Difference between revisions of "Player Characters of High Fantasy"
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**SP | **SP | ||
**CP2 | **CP2 | ||
+ | *Treasure | ||
+ | |||
+ | ===Mira, Daughter of Odin=== | ||
+ | Mira is a tall black haired blue eyed woman of the north. | ||
+ | |||
+ | Mira was born in the middle of a fierce winter storm and held by her Clan as touched by the Gods. A tall dark haired beauty with a mean streak a mile wide and a voice like a rusty saw. Her Clan was more than happy to see her off on "the ranging", the test of adulthood where youngsters set off to make their fortune in the world. | ||
+ | |||
+ | '''Characteristics''' | ||
+ | *Cleric, Level 1 | ||
+ | *XP: 0/1565 | ||
+ | *Alignment: Chaotic | ||
+ | |||
+ | '''Attributes''' | ||
+ | *STR 6 -1 | ||
+ | *INT 9 | ||
+ | *WIS 14 +1 | ||
+ | *DEX 13 +1 | ||
+ | *CON 16 +2 | ||
+ | *CHR 6 -1 | ||
+ | |||
+ | '''Combat Stats''' | ||
+ | *AC 4 | ||
+ | *HP 8 | ||
+ | *Move 60 | ||
+ | *Saving Throws: | ||
+ | **Death Ray or Poison 11 | ||
+ | **Magic Wands 12 | ||
+ | **Paralysis or Turn to Stone 14 | ||
+ | **Dragon Breath 16 | ||
+ | **Rod, Staff, or Spell 15 | ||
+ | <br/> | ||
+ | '''Race and Class Abilities''' | ||
+ | Memorised Spells: | ||
+ | |||
+ | Cure Light Wounds | ||
+ | |||
+ | Turn Undead | ||
+ | <br/> | ||
+ | '''Languages:''' | ||
+ | Common | ||
+ | <br/> | ||
+ | |||
+ | '''Gear & Treasure''' | ||
+ | *75lbs | ||
+ | *Scale Mail and Shield | ||
+ | *Mace (-1/d6-1) | ||
+ | *Backpack, Bedroll, Flint and Steel, 5 days of Trail Ration, 2 Holy Symbols (one around neck, spare hidden in bodice, 5 flasks of oil, Waterskin, Lantern, Scroll of Bless, 24gp spent on hiring the Brothers Grimm | ||
+ | *Coins (in local currency): | ||
+ | **GP 1 | ||
+ | **EP | ||
+ | **SP 5 | ||
+ | **CP 2 | ||
*Treasure | *Treasure | ||
Revision as of 06:54, 11 March 2012
PCs for the Wilderlands of High Fantasy campaign.
Contents
Player Characters
Erebus the Black
Description: Erebus is a gaunt man with dark circles under his eyes, a sonorous voice, and a carefully trimmed and oiled beard. He enjoys arcane lore, nubile concubines, the strange dreams brought on by the blue lily Nymphaea, and rolling around on piles of money. He worships some vaguely defined chaos gods, whose names I will probably draw from the Elric stories, but he's more interested in making offerings in hope of future favors than truly devout faith.
Characteristics
- Magic User 1, Medium
- XP: 0/1250
- Alignment: Chaotic
Attributes
- STR 10
- INT 16 +2
- WIS 9
- DEX 11
- CON 13 +1
- CHR 10
Combat Stats
- AC: 9
- HP 5/5
- Move: 120
- Saving Throws:
- Death Ray or Poison: 13
- Magic Wands: 14
- Paralysis or Turn to Stone: 13
- Dragon Breath: 16
- Rod, Staff, or Spell: 15
- Spellbook
- Level 1: Charm Person, Detect Magic, Read Languages, Read Magic, Shield, Sleep x1
- Languages
- Common
- Tlalic
- Orichalan
Gear & Treasure
- Encumbrance: 257
- Weapons: Quarterstaff, Ridiculous Silver Dagger w/ Chaos Runes etc.
