Difference between revisions of "FiretopMountain: Blood Rose"
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==='''Character Sheet'''=== | ==='''Character Sheet'''=== | ||
Blood Rose, level 11 | Blood Rose, level 11 | ||
+ | |||
Bladeling, Fighter (Weaponmaster), Shock Trooper | Bladeling, Fighter (Weaponmaster), Shock Trooper | ||
+ | |||
Fighter Option: Combat Superiority | Fighter Option: Combat Superiority | ||
+ | |||
Fighter Talents Option: Tempest Technique | Fighter Talents Option: Tempest Technique | ||
+ | |||
Razor Storm Key Ability: Razor Storm Strength | Razor Storm Key Ability: Razor Storm Strength | ||
+ | |||
Theme: Iron Wolf Warrior | Theme: Iron Wolf Warrior | ||
+ | |||
− | FINAL ABILITY SCORES | + | '''FINAL ABILITY SCORES''' |
+ | |||
STR 20, CON 13, DEX 18, INT 9, WIS 14, CHA 11 | STR 20, CON 13, DEX 18, INT 9, WIS 14, CHA 11 | ||
− | STARTING ABILITY SCORES | + | '''STARTING ABILITY SCORES''' |
+ | |||
STR 18, CON 10, DEX 14, INT 8, WIS 11, CHA 10 | STR 18, CON 10, DEX 14, INT 8, WIS 11, CHA 10 | ||
AC: 26 Fort: 26 Ref: 24 Will: 21 | AC: 26 Fort: 26 Ref: 24 Will: 21 | ||
+ | |||
HP: 98 Surges: 10 Surge Value: 24 | HP: 98 Surges: 10 Surge Value: 24 | ||
+ | |||
+ | |||
− | TRAINED SKILLS | + | '''TRAINED SKILLS''' |
+ | |||
Athletics +14, Endurance +10, Intimidate +12 | Athletics +14, Endurance +10, Intimidate +12 | ||
− | UNTRAINED SKILLS | + | |
+ | '''UNTRAINED SKILLS''' | ||
+ | |||
Acrobatics +8, Arcana +4, Bluff +5, Diplomacy +5, Dungeoneering +7, Heal +7, History +4, Insight +7, Nature +11, Perception +11, Religion +4, Stealth +8, Streetwise +5, Thievery +8 | Acrobatics +8, Arcana +4, Bluff +5, Diplomacy +5, Dungeoneering +7, Heal +7, History +4, Insight +7, Nature +11, Perception +11, Religion +4, Stealth +8, Streetwise +5, Thievery +8 | ||
− | POWERS | + | |
+ | '''POWERS''' | ||
+ | |||
Basic Attack: Melee Basic Attack | Basic Attack: Melee Basic Attack | ||
+ | |||
Basic Attack: Ranged Basic Attack | Basic Attack: Ranged Basic Attack | ||
+ | |||
Iron Wolf Warrior Attack: Iron Wolf Charge | Iron Wolf Warrior Attack: Iron Wolf Charge | ||
+ | |||
Bladeling Racial Power: Razor Storm | Bladeling Racial Power: Razor Storm | ||
+ | |||
Fighter Attack: Combat Challenge | Fighter Attack: Combat Challenge | ||
+ | |||
Fighter Attack 1: Dual Strike | Fighter Attack 1: Dual Strike | ||
+ | |||
Fighter Attack 1: Footwork Lure | Fighter Attack 1: Footwork Lure | ||
+ | |||
Fighter Attack 1: Funneling Flurry | Fighter Attack 1: Funneling Flurry | ||
+ | |||
Fighter Attack 1: Tempest Dance | Fighter Attack 1: Tempest Dance | ||
+ | |||
Endurance Utility 2: Grit and Spittle | Endurance Utility 2: Grit and Spittle | ||
+ | |||
Fighter Attack 3: Rain of Blows | Fighter Attack 3: Rain of Blows | ||
+ | |||
Fighter Attack 5: Nimble Bladestorm | Fighter Attack 5: Nimble Bladestorm | ||
+ | |||
Endurance Utility 6: Third Wind | Endurance Utility 6: Third Wind | ||
+ | |||
Fighter Attack 7: Come and Get It | Fighter Attack 7: Come and Get It | ||
+ | |||
Fighter Attack 9: Punishing Storm | Fighter Attack 9: Punishing Storm | ||
+ | |||
Fighter Utility 10: Fighter's Grit | Fighter Utility 10: Fighter's Grit | ||
+ | |||
Shock Trooper Attack 11: Shocking Twister | Shock Trooper Attack 11: Shocking Twister | ||
− | FEATS | + | |
+ | '''FEATS''' | ||
+ | |||
Two-Weapon Defense | Two-Weapon Defense | ||
+ | |||
Level 1: Starlight Duelist Style | Level 1: Starlight Duelist Style | ||
+ | |||
Level 2: Toughness | Level 2: Toughness | ||
+ | |||
Level 4: Deadly Draw | Level 4: Deadly Draw | ||
+ | |||
Level 6: Wasteland Wanderer | Level 6: Wasteland Wanderer | ||
+ | |||
Level 8: Two-Weapon Fighting | Level 8: Two-Weapon Fighting | ||
+ | |||
Level 10: Improved Defenses | Level 10: Improved Defenses | ||
+ | |||
Level 11: Lashing Flail | Level 11: Lashing Flail | ||
+ | |||
− | ITEMS | + | '''ITEMS''' |
− | Summoned Hide Armor +3 | + | |
− | Periapt of Cascading Health +2 | + | Summoned Hide Armor +3, Periapt of Cascading Health +2, Boots of the Fencing Master, Bracers of Mighty Striking (heroic tier), Challenge-Seeking Scourge +2, Staggering Scourge +3 |
− | Boots of the Fencing Master | ||
− | Bracers of Mighty Striking (heroic tier) | ||
− | Challenge-Seeking Scourge +2 | ||
− | Staggering Scourge +3 |
Revision as of 15:47, 27 September 2011
Blood Rose
Background
There has always been a Blood Rose. She is servant of the Offshoot, sometimes called the Stray Tendril, an aspect of The World Tree bent on vengeance against those that would wreak havoc upon the primal order. She sprouts forth whenever and wherever the land feels that she is needed, ready to do her part in restoring the natural balance.
