Difference between revisions of "Norrathians: Class Changes"

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(Bards)
 
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A dwarven bard is called a ''plang'', or as a group, ''planks''.  Please see [[Norrathians: Planks|this page]] for more information.
 
A dwarven bard is called a ''plang'', or as a group, ''planks''.  Please see [[Norrathians: Planks|this page]] for more information.
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=Beastlord=
 
=Beastlord=
  
 
Beastlord starting gold was omitted from the EQrpg PHB.  It should be 2d4x10.   
 
Beastlord starting gold was omitted from the EQrpg PHB.  It should be 2d4x10.   
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Beastlords gain the Wild Empathy ability at level 1, and they have a +5 bonus to these checks.  This is identical to the d20 druid’s ability by the same name.
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=Druid=
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Druids gain the Wild Empathy ability at level 1.  This is identical to the d20 druid’s ability by the same name.
  
  
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The [[Norrathians: Hexblade class|hexblade]] is a new hybrid class that combines fighting skill with spells similar to those in the enchanter’s repertoire.  Hexblades keep themselves as unknown as possible, and few are even aware of the existence of the group.  Generally they are neutral and rarely outright evil, performing their duties in service to the influential goals of the Hexblade Order, which usually benefit society in some way or another.   
 
The [[Norrathians: Hexblade class|hexblade]] is a new hybrid class that combines fighting skill with spells similar to those in the enchanter’s repertoire.  Hexblades keep themselves as unknown as possible, and few are even aware of the existence of the group.  Generally they are neutral and rarely outright evil, performing their duties in service to the influential goals of the Hexblade Order, which usually benefit society in some way or another.   
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=Ranger=
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Rangers gain the Wild Empathy ability at level 1.  This is identical to the d20 druid’s ability by the same name.
  
  
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At 9th level the monk gets Double Attack so the delay of her unarmed attacks goes down to Very Quick (Delay 3) and she qualifies to purchase the Improved Two Weapon Fighting feat, so all hell breaks loose when the monk gets in melee range and is able to make a full round attack: Strikes at +7, +4, +1, round kick at +7, Dual Wield strike at +2, Improved Two Weapon Fighting strike at -3. The monk's opponents will be wishing they could feign death!
 
At 9th level the monk gets Double Attack so the delay of her unarmed attacks goes down to Very Quick (Delay 3) and she qualifies to purchase the Improved Two Weapon Fighting feat, so all hell breaks loose when the monk gets in melee range and is able to make a full round attack: Strikes at +7, +4, +1, round kick at +7, Dual Wield strike at +2, Improved Two Weapon Fighting strike at -3. The monk's opponents will be wishing they could feign death!
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=Necromancer and Shadow Knight=
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Necromancers and shadow knights gain the Undead Empathy ability at level 1.  This is similar to the d20 druid’s Wild Empathy ability, except that it applies only to undead creatures of any Intelligence score.  The Undead Empathy ability also allows a character to use the Taunt skill on all undead creatures.
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Necromancers gain a +5 bonus on all Undead Empathy checks.
  
  

Latest revision as of 22:43, 21 February 2006

Some of the information concerning the classes in the EQrpg PHB needs to be clarified or corrected.

All pet classes (beastlord, enchanter, hexblade, magician, necromancer, shadow knight) should review the pet information page.


A Note on Skills

Class skill lists are altered somewhat, because of Knowledge skills, mainly. Please refer to this list for the full information on what your class's Knowledge skills are.


Bards[edit]

Class Alteration: Bards do not need to spend 1 mana every round in which they perform a song.

Note: Bards may never worship the malevolent gods. The PHB is not clear enough on this statement.


Dwarven Bard: the Plang[edit]

Dwarves may also become bards.

A dwarven bard is called a plang, or as a group, planks. Please see this page for more information.


Beastlord[edit]

Beastlord starting gold was omitted from the EQrpg PHB. It should be 2d4x10.

Beastlords gain the Wild Empathy ability at level 1, and they have a +5 bonus to these checks. This is identical to the d20 druid’s ability by the same name.


Druid[edit]

Druids gain the Wild Empathy ability at level 1. This is identical to the d20 druid’s ability by the same name.


Enchanter[edit]

Class Alteration: The enchanter greater enchantment Dire Charm may be taken multiple times with each additional selection allowing an extra use in a 24-hour period. It does not allow for multiple dire charmed pets.

Also, Diplomacy is a class skill for enchanters.


Hexblade[edit]

The hexblade is a new hybrid class that combines fighting skill with spells similar to those in the enchanter’s repertoire. Hexblades keep themselves as unknown as possible, and few are even aware of the existence of the group. Generally they are neutral and rarely outright evil, performing their duties in service to the influential goals of the Hexblade Order, which usually benefit society in some way or another.


Ranger[edit]

Rangers gain the Wild Empathy ability at level 1. This is identical to the d20 druid’s ability by the same name.


Shaman[edit]

Class Alteration: The shaman spirit mastery Totem Spirit works only on spells with a recast time of 1 round or less.


Monk[edit]

Clarification:

Some clarification is needed on the monk’s empty hand (HtH) damage and their attack rate.

Monks should do the following damage with unarmed attacks:

  • 1st level – 1d3 (normal or nonlethal) with the feat Hand to Hand (this is the exact same feat as the Improved Unarmed Strike feat found in the d20 3.5 SRD, it simply has a different name in this setting).
  • 2nd level – 1d4 with the Improved HtH feat.
  • 5th level – Tiger Claw should set the base HtH damage at 1d6 not 1d8 as listed in the EQrpg PHB, however the monk's Improved HtH feat upgrades the base 1d6 damage to 1d8.
  • 10th level – Eagle Strike should set the base HtH damage at 1d8 not 1d10 as listed in the EQrpg PHB, however the monk's Improved HtH feat upgrades the base 1d8 damage to 1d10.

To clarify the number of attacks monks receive:

A starting character, first level monk already has Dual Wield so the monk can take two attacks at a +1 base attack bonus (BAB) and -4 BAB for the extra Dual Wield strike.

At 3rd level the monk can add in a round kick attack when taking a full round attack action. With the round kick's -2 attack penalty, the monk could therefore make 3 attacks: primary attack at +1, round kick at +1, Dual Wield additional strike at -4.

At 5th level, the monk's BAB is high enough that he receives two iterative attacks with his unarmed strikes while taking a full round action. Again with the round kick's -2 penalty, the monk could make 4 attacks: primary attach at +3, secondary iterative attack at -1, round kick at +3, and Dual Wield strike at -2.

At 9th level the monk gets Double Attack so the delay of her unarmed attacks goes down to Very Quick (Delay 3) and she qualifies to purchase the Improved Two Weapon Fighting feat, so all hell breaks loose when the monk gets in melee range and is able to make a full round attack: Strikes at +7, +4, +1, round kick at +7, Dual Wield strike at +2, Improved Two Weapon Fighting strike at -3. The monk's opponents will be wishing they could feign death!


Necromancer and Shadow Knight[edit]

Necromancers and shadow knights gain the Undead Empathy ability at level 1. This is similar to the d20 druid’s Wild Empathy ability, except that it applies only to undead creatures of any Intelligence score. The Undead Empathy ability also allows a character to use the Taunt skill on all undead creatures.

Necromancers gain a +5 bonus on all Undead Empathy checks.


Warrior[edit]

Class Alteration: The warrior discipline Mighty Strike lasts for 2 rounds.



Back to Setting Details

EQrpg: Norrathians