Difference between revisions of "Kryellos Hardfist"

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(Created page with "==Background== ===Career=== '''''Arch Militant''''' ===Total XP=== '''11,000''' ===Origin Path=== '''Home World:''' Death World *Suffer -10 penalty on Interaction Skill Tests in...")
 
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[[Horizon's Edge Wiki|Main Page]]
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==Background==
 
==Background==
 
===Career===
 
===Career===

Revision as of 01:21, 6 July 2012

Main Page

Background

Career

Arch Militant

Total XP

11,000

Origin Path

Home World: Death World

  • Suffer -10 penalty on Interaction Skill Tests in formal settings
  • +10 bonus on any test for resisting pinning of Shock

Birthright: Stubjack

Lure of the Void: Crusade: Warrior

Trials and Travails: Calamity (Inured to Adversity)

Motivation: Pride

Bio

Coming soon

Characteristics

WS BS S T Ag Int Per WP Fel Wounds Insanity Corruption Fate Points
50 50 43 50 50 25 35 30 15 8 +3= 11 1 0 1




Characteristic Advances

  • WS
    • Simple (250 xp)
  • BS
    • Simple (100 xp)

Skills and Talents

Skills

  • Common Lore
    • War
  • Dodge
  • Intimidate
  • Scholastic Lore
    • Tactica Imperialis
  • Secret Tongue
    • Military
  • Speak Language
    • Low Gothic
  • Survival

Advances

  • Secret Tongue (100 xp)
    • Rogue Trader
  • Drive (200 xp)
    • Ground Vehicles
  • Medicae (200 xp)
  • Tracking (200 xp)
  • Dodge
    • +10 (200 xp)
    • +20 (300 xp)
  • Awareness
    • Basic, trained (100 xp)
    • +10 (200 xp)
    • +20 (200 xp)
  • Common Lore (War)
    • +10 (200 xp)
  • Intimidate
    • +10 (200 xp)

Talents

  • Basic Weapon Training
    • Universal
  • Pistol Weapon Training
    • Universal
  • Melee Weapon Training
    • Universal
    • Primitive
  • Thrown Weapon Training
    • Universal
  • Sound Constitution IV
    • Advanced x3
  • Jaded
    • Outrageous events do not cause Insanity Points or Fear Test. N/A to Terrors of the Warp.
  • Quick Draw
    • Can ready as a Free Action with Basic/Pistol/One-handed Melee weapon
  • Light Sleeper
    • Counts as awake even when asleep
  • Nerves of Steel
    • May re-roll failed WP tests to avoid or recover from pinning
  • Meditation
    • Success on WP test and 10 minutes uninterrupted removes 1 Fatigue Level

Advances

  • Ambidextrous (200 xp)
    • Do not suffer -20 penalty for using off hand
    • Penalty for making attacks with weapons in both hands with Two-Weapon Wielder drops to -10
  • Bloodtracker (500 xp)
    • Group gets +100 Objective Points towards Military/Criminal objectives when turning in a fugitive for bounty
  • Two-Weapon Wielder (200 xp)
    • Ballistic
      • May use a weapon (of the same type) in each hand
      • May attack with both weapons at the same time (-20 penalty, altered to -10 by Ambidextrous)
  • Rapid Reload (200 xp)
    • Reload times are halved, rounding down
  • Rapid Reaction (200 xp)
    • Successful Ag Test allows normal behavior during ambush/surprise
  • Guardian (500 xp)
    • May sacrifice all Actions next round to switch places with an ally within 2 m
    • May only be used once per combat
  • Crack Shot (500 xp)
    • When ranged attack causes Critical Damage, add +2 to the Damage
  • Crushing Blow (500 xp)
    • Add +2 to Melee Damage
  • Catfall (200 xp)
    • May make an Ag Test as a Free Action when falling to reduce fall damage
  • True Grit (200 xp)
    • Any Critical Damage sustained is halved and rounded up

Gear

Weapons

  • 1 Good-Craftsmanship Hellgun
    • 6 kg
  • 1 Good-Craftsmanship Kraken's-Tooth Dagger
    • Mono
    • 0.4 kg

Armor

  • Enforcer Light Carapace
    • 5 AP
    • 15 kg

Equipment

  • Micro Bead
  • Void Suit
  • Bolt Shell Keepsake
  • Medikit
  • Manacles
  • Arms Coffer