The barbarian tribes and druid groves of the Vale, attune to the movements of the primal spirits, have seen the Blood Rose manifest at least twice in last century. The crashing of the so-called Chaos Meteor into the lands beyond the King's Wall was the first occurrence. The second involved the rise of the druid-lich Urikel Zarl and his army of undead wildebeests. At the successful termination of both threats the mysterious agent of the Offshoot disappeared into obscurity as swiftly as she appeared.
The latest incarnation of the agent of retribution emerged from within the folds of a gargantuan crimson blossom sheltered by a ring of ten thousand thorns deep within the Harken Forest. Gathering together the many quills that cradled her birthplace as her arsenal, the manifestation of nature's vengeance finds herself drawn to the lands to the north, towards Firetop Mountain.
Appearance and Personality
Rose is socially awkward at best, exuding a standoffish wariness that makes her few friends. Her command of Common is poor, and she shifts uneasily during conversations. Although she prefers to act as a loner, she understands that she cannot hope to face enemies alone. She speaks only when spoken to or when she has something to say that can't be expressed better through direct action.
Dressed in scarlet leathers that feel like silken petals to the touch, the rest of Rose would be considered a smooth and pearly alabaster save for the myriad of thorns that project from her tall and slender frame. Needless to say, the barbs are a persuasive deterrent against those that would try to take advantage of a young beauty naive to the ways of this world.
Character Sheet
Blood Rose, level 11
Bladeling, Fighter (Weaponmaster), Shock Trooper
Fighter Option: Combat Superiority
Fighter Talents Option: Tempest Technique
Razor Storm Key Ability: Razor Storm Strength
Theme: Iron Wolf Warrior
FINAL ABILITY SCORES
STR 20, CON 13, DEX 18, INT 9, WIS 14, CHA 11
STARTING ABILITY SCORES
STR 18, CON 10, DEX 14, INT 8, WIS 11, CHA 10
AC: 26 Fort: 26 Ref: 24 Will: 21
HP: 98 Surges: 10 Surge Value: 24
TRAINED SKILLS
Athletics +14, Endurance +10, Intimidate +12
UNTRAINED SKILLS
Acrobatics +8, Arcana +4, Bluff +5, Diplomacy +5, Dungeoneering +7, Heal +7, History +4, Insight +7, Nature +11, Perception +11, Religion +4, Stealth +8, Streetwise +5, Thievery +8
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Iron Wolf Warrior Attack: Iron Wolf Charge
Bladeling Racial Power: Razor Storm
Fighter Attack: Combat Challenge
Fighter Attack 1: Dual Strike
Fighter Attack 1: Footwork Lure
Fighter Attack 1: Funneling Flurry
Fighter Attack 1: Tempest Dance
Endurance Utility 2: Grit and Spittle
Fighter Attack 3: Rain of Blows
Fighter Attack 5: Nimble Bladestorm
Endurance Utility 6: Third Wind
Fighter Attack 7: Come and Get It
Fighter Attack 9: Punishing Storm
Fighter Utility 10: Fighter's Grit
Shock Trooper Attack 11: Shocking Twister
FEATS
Two-Weapon Defense
Level 1: Starlight Duelist Style
Level 2: Toughness
Level 4: Deadly Draw
Level 6: Wasteland Wanderer
Level 8: Two-Weapon Fighting
Level 10: Improved Defenses
Level 11: Lashing Flail
ITEMS
Summoned Hide Armor +3, Periapt of Cascading Health +2, Boots of the Fencing Master, Bracers of Mighty Striking (heroic tier), Challenge-Seeking Scourge +2, Staggering Scourge +3