Difference between revisions of "Crocodile"

From RPGnet
Jump to: navigation, search
Line 21: Line 21:
 
While a character is holding his breath, he must make a '''DC 20 Endurance check''' at the end of his turn in a round where he takes damage.  
 
While a character is holding his breath, he must make a '''DC 20 Endurance check''' at the end of his turn in a round where he takes damage.  
 
A failed check results in a loss of a healing surge. A character without healing surges takes damage equal to his level.
 
A failed check results in a loss of a healing surge. A character without healing surges takes damage equal to his level.
 +
 +
== Escaping from a grab ==
 +
 +
[[File:Escape.JPG]]

Revision as of 01:41, 6 June 2014

Swamp croc.JPG


Aquatic combat

Creatures with the fire key word take a -2 penalty to attack rolls.

Characters using weapons other than spear and crossbow take a -2 penalty to attack rolls.

Creatures with the aquatic ability gain a +2 attack bonus against creatures without this ability.

Creatures use their swim speed. Creatures without a swim speed use their athletic skill.


Athletics (swim)

Swimming.JPG

Suffocation (combat)

While a character is holding his breath, he must make a DC 20 Endurance check at the end of his turn in a round where he takes damage. A failed check results in a loss of a healing surge. A character without healing surges takes damage equal to his level.

Escaping from a grab

Escape.JPG