Difference between revisions of "Crocodile"
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While a character is holding his breath, he must make a '''DC 20 Endurance check''' at the end of his turn in a round where he takes damage. | While a character is holding his breath, he must make a '''DC 20 Endurance check''' at the end of his turn in a round where he takes damage. | ||
A failed check results in a loss of a healing surge. A character without healing surges takes damage equal to his level. | A failed check results in a loss of a healing surge. A character without healing surges takes damage equal to his level. | ||
+ | |||
+ | == Escaping from a grab == | ||
+ | |||
+ | [[File:Escape.JPG]] |
Revision as of 01:41, 6 June 2014
Aquatic combat
Creatures with the fire key word take a -2 penalty to attack rolls.
Characters using weapons other than spear and crossbow take a -2 penalty to attack rolls.
Creatures with the aquatic ability gain a +2 attack bonus against creatures without this ability.
Creatures use their swim speed. Creatures without a swim speed use their athletic skill.
Athletics (swim)
Suffocation (combat)
While a character is holding his breath, he must make a DC 20 Endurance check at the end of his turn in a round where he takes damage. A failed check results in a loss of a healing surge. A character without healing surges takes damage equal to his level.