you may use it an additional time per day.

Focused Intensity*:

Once per day for a duration of one hour you regain mana as if your ranks in Meditation were doubled. This effect ends, however, if you are engaged in any activity whatsoever, and may not be used again until the following day.

Inherited Alliance:

You gain a faction bonus of +4 to any faction of your choice. Negative faction modifiers with this group can never exceed -2. (doubling: applies to different faction)

Practiced Strike*:

In the streets you did it all the time. They didn’t tell you it was called a backstab until you had training. If you have the ability to deal Backstab damage, add a bonus damage die to those granted by class abilities. Professional Traditions: You gain an additional favored class of your choice, and a +2 racial bonus to any skill that is a class skill for the selected favored class. (doubling: you may select multiple classes)

Slip Into Shadows:

Once per day you gain a +30 bonus on a single Sneak check. If someone is watching you while you make this check, they gain a +15 bonus to see you, and the results of this check end as soon as you move 5 feet. (doubling: +1 use/day)

Touched by Hate*:

If you have the Harm Touch class ability, calculate the damage dealt and the DC to resist as if you were two levels higher.

Freeport or Qeynos

Assault*:

Once per day for a duration of 1 round per character level, all your melee attacks deal +2 slashing damage with a +1 chance to hit, and you gain damage shield (2). Every ten levels after this ability is selected the bonuses and duration doubles. That is, if you select this ability at level 10, then at level 20 it would last two rounds per level and grant +4 damage, +2 attack, and damage shield (4).

Summoning Focus*:

All creatures you summon through arcane magic gain a +1 bonus to Taunt, +1 unarmed strike damage, and their unarmed attacks are one damage die higher.

Neriak

Summoning Focus*:

All creatures you summon through arcane magic gain +2 Strength and a +1 bonus to Taunt.

Wrath of Innoruuk*:

Once per day for a duration of 1 round per character level, you gain a divine bonus of magic resistance (2), +1 to saves against effects with the [Magic] descriptor, and damage shield (2). Every ten levels after this ability is selected the bonuses and duration doubles. That is, if you select this ability at level 10, then at level 20 it would last two rounds per level and grant resistance (4), +2 to saves, and damage shield (4).



Back to Racial Traditions

EQrpg: Norrathians