Difference between revisions of "Zik, Jawa pilot"

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Zik <BR> CL 4<BR>
 
Zik <BR> CL 4<BR>
  
Small Jawa scoundrel 3/scout 1<BR>
+
Small '''Jawa scoundrel 3/scout 1'''<BR>
 
Init +11; Senses darkvision; Perception +7<BR>
 
Init +11; Senses darkvision; Perception +7<BR>
Languages Basic, Binary, Jawa, Jawa Trade Language<BR><BR>
+
'''Languages''' Basic, Binary, Jawa, Jawa Trade Language<BR><BR>
  
Defenses Ref 21 (flat-footed 17), Fort 18, Will 15; Dodge, Vehicular Combat<BR>
+
'''Defenses''' Ref 21 (flat-footed 17), Fort 18, Will 15; Dodge, Vehicular Combat<BR>
hp 40; Threshold 18<BR><BR>
+
'''hp''' 40; Threshold 18<BR><BR>
  
 
Speed  4 squares<BR>
 
Speed  4 squares<BR>
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Base Atk +2; Grp +1<BR>
 
Base Atk +2; Grp +1<BR>
 
Atk Options autofire (ion carbine), Point Blank Shot, scavenger<BR>
 
Atk Options autofire (ion carbine), Point Blank Shot, scavenger<BR>
Special Actions Knack 1/day, Personalized Modifications<BR><BR>
+
'''Special Actions''' Knack 1/day, Personalized Modifications<BR><BR>
  
Abilities Str 8, Dex 19, Con 14, Int 15, Wis 10, Cha 14<BR>
+
'''Abilities''' Str 8, Dex 19, Con 14, Int 15, Wis 10, Cha 14<BR>
Special Qualities desert dweller, mechanical aptitude<BR>
+
'''Special Qualities''' desert dweller, mechanical aptitude<BR>
Talents Deep-Space Gambit, Knack, Personalized Modifications<BR>
+
'''Talents''' Deep-Space Gambit, Knack, Personalized Modifications<BR>
Feats Dodge, Point Blank Shot, Skill Focus (Pilot), Vehicular Combat, Weapon Proficiency (pistols, rifles, simple weapons)<BR>
+
'''Feats''' Dodge, Point Blank Shot, Skill Focus (Pilot), Vehicular Combat, Weapon Proficiency (pistols, rifles, simple weapons)<BR>
Skills Deception +9, Endurance +4 (may reroll to ignore thirst but must keep the result of the reroll even if worse), Initiative +11, Knowledge (technology) +9, Mechanics +9 (may reroll but must keep the result of the reroll even if worse), Perception +7, Pilot +16, Stealth +11, Survival +2 (may reroll to endure extreme heat and keep the better result), Use Computer +9
+
'''Skills''' Deception +9, Endurance +4 (may reroll to ignore thirst but must keep the result of the reroll even if worse), Initiative +11, Knowledge (technology) +9, Mechanics +9 (may reroll but must keep the result of the reroll even if worse), Perception +7, Pilot +16, Stealth +11, Survival +2 (may reroll to endure extreme heat and keep the better result), Use Computer +9<br>
Possessions bandolier, basic datapad, blank datacards, comlink, computer interface visor, concealed holster, droid diagnostic, energy cell, flight suit (+0 armor, +1 equipment), glow rod, ion carbine, knife, liquid cable dispenser, mechanical interface visor, personal multitool, 5 power packs, security kit, snap shot blaster pistol, tool kit
+
'''Possessions''' bandolier, basic datapad, blank datacards, comlink, computer interface visor, concealed holster, droid diagnostic, energy cell, flight suit (+0 armor, +1 equipment), glow rod, ion carbine, knife, liquid cable dispenser, mechanical interface visor, personal multitool, 5 power packs, security kit, snap shot blaster pistol, tool kit

Latest revision as of 09:30, 7 March 2013

Star_Wars_Ascendance

Zik
CL 4

Small Jawa scoundrel 3/scout 1
Init +11; Senses darkvision; Perception +7
Languages Basic, Binary, Jawa, Jawa Trade Language

Defenses Ref 21 (flat-footed 17), Fort 18, Will 15; Dodge, Vehicular Combat
hp 40; Threshold 18

Speed 4 squares
Melee knife +1 (1d4+1)
Ranged ion carbine +6 (3d8+2 ion) or
Ranged ion carbine +1 (3d8+2 ion) with autofire or
Ranged snap shot blaster pistol +6 (3d6+2)
Base Atk +2; Grp +1
Atk Options autofire (ion carbine), Point Blank Shot, scavenger
Special Actions Knack 1/day, Personalized Modifications

Abilities Str 8, Dex 19, Con 14, Int 15, Wis 10, Cha 14
Special Qualities desert dweller, mechanical aptitude
Talents Deep-Space Gambit, Knack, Personalized Modifications
Feats Dodge, Point Blank Shot, Skill Focus (Pilot), Vehicular Combat, Weapon Proficiency (pistols, rifles, simple weapons)
Skills Deception +9, Endurance +4 (may reroll to ignore thirst but must keep the result of the reroll even if worse), Initiative +11, Knowledge (technology) +9, Mechanics +9 (may reroll but must keep the result of the reroll even if worse), Perception +7, Pilot +16, Stealth +11, Survival +2 (may reroll to endure extreme heat and keep the better result), Use Computer +9
Possessions bandolier, basic datapad, blank datacards, comlink, computer interface visor, concealed holster, droid diagnostic, energy cell, flight suit (+0 armor, +1 equipment), glow rod, ion carbine, knife, liquid cable dispenser, mechanical interface visor, personal multitool, 5 power packs, security kit, snap shot blaster pistol, tool kit