Difference between revisions of "Crocodile"

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TREBA DODAT: Mapa, blago (vrijednost kože, skinning DC...), perception DC za vidit kroks, athletics dc 15 za izać iz vode na obali, beaver damn je hard terrain, past u vodu kad krokodil grizne dc a5 acrobatics check.
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TREBA DODAT: blago (vrijednost kože, skinning DC...), perception DC za vidit kroks, athletics dc 15 za izać iz vode na obali, beaver damn je hard terrain, past u vodu kad krokodil grizne dc a5 acrobatics check.
  
 
[[File:Swamp croc.JPG]]
 
[[File:Swamp croc.JPG]]
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== Combat map ==
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[[File:Beaver_damn.jpg]]
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The beaver dams and lodges are difficult terrain.
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Revision as of 01:40, 8 June 2014

TREBA DODAT: blago (vrijednost kože, skinning DC...), perception DC za vidit kroks, athletics dc 15 za izać iz vode na obali, beaver damn je hard terrain, past u vodu kad krokodil grizne dc a5 acrobatics check.

Swamp croc.JPG

Combat map

Beaver damn.jpg

The beaver dams and lodges are difficult terrain.


Aquatic combat

Creatures using powers with the fire key word take a -2 penalty to attack rolls.

Characters using weapons other than spear and crossbow take a -2 penalty to attack rolls.

Creatures with the aquatic ability gain a +2 attack bonus against creatures without this ability.

Creatures use their swim speed. Creatures without a swim speed use their athletic skill.

Athletics (swim)

Swimming.JPG

Suffocation (combat)

While a character is holding his breath, he must make a DC 20 Endurance check at the end of his turn in a round where he takes damage. A failed check results in a loss of a healing surge. A character without healing surges takes damage equal to his level.

Escaping from a grab

Escape.JPG