Difference between revisions of "Morituri te salutant"
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Skill bases percentages; | Skill bases percentages; | ||
− | |||
*Languages: | *Languages: | ||
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**Third: EDUx2% | **Third: EDUx2% | ||
**Fourth: EDUx1%. | **Fourth: EDUx1%. | ||
+ | |||
+ | * Accounting: 10% | ||
+ | * Animal Handling 10% | ||
+ | * Art 05% | ||
+ | * Bargain: 05% | ||
+ | * Civics 10% | ||
+ | * Climb: 40% | ||
+ | * Conceal: 15% | ||
+ | * Craft | ||
+ | ** (Craft default): 5% | ||
+ | * Dodge: DEX x2% | ||
+ | * Drive: 20% | ||
+ | * Empire: 25% | ||
+ | * Fast Talk: 05% | ||
+ | * First Aid: 30% | ||
+ | * Hide: 10% | ||
+ | * Insight: 5% | ||
+ | * Jump: 25% | ||
+ | * Library Use: 10% | ||
+ | * Listen: 25% | ||
+ | * Medicine: 1% | ||
+ | * Natural World: 10% | ||
+ | * Navigate: 10% | ||
+ | * Occult: 10% | ||
+ | * Other Kingdom: 1% (each kingdom is considered seperate) | ||
+ | * Other Language: (See top of list) | ||
+ | * Own Kingdom: 20% | ||
+ | * Own Language: (See top of list) | ||
+ | * Persuade: 15% | ||
+ | * Pilot Boat: 5% | ||
+ | * Potions: 01% | ||
+ | * Repair/Devise: 20% | ||
+ | * Ride: 20% | ||
+ | * Science: 01% | ||
+ | ** Architecture: | ||
+ | ** Astrology: | ||
+ | ** Augury: | ||
+ | ** Engineering: | ||
+ | ** Geography | ||
+ | ** Mathematics: | ||
+ | ** Metallurgy: | ||
+ | * Sneak: 10% | ||
+ | * Spot Hidden: 25% | ||
+ | * Status: 15% | ||
+ | * Swim: 25% | ||
+ | * Throw: 25% | ||
+ | * Track: 10% | ||
+ | * Write Language: 10% | ||
+ | |||
+ | |||
+ | * '''Weapons''' | ||
+ | * Hand to hand | ||
+ | ** Fist: 25% | ||
+ | ** Kick: 15% | ||
+ | ** Head Butt: 10% | ||
+ | ** Grapple: 25% | ||
+ | * Axe | ||
+ | ** One Handed Axe/Hammer: 10% | ||
+ | ** Two Handed Axe/Hammer: 10% | ||
+ | *** Poll Axe/Hammer: | ||
+ | * Club | ||
+ | ** One Handed Club/Mace: 15% | ||
+ | ** Two Handed Club/Mace: 15% | ||
+ | * Spear | ||
+ | ** One Handed Spear: 5% | ||
+ | ** Two Handed Spear: 10% | ||
+ | * Sword | ||
+ | ** Dagger/Short Sword: 15% | ||
+ | ** One Handed Sword: 10% | ||
+ | * Shield | ||
+ | ** Shield: 25% | ||
+ | * Missile weapons | ||
+ | ** Bow: 10% | ||
+ | ** Javelin: 10% | ||
+ | ** Hurled stone: 25% | ||
+ | |||
+ | |||
+ | Note: Weapons use the same skill number to attack and parry. Offhand weapons have a base skill of 5% |
Revision as of 11:36, 17 May 2013
This is the homepage for ChalkLine's Cthulhu Invictus game played on RPG.net
Contents
Dramatis Personae
Player Characters
Non-Player Characters
Maps
House Rules
Character Generation
Characters are generated with the standard Call of Cthulhu - Cthulhu Invictus system and then given the 'gladiator pack' to reflect their recent training.
PC generation is basically as per Call of Cthulhu version 6, with the following changes;
Stats;
- STR: 3D6
- CON: 3D6
- SIZ: 2D6+6
- INT: 2D6+6
- POW: 3D6
- DEX: 3D6
- APP: 3D6
- EDU: 1D6 for slaves, 2D6 educated, 3D6 for specialist
Skill points are EDUx20 and INTx10, and can be allotted to any skill. However, there is a skill cap of 80%. A PC with a 1d6 EDU has a 20 skill point Bonus. The bonus for 2d6 EDU is 5 skill points.
Skill bases percentages;
- Languages:
- Native: INTx5%
- Second: EDUx3%
- Third: EDUx2%
- Fourth: EDUx1%.
- Accounting: 10%
- Animal Handling 10%
- Art 05%
- Bargain: 05%
- Civics 10%
- Climb: 40%
- Conceal: 15%
- Craft
- (Craft default): 5%
- Dodge: DEX x2%
- Drive: 20%
- Empire: 25%
- Fast Talk: 05%
- First Aid: 30%
- Hide: 10%
- Insight: 5%
- Jump: 25%
- Library Use: 10%
- Listen: 25%
- Medicine: 1%
- Natural World: 10%
- Navigate: 10%
- Occult: 10%
- Other Kingdom: 1% (each kingdom is considered seperate)
- Other Language: (See top of list)
- Own Kingdom: 20%
- Own Language: (See top of list)
- Persuade: 15%
- Pilot Boat: 5%
- Potions: 01%
- Repair/Devise: 20%
- Ride: 20%
- Science: 01%
- Architecture:
- Astrology:
- Augury:
- Engineering:
- Geography
- Mathematics:
- Metallurgy:
- Sneak: 10%
- Spot Hidden: 25%
- Status: 15%
- Swim: 25%
- Throw: 25%
- Track: 10%
- Write Language: 10%
- Weapons
- Hand to hand
- Fist: 25%
- Kick: 15%
- Head Butt: 10%
- Grapple: 25%
- Axe
- One Handed Axe/Hammer: 10%
- Two Handed Axe/Hammer: 10%
- Poll Axe/Hammer:
- Club
- One Handed Club/Mace: 15%
- Two Handed Club/Mace: 15%
- Spear
- One Handed Spear: 5%
- Two Handed Spear: 10%
- Sword
- Dagger/Short Sword: 15%
- One Handed Sword: 10%
- Shield
- Shield: 25%
- Missile weapons
- Bow: 10%
- Javelin: 10%
- Hurled stone: 25%
Note: Weapons use the same skill number to attack and parry. Offhand weapons have a base skill of 5%