Difference between revisions of "Norrathians: Tud Traditions"

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You can always choose a +2 attribute bonus in place of the traditions otherwise given for your race. Traditions that may only be taken once are denoted by an asterisk.  
 
You can always choose a +2 attribute bonus in place of the traditions otherwise given for your race. Traditions that may only be taken once are denoted by an asterisk.  
  
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==Universal==
  
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=====Touch of the Planes*:=====
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If you have the Lay on Hands or Harm Touch class ability, calculate the damage healed or dealt as if you were two levels higher.
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=====Inherited Alliance:=====
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You gain a faction bonus of +4 to any faction of your choice.  Negative faction modifiers with this group can never exceed -2. (doubling: applies to different faction)
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=====Cunning:=====
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You gain +2 Intelligence and a +1 to all Intelligence-based skill checks, but you take a penalty of -1 Charisma. (doubling: stacks)
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=====Fury of Hate*:=====
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You embody the hatred bred into all Teir’Dal.  You gain the ability to Rage once per day.  This is identical to the (barbarian class) ability in the d20 SRD.  Every 10 levels after choosing this ability you may use it an additional time per day.
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=====Hatred’s Embrace:=====
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Once per day you gain a divine bonus of 1 temporary hit point per character level.  This lasts 8 hours, or until the temporary hit points are lost. (doubling: +1 HP gained)
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=====Lacerations of Loathing*:=====
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All of your damage spells deal an additional point of magic damage per character level (max +20).
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=====Darkvision*:=====
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Like your white-haired kin, you have Ultravision.
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==Neriak==
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=====Summoning Focus*:=====
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All creatures you summon through arcane magic gain +2 Strength and a +1 bonus to Taunt.
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=====Wrath of Innoruuk*:=====
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Once per day for a duration of 1 round per character level, you gain a divine bonus of magic resistance (2), +1 to saves against effects with the [Magic] descriptor, and damage shield (2).  Every ten levels after this ability is selected the bonuses and duration doubles.  That is, if you select this ability at level 10, then at level 20 it would last two rounds per level and grant resistance (4), +2 to saves, and damage shield (4).
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=====Slip Into Shadows:=====
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Once per day you gain a +30 bonus on a single Sneak check.  If someone is watching you while you make this check, they gain a +15 bonus to see you, and the results of this check end as soon as you move 5 feet. (doubling: +1 use/day)
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==Erudin, Freeport, Paineel, or Qeynos==
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=====Summoning Focus*:=====
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All creatures you summon through arcane magic gain a +1 bonus to Taunt, +1 unarmed strike damage, and their unarmed attacks are one damage die higher.
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=====Infusion*:=====
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Once per day, you may boost a single party member’s mana regeneration.  In addition to your target’s normal mana regeneration, during the hour following the use of this ability, your target regenerates an amount of mana equal to 1 + half of your character level.  You may not use this ability on yourself.  Every ten levels after choosing this ability, it may be used an additional time per day, and your target regenerates +5 more mana in one hour.
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=====Trained Mind:=====
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You gain a +6 bonus to resist Fear effects.  Once per day you may execute a Fear Gaze.  This is a free action attack that may only be made against a foe with an Intelligence score higher than 3, and who is looking into your eyes.  The effect and duration is the same as the fear spell, and your caster level for this effect is equal to your character level. (doubling: +3 vs. Fear, +1 Gaze use/day)
  
  

Revision as of 01:06, 20 January 2006

You can always choose a +2 attribute bonus in place of the traditions otherwise given for your race. Traditions that may only be taken once are denoted by an asterisk.

Universal

Touch of the Planes*:

If you have the Lay on Hands or Harm Touch class ability, calculate the damage healed or dealt as if you were two levels higher.

Inherited Alliance:

You gain a faction bonus of +4 to any faction of your choice. Negative faction modifiers with this group can never exceed -2. (doubling: applies to different faction)

Cunning:

You gain +2 Intelligence and a +1 to all Intelligence-based skill checks, but you take a penalty of -1 Charisma. (doubling: stacks)

Fury of Hate*:

You embody the hatred bred into all Teir’Dal. You gain the ability to Rage once per day. This is identical to the (barbarian class) ability in the d20 SRD. Every 10 levels after choosing this ability you may use it an additional time per day.

Hatred’s Embrace:

Once per day you gain a divine bonus of 1 temporary hit point per character level. This lasts 8 hours, or until the temporary hit points are lost. (doubling: +1 HP gained)

Lacerations of Loathing*:

All of your damage spells deal an additional point of magic damage per character level (max +20).

Darkvision*:

Like your white-haired kin, you have Ultravision.

Neriak

Summoning Focus*:

All creatures you summon through arcane magic gain +2 Strength and a +1 bonus to Taunt.

Wrath of Innoruuk*:

Once per day for a duration of 1 round per character level, you gain a divine bonus of magic resistance (2), +1 to saves against effects with the [Magic] descriptor, and damage shield (2). Every ten levels after this ability is selected the bonuses and duration doubles. That is, if you select this ability at level 10, then at level 20 it would last two rounds per level and grant resistance (4), +2 to saves, and damage shield (4).

Slip Into Shadows:

Once per day you gain a +30 bonus on a single Sneak check. If someone is watching you while you make this check, they gain a +15 bonus to see you, and the results of this check end as soon as you move 5 feet. (doubling: +1 use/day)

Erudin, Freeport, Paineel, or Qeynos

Summoning Focus*:

All creatures you summon through arcane magic gain a +1 bonus to Taunt, +1 unarmed strike damage, and their unarmed attacks are one damage die higher.

Infusion*:

Once per day, you may boost a single party member’s mana regeneration. In addition to your target’s normal mana regeneration, during the hour following the use of this ability, your target regenerates an amount of mana equal to 1 + half of your character level. You may not use this ability on yourself. Every ten levels after choosing this ability, it may be used an additional time per day, and your target regenerates +5 more mana in one hour.

Trained Mind:

You gain a +6 bonus to resist Fear effects. Once per day you may execute a Fear Gaze. This is a free action attack that may only be made against a foe with an Intelligence score higher than 3, and who is looking into your eyes. The effect and duration is the same as the fear spell, and your caster level for this effect is equal to your character level. (doubling: +3 vs. Fear, +1 Gaze use/day)



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EQrpg: Norrathians