- Gear: Backpack, 2 weeks standard rations, Tinderbox/Flint & Steel, Torches, Waterskin, Wineskin (with wine), Crowbar, Belt Pouch
- Coins:
- PP 4 (FOREIGN)
- GP 17 (CSIO)
- EP
- SP 6 (CSIO)
- CP
- Treasure
Kajama One-Eye
- Description: Kajama is a tall blonde woman, whose one eye stares out of a badly scarred face.
- Background: Run out of her home village for wanting to fight like the men, Kajama signed on with a band of mercenaries shortly afterwards, travelling with them south to the City-State of the Invincible Overlord.
Characteristics
- Fighter 1
- XP: 0
- XP for Next Level: 2035
- Alignment: Chaotic
Attributes
- STR 15 +1
- INT 16 +2
- WIS 5 -2
- DEX 10
- CON 11
- CHR 6 -1
Combat Stats
- AC
- HP 8
- Move 30'
- Saving Throws:
- Death Ray or Poison 12
- Magic Wands 13
- Paralysis or Turn to Stone 14
- Dragon Breath 15
- Rod, Staff, or Spell 16
Race and Class Abilities
- Specialisation: Versatile
- Free man-at-arms
- Emili Lansgard, an ex-slave Kajama freed during her time with the mercenaries. Her 'spear' is really just a long stick with a pointy rock tied to one end, but Kajama has been planning on getting her an actual weapon at some point.
- AC:7 HD:1; HP: 8; AT: 1; Dam: 1d6; Morale: 10; Gear: Leather Armour, Spear, Backpack, 7 days rations.
Languages:
- Common
- Elven
- Skandik
Gear & Treasure
- Encumbrance 113.5lb
- Armor:
- Plate
- Shield
- Weapons
- Sword
- Longbow
- Gear
- Backpack
- Bedroll
- Blanket
- Mirror
- Tent
- Tinder
- 6 torches
- 2 waterskins
- 10' pole
- 2 weeks iron rations
- 50' of rope
- Quiver w/- 20 arrows done with weapons
- High leather boots
- Long cloak w/- hood
- Armiger quality tunic & pants
- Gloves
- Armiger quality hat
- Belt
- Coins: (CSIO)
- GP1
- EP1
- SP
- CP2
- Treasure
Mira, Daughter of Odin
Mira is a tall black haired blue eyed woman of the north.
Mira was born in the middle of a fierce winter storm and held by her Clan as touched by the Gods. A tall dark haired beauty with a mean streak a mile wide and a voice like a rusty saw. Her Clan was more than happy to see her off on "the ranging", the test of adulthood where youngsters set off to make their fortune in the world.
Characteristics
- Cleric, Level 1
- XP: 0/1565
- Alignment: Chaotic
Attributes
- STR 6 -1
- INT 9
- WIS 14 +1
- DEX 13 +1
- CON 16 +2
- CHR 6 -1
Combat Stats
- AC 4
- HP 8
- Move 60
- Saving Throws:
- Death Ray or Poison 11
- Magic Wands 12
- Paralysis or Turn to Stone 14
- Dragon Breath 16
- Rod, Staff, or Spell 15
Race and Class Abilities
Memorised Spells:
Cure Light Wounds
Turn Undead
Languages:
Common
Gear & Treasure
- 75lbs
- Scale Mail and Shield
- Mace (-1/d6-1)
- Backpack, Bedroll, Flint and Steel, 5 days of Trail Ration, 2 Holy Symbols (one around neck, spare hidden in bodice, 5 flasks of oil, Waterskin, Lantern, Scroll of Bless, 24gp spent on hiring the Brothers Grimm
- Coins (in local currency):
- GP 1
- EP
- SP 5
- CP 2
- Treasure
Henchmen
Blank Character Sheet
Character Name
- Description:
- Background:
Characteristics
- Class, Level, & Title
- XP: XP for Next Level:
- Alignment:
Attributes
- STR
- INT
- WIS
- DEX
- CON
- CHR
Combat Stats
- AC
- HP
- Move
- Saving Throws:
- Death Ray or Poison
- Magic Wands
- Paralysis or Turn to Stone
- Dragon Breath
- Rod, Staff, or Spell
Race and Class Abilities
Languages:
Gear & Treasure
- Encumbrance
- Armor
- Weapons
- Gear
- Coins:
- GP
- EP
- SP
- CP
- Treasure